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"I am Orb! I light the darkness and strike at evil!"
- ―Ultraman Orb introducing himself, The Sunset Wanderer
"I am Orb! Ultraman Orb!"
- ―Ultraman Orb showing his true form as Orb Origin, The Holy Sword, Restored
Ultraman Orb Ultraman Orb series. He is able to utilize the abilities of his fellow Ultras to transform and gain their powers through Fusion Up. Orb's human form is the wanderer known as Gai Kurenai, who gained Orb's power from the Voice of Light on Planet O-50.
is the titular hero of theConception
Design
Aesthetically, Ultraman Orb's motif is based on past Ultra Warriors, which is meant to coincide with Tsuburaya's 50th year anniversary of the Ultraman Series. The most concrete evidence is his basic form, Spacium Zeperion, which is based on Ultraman and Ultraman Tiga. Of course, it is also meant as a milestone celebration for the two aforementioned Ultra Warriors' titular series, celebrating their 50th and 20th anniversary respectively. Originally, Ultraman Orb was first teased in a promotional video by Tsuburaya Productions which commemorates the aforementioned anniversary. At the end of the video, a black background with a pair of Ultraman eyes can be seen, with the English letters shown "What's next...?".[1]
Background wise, according to one of Ultraman Orb's writers, Takao Nakano, Orb (and by extension his human form, Gai Kurenai) had his conception based on Ultraseven, whom, like Orb, uses human disguises and started their lives as wanderers on Earth sometime before the setting of their series. Aside from that, other motives and elements include Japanese novel Lone Samurai Monjiro, American actor Clint Eastwood (whose known for his role as wanderers) and singer Tsunehiko Kamijō's image song, Dareka ga Kaze no Naka de. All this is done under the purpose to "re-invoke the wanderer hero in the 21st century world".[2]
History
Ultraman Orb Chronicle
Chapter 1: 'Tree of Life' Arc
Orb's light appeared as a bright halo of light located at a mountain peak called Crusader's Peak on Planet O-50. Two elite warriors, Gai and Juggler tried to harness the light but out of the two, only Gai was successful, becoming the current giant he is known as. Leaving O-50, their first mission is to stop the threat of Psychi and his army of Bezelbs.[3] Being inexperienced at first, Orb lost against a Bezelb on Planet Rurin until Juggler advised to use his beam properly. Orb later fought with a Kugutsu infected Bemstar and lost once more. After defeating the Bemstar in space, he joined forces with the Kanon Royal Guards Micott and Ricca on a journey to Planet Zain, where Psychi and the Queen Bezelb and her children reside. While chasing Psychi to Kanon, he is joined by two senior Ultras Dyna and Cosmos as they thwart the mad scientist's invasion and saved Kanon Queen Amate/War Deity from Kugutsu infection.
After Gai deserted Juggler for destroying the Tree of Life, the former was sent by Amate towards the Earth to protect the giant tree once more with the help of Earth scientists Shohei and Yui. The Kanon queen ended up following him later on due to her obligation to protect the tree as Gai met more of his predecessors, the Earth-born Ultras Gaia and Agul. After narrowly escaping Psychi's trap with the help of Juggler, Gai/Orb proceeded to protect the Queen Bezelb when she and her younglings defended the Tree of Life from Japanese soldiers but ended up getting infected with the Kugutsu after using Orb's body as a meat shield to protect the War Deity. He nearly succumbed to the poison's effect until Juggler saved him again under his own agenda to surpass the warrior of light. With all of his predecessors gathered, Orb joined them in the final battle against Psyqueen, purifying the War Deity with Shohei's help and rescued Psychi from his own death.
With the Queen Bezelb dead, Gai was commended by his predecessors, before returning to Planet O-50. Orb as Origin The First was upgraded into Orb Origin before embarking on his second mission. Ultraman Orb THE ORIGIN SAGA
Chapter 2: 'I am the Galaxy's Migrating Bird' Arc
Gai/Orb embarked on his second mission, to collect all four elemental powers of the Orb Calibur. While fulfilling his mission, Gai took a boy from Jewel Planet Cobol named Shorty under his wing and has to solve a mystery during their journey. The first jewel he obtained was the Element of Earth , which was stolen by Shorty from Murnau, after defeating a Dinosaur Tank. They then went to Water Planet Nuock where Orb fought Pestar, Takkong, and Gamakugira, and obtained the Element of Water from a pearl in Gamakugira's remains. On Volcano Planet Ganun Api , Orb fought against Gora and defeated it with the Orb Water Calibur, and then obtained the Element of Fire from the natives as a reward. Finally, on Wind Planet Guillermo , he fought against the Alien Nackle Ramon Brothers , and Gai then battled Jugglus Juggler, who had the Element of Wind with him, and took it after defeating Juggler. Going back to the Crusader's Peak on O-50, Orb Supreme Calibur had been unlocked. The ring of light did not inform Gai of his next mission.
Chapter 3: 'The Man Who Stole The Black Hole' Arc
After Juggler caused a prison break on Prison Planet 484 Balloonga Bomb, making Gai furious, and he beat Juggler to near death but was stopped when officers from the Interstellar Alliance came to arrest the dark madman.
, Gai was called by the Interstellar Alliance to stop the former when he threatened to endanger the entire universe by unleashing a black hole. Although Orb had neutralized the prison break, Shorty died after disarming theGai went back to the Crusader's Peak and the Light of Orb gave him the third mission, to stop the awakening of Maga-Orochi, and was given the Orb Ring. With Juggler obtaining the Dark Ring, both had become sworn enemies ever since then as their fight turns into a symbol of light and darkness.
Chapter 4: 'Fierce Battle! Ishtal Civilization' Arc
Gai and Juggler arrived on planet Earth in the year 1800 BC. Orb fought against a Dodongo when Gai was ambushed in a temple. When Juggler unleashed Magatanothor in Ishtal civilization, Orb fought against the monster and obtains Ultraman Tiga's Ultra Fusion Card but their battle resulted in Ishtal Civilization turning into Kemati Buki (Hill of Death) , as well as spawning the theory 4000 years later of an ancient superscience war taking place there, as evidenced by the intense heat turning sand into glass. After defeating Magatanothor, Orb would fight off other monsters and alien invaders as thousands of years pass.
Chapter 5: 'From Rusalka With Love' Arc
In 1908, Gai/Orb fought against Kingsaurus II at Paikal Lake and then Super C.O.V. in the fjord valley during his journey to Rusalka. His fight with Super C.O.V. caused Gai to lose his memories before meeting Natasha Romanová. The villagers nearby also get to know him.
After a month of recuperation, Pris-Ma appears. Orb fought Pris-Ma and destroyed it as well, and their fight somehow allowed Gai to recover his memories of being Orb. With the aforementioned monsters that Orb destroyed, Juggler harvested their cards and released Maga-Zetton. Still having haven't fully recovered from the previous fight, Gai still becomes Orb and fought Maga-Zetton after telling Natasha he will return. When Orb tries to get Natasha away from danger, Maga-Zetton unleashed a fireball that seemingly killed her. Orb then unleashed the full power of Orb Supreme Calibur and killed Maga-Zetton while also engulfing the forest in an event known as the Rusalka Great Explosion . As a result, Gai sealed Orb Origin away. Gai obtained Ultraman's Ultra Fusion Card in the aftermath.
In the 1950s, Orb dealt with Hungler, a saucer monster that was brought down by Biranki and started the myth of The Mystery Of The Burlesque Triangle in New Sarajevo state , Rockwez , somewhere in South America. For the first time, Orb had to rely on Ultraman and Tiga's Ultra Fusion Cards to assume his Spacium Zeperion form.
Chapter 6: 'The Wandering Sun'
Episode 6-0: Overture
Before journeying to Japan, Orb fought Peguila at the Sevel archipelago , in Rupashika area, near the North Arctic. At some point, he journeyed to Japan, determined to stop his nemesis. Riding on a freezer truck, he arrives in Tokyo.
Ultraman Orb
Orb continues to fight against the Lord Monsters in Japan. He comes across the SSP and VTL Squad leader Ittetsu Shibukawa, saving them on numerous occasions and received new Ultra Fusion Cards with every Lord Monster he eliminated. But in truth, he unknowingly assisted Juggler to reawaken Maga-Orochi and succeeded after stealing Ultraman Belial's card from the Planet Invasion Union.
After Juggler stole his cards, Tamayura provided Gai with the cards of Zoffy and Ultraman Belial, with her "destruction" allowed the dark Ultra to provide Gai with his powers. This resulted in the birth of Thunder Breastar, a violent berserker that focuses solely on destruction. Because of its performance against Maga-Orochi, Gai grows fearful of this power and it once more proven fatal when he endangered two people at once; a Z-VTOL pilot and Naomi when she was kidnapped as Galactron's hostage.
Still in doubt of himself, he returned to Rusalka and met Juggler again, who summoned Zeppandon, a Lord Monster that is a fusion of Zetton, Pandon and Maga-Orochi's tail. Although being coerced by Juggler in their fight, Orb refused to utilize Belial's power again and instead use Burnmite's Stobium Dynamite as a cover to escape.
At the height of Gai's guilt trip, Juggler tried to exploit this by creating Zeppandon and challenged his rival. By the time Gai cleared of his doubts, Orb utilized and successfully maintain control of Thunder Breastar, and regains his public reputation by shielding the SSP members from an incoming attack. Under Gai's previous order, Naomi sings the melody that accompanies Gai's Orbnica song, Orb/Gai regains faith in his powers and the ability to transform into his original form, Orb Origin. In this form, he shrugged off incoming attacks and overpowered Zeppandon using the Orb Calibur before finishing off the monster for good. Despite regaining Orb Origin, the usage of said form was reserved for dire situations, as shown in against Tarude, Maddock's Hyper Zetton and Juggler himself.
A threat that was predicted by many had arrived in the form of Magatano-Orochi, the adult form of Maga-Orochi which was thought to have been killed by Orb. The Ultra Warrior faced it again but even the same form he used before (Thunder Breastar) and his original power can't deliver the slightest damage to the monster. The Giga Lord Monster Strikes Back An exhausted Gai was forced to deal with Juggler when he kidnapped Naomi in hopes of driving the former to despair. When Naomi confidently took responsibility for her own death, Juggler wasn't able to carry out the deed and instead rescued her from a crashed Z-VTOL. This event revealed that he was Natasha's rescuer in the past and Gai embraced his rival in gratitude.
Leaving Naomi in Juggler's care, Gai transformed into Orb and charged with all his might, using Spacium Zeperion, Burnmite and finally Orb Origin but neither of them can hurt the beast. Juggler assisted his rival after persuasions from Naomi and the rest of the SSP and VTL reveal the monster's weak spot. While Juggler was restrained by Magatano-Orochi, Orb used the powers of his Ultra Fusion Cards and fired their signature beams at the monster, ending the prophesied destruction from the ancient past. He reverted to Gai, bidding farewell to Naomi (who actually knew his true identity from the start) and left to parts unknown. The Wandering Sun
Chapter 7: 'Space Witch Murnau's Counterattack, Sadis' Return'
Orb was fighting against Galactron in Hawaii, who was rebuilt and modified by Murnau. At the verge of getting turned to jewellery, help arrived from Ultraman Zero. Orb then finished off Galactron with Zero's help. Zero then warns Orb that someone is sending monsters to the Earth before leaving to investigate in another universe. Gai returned to the SSP after a long time traveling around the Earth and met Ultraman X in his X Devizer, who sought his help to search for his separated host, Daichi Oozora. But during that time, Murnau and her forces appeared and captured X as part of her space jewel collection.
Upon meeting Sadis, Gai transforms into Orb and fought against each other but Sadis manages to overpower Orb and wanted to continue the fight until the aliens summoned by Murnau takes Orb away. Orb would later team up with Ultraman X against Darebolic and almost finishing Darebolic until Sadis intervened. Orb transforms into Thunder Breastar to deal with Sadis but witnessed X becoming crystal by Darebolic and defeated by Sadis flying punch. After receiving the Ultra Fusion Cards from Victory, X and Ginga, Orb transforms into his new form, Orb Trinity to combat Darebolic, Alien Temperor and Alien Hipporit while receiving assistance from Juggler as Zeppandon. Orb would later receive help from Victory, Ginga, X and Ultraseven in defeating the aliens, Sadis and Darebolic. After a long battle, Orb and the other Ultras fly off from the scene. Orb would later follow Zero after Zero invited him to help him and X in stopping Desastro. Ultraman Orb The Movie: Let Me Borrow the Power of Bonds!
Chapter 8: 'Super Sky Great Violent-beast Desastro'
Orb and Zero fly off to space to defeat Desastro. While they were waiting for it, Desastro opens a space-time distortion and causes a violent inter-dimensional storm. Xio launches all their spacecrafts to provide support, and Ultraman X joins Orb. Together, they search for Desastro, and are surprised when they see its true form. This crossover marks X's final story.
Chapter 9: 'Messengers of the Netherworld Mage'
After fighting against a Demaaga on Earth, Orb trailed its energy to space and assisted Zero in defeating Juda Spectre and Mecha Gomora. Seeing Demaaga's case related to the darkness on Planet Yomi, Orb offered Zero a hand and the two were greeted by its mastermind Reibatos. Although Orb managed to catch him, he was defeated due to Reibatos' immortality. This leaves him in training with Seven and Zero for 10 years and eventually received a new form called Emerium Slugger. Shortly after defeating Tyrant, he pursued Reibatos in his dimension and defeated the villain via continuous attacks. In the Land of Light, Orb was offered Star Marks but denied them as he is just a passing wanderer and left. Ultra Fight Orb
Chapter 10: 'Migrating Birds, Go To The Sky'
Not much is known about Orb's last story in the Ultraman Orb Chronicle other than Gai, Juggler and Biranki going off on another adventure.
Ultraman Geed The Movie: Connect the Wishes!
Orb appears to help Ultraman Geed face Galactron MK2, who was sent by Gillvalis to Earth to find the Red Steel (Giga Finalizer). The two fought a difficult battle and then they were joined by Ultraman Zero. When Geed was shot by Galactron MK2 and sent to cyberspace, Orb used the power of X's Gomora Armor to enter that cyberspace to rescue Geed. Galactron MK2 targeted Geed with a barrage of beams, but Orb and Zero stand in the way of the incoming attack and seemingly died. This causes Geed to be furious, and he finished off Galactron MK2.
Later, Orb returns, somehow having survived the previous encounter, to help Juggler and Gukulushisa face off against the Galactron Army. They are also joined by Zero Beyond, who also survived through the use of his Shining Star Drive. After trying and failing to destroy the Galactrons, Geed joins them as Ultimate Final and the Galactron Army was defeated through the efforts of the four heroes. Orb, Zero and Geed fly to Cyber Planet Kushia to face Gillvalis, and he helped Zero and Geed destroy its Perfect form by blasting it with the Orb Supreme Calibur. After Gillvalis' threat is ended, Gai Kurenai goes off on another adventure somewhere else, with his eternal rival Juggler following him not too far behind. Ultraman Geed The Movie: Connect the Wishes!
Pre-Utraman R/B
At an unknown point in time, Orb went to an alien planet where he saved a young Cereza from an unknown monster, which inspired him to become like Orb someday. If Makoto Aizen's roleplay of him is accurate, Orb first used Spacium Zeperion's Sparion Beam but failed and he then used Orb Origin to finish off the threat via the Orb Supreme Calibur. Who Are You?
Ultraman R/B
- Main article: Ultraman Orb Dark
A dark imitation of Orb, transformed into by Makoto Aizen, appears in this series. The "Aura of Orb Origin" also appears to help Rosso and Blu fire the Triple Origium Beam. An apparition of Orb later appears alongside the other New Generation Ultras firing their signature beams when Ruebe is activating the New Generation Barrier to counter an enemy attack. Enshrined by Extremity
Ultra Galaxy Fight: New Generation Heroes
Ultraman Orb had returned to the Crusader's Peak of O-50. He is suddenly attacked by Ultraman X Darkness and Ultraman Geed Darkness, who attack him to drain his light energy, before Victory comes in and stops them mid-process. He holds them off just long enough for the both of them to escape and regroup with the other New Generation Heroes at the Land of Light. When everyone was gathered, they had a group talk to discuss what had happened to them. Ultra Dark-Killer uses a projection to inform the New Generation Heroes that Ultraman Zero and Ultrawoman Grigio are being held in the Dark-Killer Zone on Planet Tenebris, and to come and face him if they want to rescue their comrades.
Upon arriving, X, Orb and Geed face off against their respective Darkness copies, but are unable to defeat them. Remembering the battles they fought alongside Zero, Orb changes to Emerium Slugger and defeats Ultraman Orb Darkness using the ES Spacium.
However, Ultraman Tregear revives Ultra Dark-Killer and Ultraman Zero Darkness, the former growing to gigantic size due to his overflowing power. To help Zero defeat his Darkness copy, Geed uses the energy of Ginga, Victory, X and Orb to transform Zero into Zero Beyond. They then transform into their strongest forms to battle Ultra Dark-Killer, with Orb changing to Orb Trinity. After the New Generation Heroes assault Dark-Killer, Taro arrives and advises them to lend their power to the Strium Brace. Upon doing so, Ginga performs the New Generation Dynamite and destroys Dark-Killer and the Dark Palace. The New Generation Heroes and Zero regroup, but were confronted by Ultraman Tregear, who admits he was the mastermind behind these events. The New Generation Heroes decide to go after Tregear. Ultra Galaxy Fight: New Generation Heroes
Ultraman Taiga
The New Generation Heroes faced off against Tregear near the Land of Light, but were defeated easily. When the Tri-Squad arrived, Orb, Rosso and Blu gave Ultraman Taiga their lights as a gift, which manifested in the form of Bracelet-type Ultra Taiga Accessories. Buddy Go!
Ultraman Taiga The Movie: New Generation Climax
After Tregear was defeated by Taiga, a part of Grimdo escaped from his body. The New Generation Heroes tracked down Grimdo in space and sealed it away in a crystal, at the cost of their Ultraman powers. In their human forms they descended to Earth to protect Hiroyuki Kudo from the approaching Grimdo. Once Gai regained his powers from the Orb-let, the New Generation Heroes face off against Tregear, the Grimdo-possessed Taro and Tregear's monsters, with Orb fighting against Night Fang. After their opponents receive power ups from Grimdo, Orb transforms into Orb Trinity to finish off Segmeger. Initially being trounced by Grimdo after it had absorbed Tregear, the New Generation Heroes fused with Taiga into Ultraman Reiga and defeat Grimdo. The New Generation Heroes give their parting words to the Tri-Squad and Hiroyuki and return to their home worlds. Ultraman Taiga The Movie: New Generation Climax
Ultra Galaxy Fight: The Destined Crossroad
Following Tregear's defeat, the New Generation Heroes were dispatched across the universe to track down the Devil Splinters, the fragmented remains of Ultraman Belial, which could be used for nefarious purposes in the wrong hands. In their hunt for them, Orb, Rosso and Blu arrived on Planet Liquitor in the nick of time to save their fellow O-50 Ultra Fuma from Gina Spectre. Despite their efforts, Gina proved to much for all of them, escaping with a Devil Splinter in hand.
The New Generation Heroes regroup in the Monster Graveyard, where Absolute Tartarus, Alien Bat, Reibatos, Ultrawoman Grigio Darkness and Gina Spectre were attacking Ultrawoman Grigio, Ultraman Zearth, Ultraman Nice and Ultraman Boy to take the Devil Splinter they found there. X uses the Beta Spark Armor while Orb changes into Orb Trinity to fight Reibatos. However, Tartarus uses the gathered Devil Splinters to empower Reibatos, who recreates the Giga Battlenizer, and fuses Gina with the souls of her brothers to create Gua Spectre before he dies of an overdose. Gua Spectre's new perfect form proved to be too powerful, forcing the New Generation Heroes to fuse into Ultraman Reiga, who easily defeats Gua before defusing into his components. Just after the battle, Geed and Taiga are struck by Belial and Tregear who retreat shortly after, stealing the Beliarok from Z in the process. Ultra Galaxy Fight: The Destined Crossroad
Profile
Stats
- Height: 50 m
- Weight: 50,000 t
- Age: Unknown
- Home World: Planet O-50
- Weakness: Like all Ultras, Orb's Color Timer is subjected to the three-minute limit. Once his Timer blinks, the Fusion Up of the Ultra Warriors will start to break apart.
Body Features
- Eyes: Orb has bright blue eyes in most of his forms. In his Thunder Breastar form, his eyes are orange in color and resemble Belial's eyes. In Emerium Slugger form, they take on a shape similar to Seven's and Zero's.
- Color Timer : Orb possesses an "O" shaped Color Timer.
- Ultra Armor: Orb has the standard Ultra Armor, being resistant to fire and lasers.
- Forehead Crystal: Orb has a crystal on his forehead that changes color according to his forms. It can be used to fire beams such as the Triple Emerium Beam or the Knuckle Cross Beam.
- Protectors: Orb has four metallic pieces on his chest. This feature is present from Orb Origin/Origin The First and is carried over to all of his live-action Fusion Ups, except Emerium Slugger. They are absent from the game-exclusive forms except Leo Zero Knuckle and Power Strong.
- Protectors : Orb has Protectors in his Spacium Zeperion, Hurricane Slash and Emerium Slugger forms.
- Ultra Horns : In his Burnmite form, Orb has Ultra Horns similar to Taro's in shape and Father of Ultra's in size.
- Sluggers : In his Hurricane Slash form, Orb has a pair of Sluggers attached to his head. When in use, they fire out energy projections. As Emerium Slugger, he gains an additional Slugger in the center of his head, inherited from Ultraseven's Eye Slugger.
- Ultra Breastar : In his Thunder Breastar form, Orb inherits Zoffy's signature badges of honor on his shoulders.
- Cyber Mechanic Ultra Armor in Lightning Attacker form, which is modeled after futuristic technology. : Orb's
- Body Crystals: As Lightning Attacker, Orb possesses these in the same places that Ginga does. As Orb Trinity, they are yellow in color, and are located on his hands and shins, with his crest simply being colored blue as a reference to Ginga's.
Transformation
Gai scans the Orb Origin card in the Orb Ring to bring forth the Orb Calibur and spin its wheel. Then he raises the sword upwards and presses the trigger, causing all four element symbols on the sword to shine and create an energy orb from which Orb Origin rises.
In Ultraman Orb: The Chronicle's first episode, Gai is seen transforming into Orb Origin in real time only using the Orb Calibur without having to brandish the Orb Ring or the Orb Origin Ultra Fusion Card, similar to his transformation as Origin The First.
Gai presses the trigger of the Orb Calibur and raises it towards the air. Origin The First soon appears from a red background and approaches the screen while the background changes colors and rings of light appear.
In the final episode of THE ORIGIN SAGA, Gai shouted Orb's name before he transforms, doing so in synchronization with his seniors.
The transformation can also be started involuntarily, being triggered by the Orb Calibur itself. It places a ring of light on Gai's chest (which becomes Orb's Color Timer), and he grows to larger size in a pillar of flowing light, becoming Ultraman Orb. This only happens in THE ORIGIN SAGA, during the first and last time Gai transforms in the series, and once in Ultraman Orb in a flashback Juggler had.
Gai can perform Fusion Up Ultra Fusion Cards in the Orb Ring, which causes apparitions of the component Ultras to emerge from the cards. Afterwards, Gai performs a specific movement and raises the Orb Ring up, causing his body to transform into Orb Origin with his entire body being covered in a luminous silhouette. The Ultra projections shine the same color as their respective Ultra Fusion Card's attribute and combine with Orb to create the corresponding form. After the rising sequence, Orb delivers a specific pre-battle catchphrase just before descending into the fight.
by scanning a pair ofDespite the long transformation time, the process is usually performed within Orb's Inner Space, which compresses the entire sequence to no more than an instant. As shown in episode 5 , Orb switches from Spacium Zeperion to Hurricane Slash in a moment in mid-air whereas Gai's sequence was supposedly longer than the intended time. A Heart That Won't Flee If at any point the transformation is interrupted from within, Gai is removed from the Inner Space. The Dark King's Blessing
"Sir Ultraman! Sir Tiga! Let me borrow the power of your lights!"
- ―Activation announcement for Spacium Zeperion
After scanning both cards, Gai simply raises the Orb Ring up similar to both Ultraman's Beta Capsule and Tiga's Sparklence. During the rise sequence, the background first appears to resemble that of the opening sequence from Ultraman's TV series (a green twisted spiral followed by a red explosion) before changing to a bluish background similar to the opening of Tiga's TV series and then Tiga's rise sequence for Orb to appear. Flashes of light occur in the background similar to Ultraman and Tiga's rise scenes.
In the final episode, Gai runs and transforms in a real-time sequence as projections of Ultraman and Tiga fly alongside him before he transforms into Orb Origin and the former two combine with him to form Spacium Zeperion. The Wandering Sun
"Sir Taro! Sir Mebius! Help me bring the heat!"
- ―Activation announcement for Burnmite
After scanning both cards, Gai spreads his arms backwards similar to Taro's transformation sequence and twists his body backwards similar to Mebius' transformation sequence before raising the Orb Ring up. During the rise sequence, the background first appears to resemble that of the opening sequence from Ultraman Taro's TV series (plain black with a flash of light) before changing to Mebius' rise background for Orb to appear. As he moves forward, silver loops from Taro's rise also appear.
"Sir Jack! Sir Zero! Give me something with an edge!"
- ―Activation announcement for Hurricane Slash
After scanning both cards, Gai raises his right hand similar to Jack's transformation sequence before he lowers it for his left arm to approach closer to his face similar to Zero's Ultra Zero Eye and then raises the Orb Ring up. During the rise sequence, the background first appears as Jack's rise sequence before changing to Zero's rise sequence for Orb to appear. As he moves closer, a flash of light from the beginning of Jack's transformation sequences appears in the background behind him.
"Sir Zoffy! (Gai roars in rage)"
- ―Initial activation announcement for Thunder Breastar
After scanning both cards, Gai slowly swings his left and right arm before twisting his body backwards and then raising the Orb Ring.
During the rise sequence, the background first appears as the Space Prison covered in a reddish-like aura (the same from Alien Reiblood's assimilation with Belial) before changing to blue (based on the opening sequence from Zoffy's feature movie) for Orb to appear where it changes once again to dark red (based on Belial's aura when forming Belyudra). As he moves closer, the background briefly changes to an orange background similar to Zoffy's rising scene in the final episode of Ultraman Mebius before changing to emerald with multiple colors based on the colors of Arch Belial.
"Sir Ginga! Sir X! Let me borrow the power to electrify my enemies!"
- ―Activation announcement for Lighting Attacker
When scanning both cards, Ginga and X faces towards the screen besides Gai as their upper chest are also shown. After scanning both cards, Gai swings his arms in a circular fashion similar to Ginga's transformation sequence and throws his arms back to his left similar to X's transformation sequence and then raises the Orb Ring up. His silhouette does not evaporate and the scene skips to his rise. During the rise sequence, Orb rises with his arms crossed in front of his chest like X does, rising in a galaxy similar to Ginga's rise before changing to cyberspace and releasing an "X" construct while having a spiral galaxy behind it. He changes his arm positions as the background changes yet again to resemble X's, while yellow lightning bolts come off him throughout the rise scene.
"Sir Ginga! Sir X! Let me borrow the possibility of the future!"
- ―Alternate activation announcement for Lightning Attacker
Ultraman X bestows Orb his own Ultra Fusion Card and then gets Ultraman Ginga's Ultra Fusion Card from the audience. After scanning the cards, the transformation scene unveils Orb in Spacium Zeperion (instead of Gai himself or Orb Origin's silhouette), placing his arms on his chest in a cross position before lifting up his left hand. After that, the scene changes to reminisce X's rise background where Lightning Attacker approaches the screen.
"Sir Seven! Sir Zero! Let me borrow the power of father and son!"
- ―Activation announcement for Emerium Slugger
Instead of only their heads, Seven and Zero's entire body (save their lower waist) are shown in a different angle. Gai performs Leo/Zero's Space Martial Arts stance before he puts his arm in a cross and brings them backwards in a similar manner to Seven's rise. Once he raises the Orb Ring, his silhouette as Orb combines with Seven and Zero as it evaporates and a pair of Sluggers circulate his body and attach themselves to his head. During his rising scene, a blank spatial background appears where Orb rises from Seven's transformation spark as it changes into the opening of his series background and finally changes into those of Zero's rising scene.
"Sir Ginga! Sir Victory! Sir X! Let me borrow the power of your three lights! Orb Trinity!"
- ―Activation announcement for Orb Trinity
Unlike his other forms, Gai performs Trinity Fusion
, scanning three Ultra Fusion Cards in the Orb Ring instead of only two.Unlike in Fusion Ups, his card components first circulate around Gai before he takes and scans them. After pressing the Orb Ring's trigger, the Orb Slasher materializes where he proceed to slide his finger downwards, before spinning his hands in circle and raises the weapon.
The summoned Ultra projections combine with Orb's silhouette but instead of evaporating, it absorbs nearby matter to unveil himself. Orb Trinity rises in a background of a galaxy and cyberspace, while crystal shards are dispersed in the background, before switching his arm position as he moves closer.
Forms
"Awaken: Orb Origin!"
- ―Transformation announcement w/ Orb Origin Card
"The light of the galaxy is calling me!"
- ―Orb Origin's pre-battle catchphrase
Orb Origin Maga-Zetton. This form makes its proper debut in episode 17.
is Orb's upgraded original form, as first seen in a flashback of him covered in a luminous silhouette and fighting againstIn addition to various beam techniques, Orb uses the Orb Calibur in battle.
- Stats[4]
- Maximum Flight Speed: Mach 8.5
- Maximum Running Speed: Mach 3
- Maximum Underwater Speed: Mach 2.5
- Maximum Underground Speed: Mach 2.5
- Maximum Jumping Height: 800 m
- Arm Strength: 87,000 t
- Grip Strength: 67,000 t
- Abilities
- Barrier : Orb can erect a barrier to block enemy attacks. It can be launched at the enemy to stun them.
- Teleportation: In Ultraman Orb: The Chronicle's last episode, Orb Origin teleported away.
- Ultra Taiga Accessory Creation: Orb can create a Bracelet Type accessory. He gave this to the Tri-Squad.
- Ultra Charge: Orb can give his energy to others.
- Sealing Barrier: The New Generation Heroes can create a barrier to seal a monster such as Grimdo. However, this comes at the cost of their transformation ability, with their devices turning white and unusable.
- Weapons
- Orb Calibur : Orb's main weapon, which is a luminous sword. It appears to grant him access to the 4 elements of nature (Fire, Water, Earth, and Wind). The Orb Calibur itself can be be used as a barrier to protect Orb from enemy attacks.
- Energy Slash: Orb performs an energy slash by striking the opponent.
- Crescent Energy Wave: Orb slashes the Orb Calibur towards the enemy, unleashing a crescent-shaped wave of energy and damages them.
- Kinetic Force: By twisting his body clockwise, Orb can unleash a kinetic backlash that sends his target flying.
- Energy Counter: Orb can use the Orb Calibur to absorb attacks and use them to counterattack.
- Calibur Shield : The Orb Calibur is capable of erecting a circular barrier.
- Calibur Wheel : The roulette of the Orb Calibur, it can act as a slicer to slash foes. When doing so, it glows white.
- Elemental Attacks: Based on the Calibur Wheel selections on the Orb Calibur, Orb Origin can perform attacks based on several elements.
- Orb Supreme Calibur
- Orb Supreme Calibur: Origium Galaxis [5] Orb uses the power of 8 Ultra Fusion Cards in conjunction with the Orb Supreme Calibur, which turns into a ring of light for Orb to fire his Origium Beam though, while the 8 Ultras fire their signature beams. It results in an extremely powerful attack that can cause a massive explosion. :
: Orb unleashes a powerful energy stream from his sword. Should he use it in full power, the resulting blast will be powerful enough to create a city-wide explosion and it slowly disintegrates the weapon before breaking apart once it reaches the Calibur Wheel. According to the Ultraman Orb Super Complete Works book, this beam uses the power of fire, water, earth, wind, light, and darkness.
- Orb Flame Calibur : Orb creates a ring of fire by making a circular motion with his sword. He then thrusts his sword, throwing it towards the enemy where he traps them in an orb of fire before slicing both the flame construct and the target as well, causing an explosion.
- Orb Water Calibur : Orb brings both him and the target into a water-like area. He then traps the opponent in a geyser and slices them.
- Orb Ground Calibur : Orb stabs his sword into the ground to release shockwaves in a circular formation that would strike the opponent. This attack is strong enough to penetrate the Zeppandon Shield.
- Orb Wind Calibur : Orb creates a powerful tornado by swinging his sword in a circular motion. This attack is capable of sending an enemy flying.
- Orb Supreme Calibur
- Energy Slash: Orb performs an energy slash by striking the opponent.
- Techniques
- Special
- Origium Beam : Orb Origin's beam finisher, firstly done by charging energies in his hands, forming a ring of light, before performing the standard "+" sign and firing an energy beam. It was also used along with the Orb Supreme Calibur with the other 8 Ultra Warriors. Due to the colors shown, it is possible that it contains the powers of fire, water, earth, and wind.
- Origium Saucer : Orb can fire white buzzsaw discs at his target.
- Physical
- Arm Power : An attack which involves Orb spinning the enemy before tossing them. This requires a lot of brute strength.
- Orb Punch : A punch attack.
- Orb Kick
- Mid-Air Kick: Orb kicks the enemy multiple times mid-air with rapid succession.
: A kick attack.
- Combination
- Mega Kizuna Beam : A combination attack performed alongside Ultraman X. This ability appears in Ultraman Festival 2017.
- Combination O-50 : A tag-team attack with Jugglus Juggler, exclusive to Ultraman Fusion Fight! R/B's Bond. Juggler runs towards the enemy and delivers multiple slashes and ends it with a charged energy slash before Orb leaps in to deliver the final blow.
- Triple Origium Beam : While not physically appearing himself, the aura of Orb Origin fires the Origium Beam along with Rosso and Blu.
Origin The First Orb Calibur from the Voice of Light. It was later upgraded into Orb Origin, which is able to wield the Orb Calibur in combat. This form is exclusive to Ultraman Orb THE ORIGIN SAGA.
is Orb's original form, when Gai first received the- Stats
- Height: 10 m ~ 50 m
- Weight: 10,000 t ~ 50,000 t
- Techniques
- Special
- Origium Beam : Origin The First's beam finisher, firstly done by charging energies on his hands before performing the standard "+" sign and firing an energy beam. He can also switch to a larger version during the initial firing by opening his arms to the side.
- Orb Boomerang : Orb can fire a single or multiple energy arrows from his hand. They are powerful enough to destroy smaller Bezelbs in one hit.
- Crescent Energy Wave: A blue arc of energy.
- Orb Slicer Attack : Orb first launches the crescent energy wave, then flies far back and performs a flying kick towards it. It has enough power to obliterate a massive asteroid.
- Origium Light Ring : Orb can throw a red buzzsaw disc at the opponent. This technique is essentially the same as Orb Origin's Origium Saucer but official materials have yet to confirm if they are the same attack.
- Orb Spin Attacker : Orb gathers his whole body's energy and releases it in all directions by spinning around.
- Physical
- Orb Strike Kugutsu Bemstar from the inside, it is unknown if this ability has the same effect other enemies of similar size. He also performed this attack on a group of small Bezelbs just after rising, destroying them all. This attack is similar to Ultraman Zero's Particluna Miracle. : Orb charges his energy and rushes at the enemy at high speed, going right through them. Since it was only used against
- Orb Punch : A punch attack.
- Orb Chop : A vertical chop attack.
- Orb Kick: A kick charged with energy. It sends foes flying.
- Other
- Size Change: Orb can grow from his default 10 m size to 50 m tall.
- Barrier : Orb can erect a barrier to block enemy attacks. Another variant is used with Cosmos to contain an infected War Deity.
- Spear of Light : Orb can throw a spear made of light at a target. It is unknown how powerful this ability is, as it was only used to purify the War Deity from the Kugutsu.
- Extraction: Orb can extract seeds from the Tree of Life.
- Pinpoint Toss: Orb infuses an object with his energy and then tosses it towards a target. It seems to have pinpoint accuracy, being able to land its mark despite the target being small and mobile.
- Combination
- Combination Barrier: A combined barrier with Ultramen Agul, Gaia, Dyna, and Cosmos.
- Combination Beam: A combined beam with Ultramen Agul, Gaia, Dyna, and Cosmos.
- Unused
- Impact Wave : Orb unleashes an energy wave that sends his opponent flying.
- Orb Fire Kick : A flaming kick from his right foot.
"Fusion Up!"
- ―Transformation announcement w/ Ultra Fusion Cards
After Ultraman Orb loses his original powers (and by extent, his Orb Origin form), he relies upon the use of Ultra Fusion Cards that he acquires where he combines the power of past two Ultra Warriors. Each combination results in different forms, but while assuming them Orb still has traces left from Orb Origin, such as his Ultra Armor (chest), red vector-shaped linings on his legs and a black-colored neck.
"Ultraman! Ultraman Tiga!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Spacium Zeperion!"
- ―Transformation announcement
"I light the darkness and strike at evil!"
- ―Spacium Zeperion's pre-battle catchphrase
Spacium Zeperion Ultraman and Ultraman Tiga. Prior to regaining Orb Origin, this was his most-used form. This form debuts in episode 1.
is Orb's first Fusion Up form, which uses the powers ofIn this form, Orb has balanced abilities and utilizes various beam attacks.
This form's name is derived from Ultraman's "Spacium Beam" and Tiga's "Zeperion Beam".
- Stats
- Maximum Flight Speed: Mach 6.5
- Maximum Running Speed: Mach 2.5
- Maximum Underwater Speed: Mach 2
- Maximum Underground Speed: Mach 2
- Maximum Jumping Height: 1000 m
- Arm Strength: 85,000 t
- Grip Strength: 65,000 t
- Abilities
- Power Type's Strength: By tapping into Ultraman Tiga's power, Orb can manifest the brute strength of Power Type. While channeling this ability, the red markings on his body glow.
- Sky Type's Speed: By tapping into Ultraman Tiga's power, Orb can manifest the super speed of Sky Type. While channeling this ability, the purple markings on his body glow.
- Afterimages: By circling around the opponent, Orb is able to create several afterimages of himself that simultaneously attack the opponent with larger attacks.
- Techniques
- Special
- Sparion Beam
- Superpowered Sparion Beam: An ability exclusive to Ultraman Festival 2016's second stage show, Episode Z. Orb fires his Sparion Beam as usual, but it is charged up by the other rays of the present Ultras, which includes Ultraman's Spacium Beam, X's Xanadium Beam, Zero's Wide Zero Shot, Mebius' Mebium Shoot, 80's Succium Beam, Yullian's Ultra Beam, Great's Burning Plasma, Tiga's Zeperion Beam, Taro's Strium Beam, Ginga's Ginga Cross Shoot and Victory's Victorium Shoot. It is powerful enough to destroy Zett's Zetton Alien Baltan.
: A finishing attack charged in a similar manner to Tiga's Zeperion Beam and performed in a "+", similar to the original Ultraman's Spacium Beam.
- Sparion Light Ring : Orb forms a purple buzzsaw-like projectile disc to slice his opponent, performed in a similar manner to the charge up of both Ultraman's Ultra Slash and Tiga's Zeperion Beam, and with a sound similar to that of the Ultra Slash. When using this attack, Orb emits Ultraman's grunt. Once thrown, it travels on a straight path, but if needed, it can be caught and redirected. Can be enlarged into a gigantic version.
- Sparion Slash : Orb forms small shurikens in his hands, which can be thrown rapidly.
- Energy Arrow: Orb can launch continuous energy arrows, which appear to be based on Ultraman's Slash Beam and Tiga's Hand Slash. Used against Darebolic.
- Physical
- Orb Punch : A punch attack.
- Orb Kick : A kick attack.
- Orb Chop : A vertical chop attack.
- Swing Attack : An attack which involves Orb spinning the enemy before tossing them. This requires a lot of brute strength.
- Other
- Sparion Shield
- Another variant is also used where he can reflect incoming laser instead of blocking it.
: A barrier used to defend Orb from incoming attacks. This shield can be also used to push objects away physically.
- Orb Water Flow : A high stream of water released from Orb's clasped hands, similar to Ultraman's Ultra Water Current.
- Shutdown Protect : Orb releases a stream of blue energy from his right hand at the enemy. He then spreads it to his left hand which encases the enemy inside of a bubble. This bubble is raised in a similar manner to Ultraman's Ultra Air Catch and Ultraman Tiga's Miracle Balloon Beam and can then be maneuvered.
- Fluoroscopic Ability : Orb can use X-Ray vision to see through objects. This was first used to find Naomi Yumeno's location within Galactron. It is most likely based on Ultraman's Fluoroscope Beam.
- Combination
- Double Spacium Beam Zetton Alien Baltan in the first stage show. : He performs the Spacium Beam with Ultraman. Only used in Ultraman Festival 2016 to finish off
- Fusion Crossover : Exclusive to Ultraman Fusion Fight! R/B's Bond, Orb Spacium Zeperion and Geed Primitive first change to Hurricane Slash and Acro Smasher respectively to land multiple slashes on the opponent. They then change into Burnmite and Solid Burning to attack with a double flying kick and flaming punches. They finish it off by changing back to Spacium Zeperion and Primitive to fire their signature Ultra Beams.
- Unused
- Sparion Attack Beam : Orb gathers energy in his hands before shooting a spiraling beam towards his target. They are then petrified before being destroyed.
- Orb Catch Ring : Orb spins at high speeds and summons rings of light to bind the enemy and stop them from moving.
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman
- Spacium Beam
- Ultra-Slash
- Ultra Air Catch
- Ultraman Tiga
- Zeperion Beam
- Tiga Slicer
- Timer Flash Special
- Ultraman Tiga Power Type
- Deracium Beam Torrent
- Zeperion Beam (Power Type)
- Ultraman Tiga Sky Type
- Runboldt Beam Shell
- Tiga Freezer
- Tiga Sky Kick
"Ultraman Taro! Ultraman Mebius!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Burnmite!"
- ―Transformation announcement
"I'm burning in crimson red!"
- ―Burnmite's pre-battle catchphrase
Burnmite Ultraman Taro and Ultraman Mebius. This form debuts in episode 3.
is Orb's strength form which uses the powers ofIn this form, Orb trades off some of his speed for strength and fiery powers.
This form's name is derived from Taro's "Ultra Dynamite" and Mebius' "Burning Mebium Dynamite".
- Stats
- Maximum Flight Speed: Mach 11
- Maximum Running Speed: Mach 2.7
- Maximum Underwater Speed: Mach 2.4
- Maximum Underground Speed: Mach 3
- Maximum Jumping Height: 900 m
- Arm Strength: 100,000 t
- Grip Strength: 70,000 t
- Abilities
- Absorption: Orb can absorb incoming flames into his hands to be able to activate the Stobium Counter without having to start his own fire.
- Techniques
- Special
- Stobium Burst : A release of flaming energy performed in a similar manner to that of the Mebium Burst.
- Stobium Beam : A release of destructive orange energy in a standard "+" arm formation. It is performed in a similar manner to the Strium Beam and Mebium Shoot.
- Physical
- Stobium Dynamite : Orb's finishing attack in his Burnmite form. It is performed in a similar manner to that of the Ultra Dynamite and the (Burning) Mebium Dynamite.
- Stobium Counter
- Stobium Counter Zero : A flaming punch used at point blank.
: A flaming punch attack from high up using both hands. It is also known as Stobium Knuckle .
- Stobium Foot : A flaming kick attack. He can also perform this attack while sliding on the ground, producing many sparks.
- Swallow Kick
- Stobium Dynamite Kick : Orb unleashes the power of the Stobium Dynamite and harnesses it into his Swallow Kick, empowering it with fiery and explosive power.
: Orb has his own version of Taro's signature kick. He usually does multiple flips mid-air before landing on the opponent. If the attack is blocked, Orb can perform a backflip so that he can immediately get into his usual fighting stance. This technique is also accessible in Ultraman Fusion Fight! should the players choose to scan Ultraman Taro's card number 2-010.
- Other
- Stobium Defensor : Orb can conjure a barrier to block enemy attacks. It resembles Ultraman Mebius' Mebius Defensircle.
- Unused
- Stobium Fire Dash : Orb releases flames from his entire body.
- Stobium Spout : Orb creates a tornado of fire by spinning.
- Stobium Cutter : Crescent shaped fiery cutters.
- Stobium Horn Laser : Heat rays fired from his Ultra Horns.
- Burn Arrow Beam : Arrowhead-shaped projectiles from the sides of his Ultra Horns.
- Ultra Eye Beam : Rays from both eyes used to reveal hidden targets.
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Taro
- Strium Beam
- Swallow Kick
- Ultra Dynamite
- Ultraman Mebius
- Mebium Shoot
- Mebium Dynamite
"Ultraman Jack! Ultraman Zero!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Hurricane Slash!"
- ―Transformation announcement
"I cut down darkness faster than the speed of light!"
- ―Hurricane Slash's pre-battle catchphrase
Hurricane Slash Ultraman Jack and Ultraman Zero. This form debuts in episode 5.
is Orb's speed form which uses the powers ofIn this form, Orb trades off some of his strength for great speed, and compensates for the losses through the use of his Sluggers and Orb Slugger Lance.
This form's name is derived from Jack's "Ultra Hurricane" and Zero's "Emerium Slash".
- Stats
- Weight: 35,000 t
- Maximum Flight Speed: Mach 13
- Maximum Running Speed: Mach 4
- Maximum Underwater Speed: Mach 3
- Maximum Underground Speed: Mach 2
- Maximum Jumping Height: 1200 m
- Arm Strength: 83,000 t
- Grip Strength: 63,000 t
- Abilities
- Teleportation: Orb is able to teleport in swirls of red and blue energy.
- Acceleration: Orb is able to accelerate at fast speeds.
- Weapons
- Via Sluggers:
- Orb Slugger Shot : Since the Sluggers are non-removable, a pair of energy copies of Orb's Sluggers are summoned in their place.
- Barrier: When summoning the Orb Slugger Shots and prior to forming the Orb Slugger Lance, Orb can create a shield of red and blue energy to block enemy attacks.
- Orb Slugger Lance : A trident-like weapon themed after Jack's Ultra Lance and Zero's Zero Sluggers. Each of its attacks are performed by pulling the Lance Lever on its shaft up to three times before hitting the Lance Trigger button.
- Orb Lancer Shoot : Orb fires a beam attack from the tip of the Orb Slugger Lance.
- Big Bang Thrust : Orb stabs his opponent with the Orb Slugger Lance, causing an explosion.
- Trident Slash : Orb rapidly slashes his opponent with the Orb Slugger Lance.
- Barrier: The Orb Slugger Lance can be used as a barrier by rotating it at high speeds.
- Tornado: A tornado can be generated from the spinning force, which is able to push enemies away.
- Reversal: Orb is able to block incoming attacks and then send it back at the attacker.
- Techniques
- Physical
- Ultra Hurricane : Orb grabs the opponent and swings them around several times and releases to send the victim flying.
- Rotation Kick : Multiple rotating kick attacks.
- Meteor Slash Kick : A flying kick attack based on Ultraman Jack's Meteor Kick.
- Unused
- Ultra Slash Shot : A beam attack performed in a similar manner to Jack's Ultra Shot. Releases bullets of light in rapid succession.
- Slash Spin Kick : A spinning kick performed in mid-air.
- Hurricane Frost : A freezing mist fired from the tip of both hands clasped.
- Protector Spark : A series of sparks from the Protectors on his shoulders.
- Orb Hurricane Spin : Orb spins and creates a gust of wind.
- Orb Hurricane Drill : Orb spins fast enough to drill into the ground.
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Jack
- Meteor Kick
- Ultraman Zero
- Wide Zero Shot
"Zoffy! Ultraman Belial!"
- ―Standard activation announcement
"Ultraman Belial! Zoffy!"
- ―Alternate activation announcement
"Fusion Up! Ultraman Orb: Thunder Breastar!"
- ―Transformation announcement
"I embrace the darkness so I can become the light!"
- ―Thunder Breastar's pre-battle catchphrase
Thunder Breastar Zoffy and Ultraman Belial. This form debuts in episode 12.
, named "Thunder Breaster" by Crunchyroll, is Orb's upgraded form which uses the powers ofIn this form, Orb makes use of a combination of light and dark energy, and the form's power exceeds that of Burnmite's. However, it initially made Orb go into a berserker frenzy until he came to terms with his past, and learned to control Belial's dark power.
This form's name is derived from Zoffy's "Ultra Breastar" and Belial's "Belial Geno Thunder".
- Stats
- Height: 55 m
- Weight: 55,000 t
- Maximum Flight Speed: Mach 7
- Maximum Running Speed: Mach 3.5
- Maximum Underwater Speed: Mach 2.9
- Maximum Underground Speed: Mach 2.5
- Maximum Jumping Height: 1100 m
- Arm Strength: 150,000 t
- Grip Strength: 90,000 t
- Abilities
- Enhanced Strength: Orb is strong enough to stagger and even throw Maga-Orochi in this form purely with normal physical attacks, something his other forms couldn't do. During his second battle with Galactron, Orb utilizes a portion of dark energy to help him grab the robot's flying right arm and throw it back.
- Durability: Orb can withstand Maga-Orochi's Maga Thunderclap ability without much trouble while his other forms were devastated by it.
- Dark Energy Manipulation: Orb can channel dark energy to his both hands to empower himself or charge up attacks. He is able to restrain and pin down tougher enemies like Galactron with this ability.
- Techniques
- Special
- Zettcium Beam : A "+" style beam performed in a combination of Zoffy's Z-Ray and Belial's Deathcium Beam. It is powerful enough to destroy Maga-Orochi. It is a blueish-white beam surrounded by bolts of black and red electricity.
- Zettcium Light Ring : Orb forms a red buzzsaw-like disc to slice his opponent. In additon, Orb can utilize the buzzsaw as a shield to block attacks like the original Ultraman.
- Energy Slicer: Orb can fire an energy slicer out of his hand to cut his foes. Used cut the tentacles of Magatano-Orochi.
- Physical
- Orb Chop : A vertical chop attack.
- Orb Punch
- Rotating Lariat : Orb spins around and punches his opponent rapidly.
: Orb can charge his both hands with dark energy and releases a stronger punch attack.
- Orb Kick : A kick attack.
- Other
- Thunder Cross Guard : Orb electrifies his hands and puts them in an "X" position, blocking the enemy's attack.
- Unused
- Z Claw Haze Slash : Orb rushes at his enemy and slices them with his claws charged up with energy.
- Z Claw Whip : Orb summons a whip made of lightning from his claws to bind his enemy.
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Zoffy
- M87 Beam
- Z Beam
- Ultra Frost
- Ultraman Belial
- Deathcium Beam
"Ultraman Ginga! Ultraman X!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Lightning Attacker!"
- ―Transformation announcement
"Lightning and thunder destroy the darkness!"
- ―Lightning Attacker's pre-battle catchphrase
Lightning Attacker Ultraman Ginga and Ultraman X.[6] Unlike most live-action Fusion Up forms, Lightning Attacker opted Orb Origin's Protectors for one that resembles X's Ultra Armor and Ginga's crystals.
is Orb's cyber mechanic-based form which uses the powers ofIn this form, Orb gains additional armor and his attacks are charged with electricity.
This form first appeared as one of the four game-exclusive Fusion Ups in Version 1 of Ultraman Fusion Fight! before it materialized as a statue that was put on display at various events, and then made into a suit for Ultra Fight Orb. It also appeared in the second stage show of 2016 Ultraman Festival, which Orb uses to fight against the biological weapon Zett and his army of Zettons. However, said appearance was not in-suit, but rather in CGI.[7] Like the TV appearances of Ultraman Orb's Fusion Up, this one also had its own announcement: "Lend me the possibility of the future!" .[8]
This form's name is derived from Ginga's "Ginga Thunderbolt" (a synonym of Lightning) and X's "Attacker X".
- Stats
- Maximum Flight Speed: Mach 14
- Maximum Running Speed: Mach 7
- Maximum Underwater Speed: Mach 13
- Maximum Underground Speed: Mach 1.5
- Maximum Jumping Height: 880 m
- Arm Strength: 250,000 t
- Grip Strength: 130,000 t
- Abilities
- Durability: Due to being covered in Cyber Mechanic armor, Orb is much more durable in this form and easily shrugs off attacks that would otherwise be dangerous.
- Techniques
- Special
- Attacker Ginga X : Orb charges himself with electricity before he levitates in mid-air and forms an "X" formation to launch an energy stream.
- Physical
- Orb Punch : An electric-infused punch attack.
- Orb Kick : An electric-infused kick attack.
- Deflection: Orb is able to deflect an incoming beam attack using the crystals on his arms by charging them with electricity.
- Electric Surge: After grabbing an opponent, Orb can conduct electricity through his hands and arm crystals to shock them. Used against Galactron MK2.
- Combination
- Mega Kizuna Beam : A combination attack performed alongside Ultraman X. This ability appears in Ultraman Festival 2017.
- Unused
- Ginga X Saber : Orb summons swords from the crystals on his hands, which strike the sky and release an impact wave on the enemy.
- Ginga X Lightning : Using the crystals on the sides of his head, Orb sends an analysing wave at the target, and gathers data. With that data, he launches a pinpoint lightning strike at them.
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Ginga
- Ginga Thunderbolt
- Ginga Cross Shoot
- Ginga Especially
- Ultraman X
- Xanadium Beam
- Attacker X
- X Cross Chop
"Ultraseven! Ultraman Zero!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Emerium Slugger!"
- ―Transformation announcement
"Becoming the light with both wisdom and courage!"
- ―Emerium Slugger's pre-battle catchphrase
Emerium Slugger Ultraseven and Ultraman Zero. Unlike most live-action Fusion Up forms, Emerium Slugger opted Orb Origin's Protectors for one that resembles Seven's Protectors and Zero's Zero Twin Shoot.
, also named "Emelium Slugger" by some official sources, is Orb's form which uses the powers ofIn this form, Orb performs rapid attacks with martial arts, beams and his three Sluggers to overwhelm his enemies.
The teaser of the fourth wave of Ultraman Fusion Fight! has Orb chanting "Lend me the power of father and son!" [9] which is also the same quote used to promote the Ultra Heroes Expo 2017 event.[10] This form first appeared as one of the two game-exclusive Fusion Ups in Version 4 of Ultraman Fusion Fight! before being made into a suit for Ultra Fight Orb. Although it appeared in a brief cameo at the end of Ultraman Orb The Movie: Let Me Borrow the Power of Bonds!'s post-credit scene.
,This form's name is derived from Seven and Zero's "Emerium Beam/Slash" and "Eye/Zero Slugger(s)".
- Stats
- Maximum Flight Speed: Mach 13
- Maximum Running Speed: Mach 5
- Maximum Underwater Speed: Mach 4.5
- Maximum Underground Speed: Mach 3
- Maximum Jumping Height: 900 m
- Arm Strength: 265,000 t
- Grip Strength: 130,000 t
- Weapons
- Orb Slugger Shot : Since the Sluggers are non-removable, a pair of energy copies of Orb's Sluggers are summoned in their place.
- Slugger Eye Slugger and can use it in the same ways; as a cutting projectile or a melee weapon. Despite being usable in Ultra Fight Orb, it cannot be used in Ultraman Fusion Fight!. : Orb obtains an almost exact copy of Ultraseven's
- Hyper Ultra Knock Tactics : Orb fires all three of his Sluggers at his target, they surround his target while slashing at them. It is performed in a similar manner to that of Seven's Ultra Knock Tactics.
- Techniques
- Special
- Wide Slugger Shot : Orb fires a powerful yellow beam. In Ultraman Fusion Fight!, the prelude movements are much more complex compared to in Ultra Fight Orb.
- Triple Emerium Beam : Orb fires a stronger version of the Emerium Beam from his forehead. Instead of causing an explosion, this beam seems to cut through its target.
- Emerium Slugger Spacium : Orb Emerium Slugger's most powerful beam, that is fired in the "+" style. Also known as ES Spacium .
- Physical
- Orb Kick : A kick attack similar to Zero's Ultra Zero Kick. When performing it, green flames are seen.
- Orb Punch : A punch attack, blue and green energy discharges are seen. Orb can also charge up the attack to emit a turquoise shockwave upon contact.
- Deflection: Orb is able to deflect his foes' beam attacks.
- Combination
- Triple Wide Shot: Orb fires the Wide Slugger Shot while his Fusion Up Ultra components also fire their own Wide Shots respectively, along with him.
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraseven
- Emerium Beam
- Wide Shot
- Ultraman Zero
- Emerium Slash
- Wide Zero Shot
These forms are only available in the Ultraman Fusion Fight! arcade game. Unlike live-action Fusion Ups, game-exclusives lack a background theme music upon transformation and some of the traces of Orb Origin were almost completely erased. However, these forms are able to use past Ultra Warriors' techniques based on corresponding cards and said function is also applicable to live-action Fusion Ups when using the game.
"Ultraman Gaia! Ultraman Victory!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Photon Victorium!"
- ―Transformation announcement
"I smash the darkness and shine with the light!"
- ―Photon Victorium's pre-battle catchphrase
Photon Victorium Ultraman Gaia and Ultraman Victory. Introduced in Version 1 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Gaia's various "Photon" techniques and Victory's various "Victorium" techniques.
- Body Features
- Gaia Head: Orb has golden bands on his head, similar in design and usage to Gaia's.
- Gaia Breaster : The gold and black bands around his Color Timer, they are pieces of armor and sturdiest part of his body, being almost indestructible, and are similar if not exactly the same as Gaia (V2)'s.
- V Crystals : A yellow "V"-shaped crystal in his crest, similar to Victory's. They are also present on his gauntlets.
- Body Armor: Orb's body in this form is covered by a sturdy and rocky-looking armor which increases his defensive capabilities.
- Weapons
- Gauntlets: Orb's hands are covered with giant gauntlets, both of which are analogous to Victory's frequently used Ultlance, EX Red King Knuckle.
- Ground Vibration: By pounding both fists onto the ground, Orb can summon a series of ground pillars before a larger one appears and launches the opponent into the air. This attack is analogous to Victory's Flame Road via the EX Red King Knuckle.
- Photorium Knuckle : Orb charges himself with red energy before punching the opponent with his right gauntlet. This attack is analogous to Gaia's Gaia (V2) Punch.
- Techniques
-
- Unused
- Photorium Shoot
- Photorium Arm Break
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Gaia
- Photon Edge
- Quantum Stream
- Gaia Blizzard
- Ultraman Victory
- Victorium Shoot
"Ultraman Cosmos! Ultraman X!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Full Moon Xanadium!"
- ―Transformation announcement
"The power to connect is with the light of the heart!"
- ―Full Moon Xanadium's pre-battle catchphrase
Full Moon Xanadium Ultraman Cosmos and Ultraman X. Introduced in Version 1 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Cosmos' "Full Moon Rect" and X's "Xanadium Beam".
- Techniques
- Fulldium Beam : Orb charges a wave of light through both of his palms in a similar manner to the Full Moon Rect before performing a stance similar to the Xanadium Beam and launching a stream of energy with his left palm.
- Unused
- Purify Rect
- Strike X Slash
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Cosmos
- Full Moon Rect
- Luna Extract
- Moonlight Smash
- Ultraman X
- Xanadium Beam
- Attacker X
- X Cross Chop
"Ultraman Tiga - Sky Type! Ultraman Max!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Sky Dash Max!"
- ―Transformation announcement
"The shining light is like that of the wind!"
- ―Sky Dash Max's pre-battle catchphrase
Sky Dash Max Ultraman Tiga Sky Type and Ultraman Max. Introduced in Version 1 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Tiga's "Tiga Sky Dash" and Max's own name of "Ultraman Max".
- Body Features
- Maxtole : Orb's scarf which he wears around his neck.
- Protectors: Like Tiga and Max, Orb has gold and silver Protectors on his chest and shoulders.
- Weapons
- Bracers: Orb dons a pair of bracers which resemble the Max Spark with Maxium Sword-like protrusions on his arms.
- Macbalt Attack : Orb charges his left bracer with lightning by raising his left hand before he launches it towards the enemy with his right hand. The attack's name and formation are analogous to both Tiga's Runboldt Beam Shell and Max's Maxium Cannon and can be fired as a projectile or a stream.
- Techniques
-
- Unused
- Dash Max Kick
- Mirage Rush Finisher
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Tiga Sky Type
- Runboldt Beam Shell
- Tiga Freezer
- Tiga Sky Kick
- Ultraman Max
- Maxium Cannon
"Ultraman Tiga! Ultraman Dyna!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Zeperion Solgent!"
- ―Transformation announcement
"Shining together with the light!"
- ―Zeperion Solgent's pre-battle catchphrase
Zeperion Solgent Ultraman Tiga and Ultraman Dyna. Introduced in Version 2 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Tiga's "Zeperion Beam" and Dyna's "Solgent Beam".
- Body Features
- Protectors: Like Tiga and Dyna, Orb has golden Protectors on his chest.
- Techniques
- Multi Flash Slicer : Orb flies into the air and spins. After spinning, he fires two energy arrows (one from each hand) at the enemy.
- Unused
- Zeperigent Beam
- Multi Flash Teleport
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Tiga
- Zeperion Beam
- Tiga Slicer
- Timer Flash Special
- Ultraman Dyna
- Solgent Beam
- Flash Cycler
- Dyna Slash
"Ultraman Leo! Ultraman Zero!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Leo Zero Knuckle!"
- ―Transformation announcement
"Space Martial Arts, big bang!"
- ―Leo Zero Knuckle's pre-battle catchphrase
Leo Zero Knuckle Ultraman Leo and Ultraman Zero. Introduced in Version 2 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Leo's "Leo Kick" and Zero's "Zero Knuckle".
- Body Features
- Dōgi: Orb wears a martial arts uniform which is designed after martial arts game franchises, particularly Tekken.
- Cloth Wraps: Orb's arms and legs are covered with cloth wrappings that are similarly used by martial arts practitioners to protect themselves from bleeding or skin scrapes.
- Martial Arts Belt: Orb wears a martial arts belt around his waist. The belt's blue color indicates his rank as an intermediate martial arts practitioner. The circular patterns and its silver color are a reference to Ultraman Leo's Protectors.
- Techniques
- Knuckle Cross Beam : Orb first attacks the opponents with his bare fists before firing a beam from his forehead. This attack is analogous to Leo's Leo Cross Beam and Zero's Emerium Slash.
- Unused
- Leo Zero Big Bang
- Leo Zero Spin Kick
- Blaze Blast Ball
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Leo
- Leo Kick
- Hand Slicer
- Ultraman Zero
- Wide Zero Shot
"Ultraman Dyna! Ultraman Belial!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Thunder Miracle!"
- ―Transformation announcement
"The power of darkness and the miraculous light!"
- ―Thunder Miracle's pre-battle catchphrase
Thunder Miracle Ultraman Dyna and Ultraman Belial. Introduced in Version 2 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Dyna's "Miracle Type" and Belial's "Belial Geno Thunder".
- Techniques
- Thunder Miracle Attack : A superman punch attack imbued with dark energies. This attack is analogous to Dyna Miracle Type's Miracle Rocket Attack.
- Unused
- Devolium Wave
- Thunder Miracle Magic
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Dyna Miracle Type
- Revolium Wave
- Ultra Psychic
- Hand Shooter
- Ultraman Belial
- Deathcium Beam
"Ultraseven! Ultraman Ace!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Slugger Ace!"
- ―Transformation announcement
"Slicing apart the darkness together with the light!"
- ―Slugger Ace's pre-battle catchphrase
Slugger Ace Ultraseven and Ultraman Ace. Introduced in Version 2 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Seven's "Eye Slugger" and Ace's own name of "Ultraman Ace".
- Body Features
- Ultra Hole : Orb sports a crest similar to Ace's. It is unknown if it can manipulate energy like Ace's.
- Protectors: Protectors similar to Ultraseven's appear on Orb's arms.
- Weapons
- Vertical Slugger
- Slugger Ace Slicer : Orb spins at a crazy speed and quickly slices the opponent with his Vertical Slugger.
: Orb's main weapon, which is a giant sword that resembles both Ultraman Zero's Zero Twin Sword and a guillotine blade. It is analogous to Seven's Eye Slugger and the firing effect of Ace's Ultra Guillotine.
- Techniques
-
- Unused
- Slugger Ace Edge
- Slugger Ace Cutter
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraseven
- Emerium Beam
- Wide Shot
- Ultraman Ace
- Metalium Beam
- Guillotine Shot
- Vertical Guillotine
"Ultraman Agul! Ultraman Hikari!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Knight Rikidater!"
- ―Transformation announcement
"The blades of light clear the shadows!"
- ―Knight Rikidater's pre-battle catchphrase
Knight Rikidater [11] (spelled Knight Liquidator in Ultraman Fusion Fight!'s English version) is Orb's form which uses the powers of Ultraman Agul and Ultraman Hikari.
This form's name is derived from Agul's "Liquidator", with the "Liqui" part translated as "Riki"
as a pun, and Hikari's various "Knight" techniques. Introduced in Version 3 of the game.- Body Features
- Star Marks : Star Marks on Orb's chest, similar to Hikari's.
- Weapons
- Bracers: Orb is armed with a pair of bracers on both of his arms. These bracers are analogous to the Agulater, Knight Brace and Hikari's own shoulder armors.
- Knight Agul Blade : Orb can generate a pair of energy swords from both of the braces on his arms. These blades are analogous to both the Agul Saber and the Knight Beam Blade.
- Techniques
- Crusher Knight Rikidater : After charging the attack similarly to the Photon Crusher, Orb releases a line of blue energy arrows from his Forehead Crystal.
- Unused
- Strike Knight Rikidater
- Blitz Knight Rikidater
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Agul
- Photon Crusher
- Agul Slash
- Agul Stream
- Ultraman Hikari
- Knight Shoot
- Hot Road Shoot
"Ultraman! Ultraman Nexus!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Spacium Schtrom!"
- ―Transformation announcement
"Inheriting the bond of the soul!"
- ―Spacium Schtrom's pre-battle catchphrase
Spacium Schtrom Ultraman and Ultraman Nexus. Introduced in Version 3 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Ultraman's "Spacium Beam" and Nexus' various "Schtrom" techniques.
- Body Features
- Energy Core : A feature from Nexus, Orb gains his "Y" shaped core on his chest, which combines with his Color Timer.
- Techniques
- Ultra Full Burst : After flying up and doing a loop in mid air, Orb charges his hands and energy core and fires his Core Impulse along with Slash Beam projectiles at his opponent.
- Unused
- Sparom Attack
- Sparom Twin Shoot
- Cross Ray Sparom
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman
- Spacium Beam
- Ultra-Slash
- Ultra Air Catch
- Ultraman Nexus Junis
- Over-Ray Schtrom
- Core Impulse
- Board Ray Feather
"Ultraman Tiga - Power Type! Ultraman Dyna - Strong Type!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Power Strong!"
- ―Transformation announcement
"There is no match for the Herculean strength of the light!"
- ―Power Strong's pre-battle catchphrase
Power Strong Ultraman Tiga Power Type and Ultraman Dyna Strong Type. Introduced in Version 4 of the game.
is Orb's form which uses the powers ofThis form's name is derived from Tiga's "Power Type" and Dyna's "Strong Type".
- Body Features
- Armor: Orb's hands and feet are covered in armor. It is unknown what they do.
- Techniques
- Garlacium Bomber : Orb charges up a ball of fire and launches it towards the opponent. The techniques name and formation is analogous to Tiga Power Type's Deracium Beam Torrent and Dyna Strong Type's Gulnate Bomber.
- Unused
- Garlacium Hammer
- Garlacium Charge
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Tiga Power Type
- Deracium Beam Torrent
- Zeperion Beam
- Ultraman Dyna Strong Type
- Gulnate Bomber Shooting Version
- Dy-Knuckle
"Ultraman Agul! Ultraman Belial!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Thunder Stream!"
- ―Transformation announcement
"The darkness is hidden in a storm of light!"
- ―Thunder Stream's pre-battle catchphrase
Thunder Stream Ultraman Agul and Ultraman Belial. Introduced in Version 5 of the game.
is Orb's form which uses the asset ofThis form's name is derived from Agul's "Agul Stream" and Belial's "Belial Geno Thunder".
- Body Features
- Fins: Orb has shark-like fins on his head, back, arms, and shins. Beside aesthetic reasons, their purpose is unknown.
- Weapons
- Giga Trident Trident of Poseidon and Belial's Giga Battlenizer.
- Thunder Stream Neptune : Orb charges up energy in the Giga Trident and unleashes a bolt of water-like energy with electricity at the opponent. The technique could possibly be analogous to Agul's Agul Stream and Belial's Belial Geno Thunder.
: Thunder Stream's main weapon, analogous to the
- Techniques
-
- Unused
- Thunder Stream Triton
- Thunder Stream Poseidon
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Agul
- Photon Crusher
- Agul Slash
- Agul Stream
- Ultraman Belial
- Deathcium Beam
"Ultraman Mebius! Ultraman Ginga!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Mebium Especially!"
- ―Transformation announcement
"The future will show the dazzling light!"
- ―Mebium Especially's pre-battle catchphrase
Mebium Especially Ultraman Mebius and Ultraman Ginga. Introduced in Version 5 of the game.
is Orb's form which uses the asset ofThis form's name is derived from Mebius' various "Mebium" techniques and Ginga's "Ginga Especially".
- Body Features
- Body Crystals: Like Ginga, Orb is coated with crystals on his arms, head, shoulders and Protectors.
- Weapons
- Arm Blade: Like Mebius and Ginga, Orb can generate an arm blade via the arm crystal.
- Rainbow-colored Light Swords: Orb is capable of generating multitude swords, which are rainbow colored. He can either used them as melee weapons or flying drones.
- Mebiuspecially Blade : Orb conjures several crystal swords which float mid-air and shoot a target with beams. The blades then come together and form a large energy blade, which Orb then uses to slice the opponent.
- Techniques
-
- Unused
- Mebiuspin Blade
- Mebiusmash Blade
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Ultraman Mebius
- Mebium Shoot
- Mebium Dynamite
- Ultraman Ginga
- Ginga Thunderbolt
- Ginga Cross Shoot
- Ginga Especially
"Zoffy! Ultraman Hikari!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Breastar Knight!"
- ―Transformation announcement
"The glory of the light arrives now!"
- ―Breastar Knight's pre-battle catchphrase
Breastar Knight Zoffy and Ultraman Hikari.
is Orb's form which uses the powers ofThis form's name is derived from Zoffy's "Ultra Breastar" and Hikari's various "Knight" techniques. Introduced in Version 6 of the game.
- Body Features
- Trench Coat: Orb wears a large trench coat with long sleeves.
- Star Marks : A combined feature from Zoffy and Hikari, several of them can be seen on the trench coat, although there is at least a pair on his original chest.
- Weapons
- Arm Blade: Based on Hikari's Knight Beam Blade, conjured on his right arm.
- Techniques
- Knight 87 Shoot : Orb slashes the opponent using his arm blade, then flies up and fires a beam at them. The name is analogous to Hikari's Knight Shoot and Zoffy's M87 Beam.
- Unused
- Z Blade Shoot
- Knight Frost
- Past Ultra Warrior Finishers
In the first two versions of Ultraman Fusion Fight!'s, players can also gain access to the finishers of his Fusion Up components, which depends on the listed finisher of the card used to form the fusion.
- Zoffy
- M87 Beam
- Z-Ray
- Ultra Frost
- Ultraman Hikari
- Knight Shoot
- Hot Road Shoot
"Ultraman Taro! Ultraman Max!"
- ―Activation announcement
"Fusion Up! Ultraman Orb: Strium Galaxy!"
- ―Transformation announcement
"The light that confronts the evil of the universe!"
- ―Strium Galaxy's pre-battle catchphrase
Strium Galaxy [11] is Ultraman Orb's form which uses the powers of Ultraman Taro and Ultraman Max. Introduced in Version 6 of the game.
This form's name is derived from Taro's "Strium Beam" and Max's "Max Galaxy".
- Body Features
- Ultra Horns : Orb has Ultra Horns similar to Taro's. It is unknown if these Ultra Horns can manipulate large amounts of energy like the horns of the former's.
- Protectors : Orb has Protectors similar to Taro's and Max's on the chest and shoulders respectively.
- Techniques
- Stoxium Cannon : Orb gathers light in his hand from his Color Timer, then raises his hand and gathers more light, which charges energy throughout his entire body before he fires a beam. The technique's name and formation is analogous to Taro's Strium Beam and Max's Maxium Cannon.
- Unused
- Stoxium Dynamite
- Stoxium Typhoon
- Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
- Ultraman Taro
- Strium Beam
- Swallow Kick
- Ultra Dynamite
- Ultraman Max
- Maxium Cannon
"Ultraman Ginga! Ultraman Victory! Ultraman X!"
- ―Activation announcement
"Trinity Fusion!"
- ―Transformation announcement
"The three lights have bonded, now, stand up!"
- ―Orb Trinity's pre-battle catchphrase
Orb Trinity Ultraman Ginga, Ultraman Victory, and Ultraman X.
is Orb's most powerful form, using the powers of- Stats
- Maximum Flight Speed: Immeasurable
- Maximum Running Speed: Mach 20
- Maximum Underwater Speed: Mach 18
- Maximum Underground Speed: Mach 10
- Maximum Jumping Height: 5000 m
- Arm Strength: 240,000 t
- Grip Strength: 180,000 t
- Abilities
- Ultra Charge: Orb can donate his light energy to an ally.
- Weapons
- Orb Slasher : Orb Trinity's main weapon, which is based on the Xlugger's mold and comet design. This weapon bears the insignia of Ultraman Orb and the three Ultra Warrior components that make up this form.
- Energy Slash: Orb can release an energy slash from the Orb Slasher.
- Buzzsaw Slash: The blades on the Orb Slasher can rotate for it to be used as a buzzsaw weapon.
- Trinitium Break : Orb Trinity fires prismatic discs of light, then slashes the opponent from above.
- Trinitium Shoot : Orb Trinity's beam attack, he shoots an energy missile from the Orb Slasher.
- Trinitium Giga Slash : Orb Trinity creates a gigantic buzzsaw halo that slices the target in half.
- Techniques
- Trinitium Straight : Orb gathers energy in his forearm before flying straight towards the opponent and striking them with an empowered punch.
- Trinitium Shield : A rainbow-colored defensive barrier.
- Energy Barrage: Orb raises his right hand and fires a barrage of energy bolts.
- Combination
- Trinitium Final : Exclusive to Ultraman Fusion Fight! R/B's Bond, Orb Trinity and Geed Ultimate Final execute their greatest finishers one after the other, slicing the enemy vertically and horizontally.
- Unused
- Trinity Slicer : What appears to be smaller buzzsaw discs of light.
- Trinity Slash : A V-style slash, presumably using the Orb Slasher.
- Past Ultraman Techniques
- EX Red King Knuckle Ultlance ability, Orb can summon a copy of EX Red King's right arm. : By tapping into Ultraman Victory's
- Gomora Armor Gomora Armor either for its left claw gauntlet or the entire armor. It can be used to open a rift into cyberspace. : By tapping into Ultraman X's MonsArmor ability, Orb can summon the
- Victorium Slash : By tapping into Ultraman Victory's powers, Orb can use his enhanced roundhouse kick technique.
Combinations
The Ultras used in each of Orb's forms share something in common with each other.
- Fusion Up (Live-Action)
- Ultraman + Ultraman Tiga = Spacium Zeperion: They both serve as the main representative of their eras (Showa for the former and Heisei for the latter) in most Ultraman stage shows, press conferences, and promotions. Their fighting skills are also notably well balanced and had also encountered bird monsters in their series, whose motive is to avenge the death of their child and was spared by their respective Ultra Warriors. Both Ultras are the main characters of Ultraman Fighting Evolution 3. In real life, Orb's series is a milestone celebration of the 50th and 20th anniversaries of Ultraman and Ultraman Tiga respectively.
- Ultraman Taro + Ultraman Mebius = Burnmite: They are both members of the Ultra Brothers, with the latter being a student to the former. They were also notably rookies of the Inter Galactic Defense Force during their first arrival on Earth, where they received character development as their respective series progressed. Additionally, both of them fused with the other Ultra Brothers during their movies in order to defeat an enemy that was too powerful for them to defeat individually.
- Taro: Super Ultraman Taro vs. Grand King in Ultraman Story.
- Mebius: Ultraman Mebius Infinity vs. U-Killersaurus in Ultraman Mebius & the Ultra Brothers.
- Ultraman Jack + Ultraman Zero = Hurricane Slash: They are both related in some manner to Ultraseven (the former is his brother-in-arms, while the latter is his son), whom they received their respective Ultra Bracelets from. They have also each fought against an Alien Bat who both revived and enhanced a past monster under their control.
- Jack: Zetton II in the final episode of Return of Ultraman.
- Zero: EX Red King in the Ultra Zero Fight miniseries.
- Zoffy + Ultraman Belial = Thunder Breastar: This combination is ironic as it not only represents good and evil but Zoffy notably has an incorruptible will and more self-control compared to Belial. However, they are both known for being members of the Inter Galactic Defense Force in their past, and have even fought alongside Ken and Marie. They are also one of the strongest Ultra Warriors to date (Zoffy for his M87 Beam and Belial for his strength), as well as leaders of a group consisted of six (the former leads the Ultra Brothers, while the latter leads the Darkness Five). Predating Belial from his debut in the 2009 movie, Zoffy had twice been turned evil within game publications for the Ultraman Series.
- Gaia Saver (1994): After being brainwashed into becoming Ultra Killer.
- Ultraman Fighting Evolution 0 (2006): After being possessed by Yapool.
- Ultraman Ginga + Ultraman X = Lightning Attacker: They are production-wise the first to appear in their respective universes until later media revealed that there are actually other Ultra Warriors that preceded them (Ultraman Victory and Ultraman Tiga respectively) in ancient times. Coincidentally, both of their predecessors are also Earth-born Ultras as well as the two original narrators of New Ultraman Retsuden. In their series proper, they lost their original bodies from a past battle, forcing them to inhabit their transformation devices and bonded with their hosts as means of temporarily fighting in a physical shape again. In the final episode, they fought against a villain whose powers are associated with Spark Dolls. Both Ultras also have a connection to the future, Ginga was stated to have been from the future, while Exceed X, X's upgraded form's crest weapon, the Xlugger, is said to play an important role in the future by Daichi's mother. In real life, their voice actors are known for being close friends and hosts of the late-night show Tokyo Encounter, so much so that their friendship is often joked about by their fellow co-workers.
- Ultraseven + Ultraman Zero = Emerium Slugger: Aside from their father-son relationship, Seven and Zero have faced off against mechanical doppelgangers of themselves that served an evil faction. Both have also fought alongside their non-Ultra companions (Seven's Capsule Kaiju and Ultimate Force Zero), as well as travelled to an alternate universe to stop an alien invasion that plagued the Earth. During their dimensional travel, they acquired new forms (Seven into Seven X and Zero with Mode Changes). Finally, their powers were once exploited by an evil force, resulting in their appearances being greatly altered.
- Seven: Utilized by Seiichiro Isurugi into Ultraseven Dark.
- Zero: Possessed by Ultraman Belial into Zero Darkness.
- Fusion Up (Game-Exclusive)
- Ultraman Gaia + Ultraman Victory = Photon Victorium: They are both Earth-themed Ultra Warriors with their powers being drawn from Earth-like energies (Gaia Energy and Victorium respectively). They have also both received their upgrades from blue-colored secondary Ultra Warriors, with both forms coincidentally associated to swords.
- Gaia: Ultraman Gaia V2 via Ultraman Agul's human host, Hiroya Fujimiya, giving him his light.
- Victory: Ultraman Victory Knight via Ultraman Hikari creating the Knight Timbre for him to utilize.
- Ultraman Tiga + Ultraman Max = Sky Dash Max: They are both connected to ancient human civilizations (the former is part of the Ultra-Ancient Giants of Light, while the latter had banished Alien Tarla's brethren away from Earth). Their fighting styles are also primarily based on speed, strength, and aerial combat. During the final episodes of their respective series, they were petrified after losing to gigantic opponents before they were revived and able to fight on the same level. After their job on Earth had ended, their human hosts married the female protagonist of their series in later life, with recent media implying their descendants ended up following their footsteps. It is also known that they had fought a pair of Kaiju in their first appearance, with one of them returned sometime later in their series as upgraded variants:
- Tiga: Fought Golza and Melba upon his reawakening. Golza returned in episode 18 as Fire Golza after escaping the last battle.
- Max: Fought Lagoras and Grangon upon first arrival on Earth. Another Lagoras appeared in episode 31, revealed to have evolved after defeating another Grangon.
- Ultraman Cosmos + Ultraman X = Full Moon Xanadium: They both have human hosts (Musashi Haruno and Daichi Oozora respectively) who are known for being pacifists, with their true power lies in how they cease conflicts without needing to kill the monsters. Their human hosts as well were notorious for hardly taking drastic countermeasures during monster attacks and comparably the weakest in martial arts practice. Interestingly enough, in episode 14 of Ultraman X, Cosmos is one of the inspirations for Daichi to realize his dream of befriending monsters, as both Ultra Warriors have fought against brainwashed monsters during their series' course. Both of their Human Hosts also have long-time friendly kaiju, whom the Ultras were forced to fight after they were infected by dark energy organisms. Predating Ultraman X, Cosmos is the first Ultraman with the ability to digitize himself, doing so to travel within a machine and stop a dream invading monster.
- Ultraman Leo + Ultraman Zero = Leo Zero Knuckle: They were both known for being hot-blooded and short-tempered individuals who originally only wanted to become stronger for their own motives until the experiences they received in their lives gave them character development, allowing them to mature. In real life, their designs are based on Ultraseven archetypes. They are also Judo practitioners, with the latter learning from the former, and were even instructors at one point in their lives where they provided their students with harsh and handicapped training.
- Leo: Trained Zero by having him imprisoned in a Tector Gear armor.
- Zero: Trained Ginga and Victory's human hosts, Hikaru Raido and Sho respectively, by having them handcuffed to each other's arms.
- Ultraman Tiga + Ultraman Dyna = Zeperion Solgent/Power Strong: They originate from the same universe and were the first two Ultra Warriors to demonstrate the ability to change not only their colors, but their combat performances as well. Dyna is, in fact, Tiga's spiritual successor, which is heavily acknowledged both in-series and by the fans. At one point in their respective series, their powers were exploited by individuals in the hopes of reanimating an Ultra Warrior for their own evil purposes. In several of their battles, they were defeated by gigantic opponents while bearing their strength-oriented forms (Power Type and Strong Type respectively). According to the official website, both Tiga and Dyna are in fact Ultra Warriors under the situation called as "human Ultraman" due to their host in full control of their bodies. It is also notable that one of their Type Change forms has several homages to the original Ultraman.
- Tiga: Power Type is an all-red form which possesses brute strength and raw firepower. Ultraman is known for being able to bench-press with the load of 200,000 t and having multiple ranged attacks.
- Dyna: Miracle Type is an all-blue form which has aspects of both ranged and ESP-based attacks. Similar to how Ultraman is immune to electricity-based attacks, Dyna Miracle Type can manipulate electricities, to the point of having used it once to self-recharge his own Color Timer.
- Ultraman Dyna + Ultraman Belial = Thunder Miracle: They both have electricity and black hole-based attacks (Revolium Wave and Belial Black Hole Thunder respectively) and are related to Ultraman Zero in several ways (the former is his close friend, while the latter is his archenemy). Their voice actors are also close friends with his. They have also both united with said Ultra Warrior, resulting in him gaining access to several powers.
- Dyna: Fused with Zero alongside Cosmos to become Ultraman Saga, which in turn provided him with access to his StrongCorona and LunaMiracle mode changes as a side effect.
- Belial: Possessed Zero to assassinate the Ultimate Force Zero, but at the same time gave him access to Shining Zero which helped to expel Belial and undo the damages caused by him.
- Ultraseven + Ultraman Ace = Slugger Ace: They are both members of the Ultra Brothers who were infamously known for attacks that dismember their opponents (Ultra Knock Tactics and Ultra Guillotine respectively). They are also the first two forward crest Ultra Warriors in the franchise's history and their finishing attacks are performed as L-style beams. They also use ESP in conjunction to their weapons and were killed in episode 39 of their series before being revived. It is also known that they lost their family members in their past and was taken care of by someone else:
- Ultraman Agul + Ultraman Hikari = Knight Rikidater: They are both blue secondary Ultra Warriors with a transformation item on their right wrist (Agulater and Knight Brace respectively) who were known for their ability to conjure energy swords from their arms, as well as being initially portrayed as the anti-heroes of their series until eventually allying themselves with the titular Ultra Warriors. During their respective debut, both used their signature moves to save their main Ultras. Agul's human host, Hiroya Fujimiya, and Hikari are also scientists and were once driven mad from the deaths of a certain person. They are also both responsible for giving the titular Ultra Warriors an upgraded form.
- Agul: Gives Gaia his light to become Gaia V2 and Gaia Supreme.
- Hikari: Lent Mebius his Knight Brace, allowing the former to become Mebius Brave.
- He also created the Knight Timbre for Victory to become Victory Knight.
- Ultraman + Ultraman Nexus = Spacium Schtrom: The latter, as well as his lesser form Ultraman the Next, had his design themed after the former and his series was meant to be a reboot of the original series. Ultraman and Nexus' first appearance in their respective series/movie was when they encountered a pilot and merged with them to save their lives while fighting against the monster they had chased to Earth. Predating Ultraman's first arrival to Earth, Nexus arrived first in his original form, rescuing an ancient civilization from a monster. Similar to Ultraman's host Shin Hayata, Nexus' female human hosts (Nagi and Sayuri) are sub-captains of their respective attack teams. They have also both received evolution as their series progressed.
- Ultraman: Type A, Type B, and Type C.
- Nexus: The Next (Anphans & Junis), Nexus (Anphans, Junis, & Junis Blue), and Noa.
- Ultraman Agul + Ultraman Belial = Thunder Stream: Their shared features are summoning weapons from their hands (Agul's Agul Saber and Belial's Kaiser Belial Claws). Also, Belial's Early Style eyes shares the same eye design with Agul. Agul's host (Hiroya Fujimiya) and Belial are known for being prodigies in their respective talents, but at the same time are labelled as lawbreakers in certain aspects, and are capable of manipulating monsters through certain devices (Fujimiya via a mind-controlling device and Belial via the Giga Battlenizer). Whereas Agul is an Earth-born Ultraman with an association to different bodies of water, Belial's current state is designed by Masayuki Gotou after a shark.
- Ultraman Mebius + Ultraman Ginga = Mebium Especially: Mebius and Ginga's host Hikaru Raido received guidance from Taro, with the former being his student. Their weapons are derived from their own transformation items and share the ability to conjure swords from their arms, as well as flame-based projectile attacks. During the final episodes of their Ultraman Series, both defeated by the black-colored final villain. They have also utilized the power of the core six Ultra Brothers and combined with the secondary Ultra Hero of their respective series by synchronizing their transformation devices.
- Mebius: Combines with the Ultra Brothers into Mebius Infinity, later with Ultraman Hikari into Phoenix Brave via the Mebius Brace and Knight Brace.
- Ginga: Utilizes the Strium Brace into Ginga Strium, later combines with Ultraman Victory into Ultraman Gingavictory via the Ultra Fusion Brace and Victory Lancer.
- Additionally, both defeated the Giant Sized Monster with only one hand during their first debut of the Fusion form on their movie series respectively.
- Zoffy + Ultraman Hikari = Breastar Knight: Both are the oldest members of the Ultra Brothers whose age surpassed the original Ultraman (20,000 years old) and acquired their Star Marks due to their greatest achievements in the Land of Light (Zoffy for his fight against an army of monsters and Hikari for his discovery to revive fallen Ultras). Both were also known to have worn sets of armors at some point in time, but are no longer shown utilizing them in the present day. In Ultraman Mebius, both had a major involvement that contributed to the story's plot and bonded with Crew GUYS' captains as human hosts, supporting Mebius in his final battle against Alien Empera. Their major involvement in the series are:
- Zoffy: Saving Shingo Sakomizu from a fleet of alien saucers, therefore allowing TDF to form GUYS upon his return. Zoffy also merged with Sakomizu to assist Mebius Phoenix Brave/Crew GUYS during the final battle.
- Hikari: Saving former GUYS captain Kazuya Serizawa and assisted Mebius in many of his battles on Earth. He would also make a temporary bond with Ryu Aihara to fight against Alien Empera and becomes a crucial part in the formation of Mebius Phoenix Brave.
- Ultraman Taro + Ultraman Max = Strium Galaxy: They are the first main Ultra Warriors in their respective eras to be based on Ultraseven archetypes and received their bracer weapons from another Ultra. Their series are made to be mostly lighthearted while still retaining an element of seriousness. They also parted ways with their human hosts instead of maintaining connections with them. Aside from that, they had also faced monsters/aliens with connections to Seven.
- Taro: Fought against Eleking, who was revived by the moon.
- Max: Met the Alien Metron that survived his destruction, who wished to depart from Earth on good terms.
- Trinity Fusion
- Ultraman Ginga + Ultraman Victory + Ultraman X = Orb Trinity: All three Ultra Warriors made their serial debut within New Ultraman Retsuden. They are the first Ultramen whose devices and powers were derived from collectible devices (particularly Spark Dolls) and shared the common ability to defeat their targets with non-lethal abilities (either transforming them into Spark Dolls in Ginga and Victory's case or pacifying them in X's case). Their theatrical appearances as well involve them receiving assistance from a large number of Ultra Warriors and faced against an opponent who is either capable of summoning past villain copies (Etelgar's Eteldummies and Zaigorg's Devil Clone Beasts) or rather being copies themselves (Bug Rays of Evil Tiga, Chaos Ultraman, and Chaosroids). Finally, the Ultramen and their hosts possess connections to Ultra Kaiju in several ways.
- Ginga & Hikaru Raido: The former had Dark Lugiel as his original half before they separated, while the latter is capable of transforming into Kaiju via the Ginga Spark.
- Victory & Sho: The former is connected to Shepherdon as beings empowered by Victorium and utilizes Ultlance that manifest the Kaiju's powers via his right arm, while the latter can utilize Kaiju Spark Dolls as energy bullets via the Victory Lancer.
- X & Daichi Oozora: The former utilizes Cyber Armor to combine himself with any corresponding Cyber Kaiju, while the latter can use the X Devizer (or Xio Devizer in X's absence) to utilize the Cyber Cards for either summoning them to real-life or utilizing a portion of their powers through Xio machinery.
Other Media
Ultraman Hit Song History: New Generation Chapter
In this music album, Orb alongside the other New Generation Heroes were sealed by Etelgar. However, Orb was freed from his captive after Ultraman Zero recruited Ultraman Rosso and Ultraman Blu to fight against Etelgar. Ultraman Hit Song History
Trivia
- Orb is:
- The third Ultra whose Color Timer is modeled after an English letter, preceded by X, whose timer is in the shape of an X, and Victory, whose timer is in the shape of a V.
- The second Ultra to have a host who is not native to Earth. The first is Ultraman Justice. However as time passed, Gai eventually addressed both him and Ultraman Orb as a singular being and in early information provided by Tsuburaya Productions, Gai is stated to be Ultraman Orb's human form, thus hinting that his situation alluded that of the Residents of the Land of Light.
- Eventually, it is revealed that Gai had evolved into Orb.
- The first form-changing Ultras to have a unique rise for each of his forms.
- Orb's Color Timer's sound is a low pitch version of Zero's Color Timer.
- In terms of Orb's Fusion Up forms, 15 Ultra Warriors (Ultraman, Zoffy, Seven, Taro, Tiga, Dyna, Agul, Max, Mebius, Hikari, Zero, Belial, Ginga, Victory, and X) have been used in more than one combination.
- Of these Ultra Warriors, Tiga has the most combinations with 4. Dyna, Zero, Belial, Ginga, and X follow second with 3 each, while the others have 2 each. Jack, Cosmos, and Nexus are only used in one fusion form each, while 80 and Justice were never used.
- Of all game-exclusive Fusion Up forms, Lightning Attacker is the first one to be shown in both stage-show and mannequin/suit appearance. However, the latter two are featured with normal shoe-style feet instead of pointed feet.
- Hurricane Slash's teleportation ability comes from Ultraman Saga rather than either Jack or Zero, with the latter being one of the main components used to make up this fusion. Orb used this ability to keep up with and counter Hyper Zetton Deathscythe in a similar manner to Saga with the original Imago Hyper Zetton.
- Because of how ironic Thunder Breastar's combination is, a lot of fans (mostly from Japan) tend to create illustrations featuring Belial having an internal conflict with Zoffy in various ways.
- This joke is acknowledged and taken further in the Ultraman New Generation Event where Thunder Breastar is portrayed as such in front of the viewers. Examples include struggling to either shake hands or attack the visitors and attacking a fan who wears a cap with a resemblance to Ultraman Zero (Belial's archenemy).
- Orb Origin's markings resemble that of the original Ultraman's, thus making him one of the Ultra Warriors themed after the latter, with Orb Origin The First's primarily red markings only going to further point to the connection. In particular, his markings (some of which were retained in his In-Series Fusion Ups) were used to represent Ultraman-Type Ultras when performing a Fusion Up during the series.
- Despite said form being his original form, the official website of Tsuburaya Productions listed Orb Spacium Zeperion as his default form.
- Orb Origin's elemental powers seem to stem from or at least parallel the Lord Monsters, minus Maga-Zetton, Magatanothor, and Maga-Orochi.
- Wind = Maga-Basser
- Ground = Maga-Grand King
- Water = Maga-Jappa
- Flame = Maga-Pandon
- In early photographs of Orb Trinity, the suit lacked coloration on its shoulder armor and Orb Slasher's serrated blades.
- Of all of Orb's game-exclusive/game-originating Fusion Up forms so far, only Leo Zero Knuckle and Power Strong retain Orb's normal Protectors.
- Orb set a new record for the highest number of crest weapons on a single Ultra, having 3 in Emerium Slugger form. His new record would be beaten by Zero Beyond, who has 4.
- In an official video showcasing Power Strong, its signature finisher is named as Garlacium Hammer, while the Ultraman Fusion Fight official website names it as Garlacium Bomber. This resulted in some confusion about the name of its finisher until Version 5 confirmed it to be Garlacium Bomber.
- Of all of Orb's fusions, only Orb Trinity does not have a unique attribute to itself in Ultraman Fusion Fight!; its attribute is Light.
- Thunder Stream, despite having Belial as one of its components, does not have orange/red eyes.
- Thunder Stream also doesn't have Belial's muscular frame as part of its design. Instead, some of its design was derived from Belial's original form, Early Style, before his Reionics conversion.
- Towards the end of Ultra Fight Orb, Zoffy remarks that Orb's efforts in defeating Reibatos are worthy of giving him a Star Mark, and Zero even offers him to join the Inter Galactic Defense Force. Orb politely declined both offers as he states that he managed to defeat Reibatos because of the help he had received and that he prefers being a vagabond who moves throughout the universe.
- In scrapped concept art, Orb had a more traditional-looking Color Timer, with an orange ring around it (which became his Color Timer in later revisions), and a forward crest. Thunder Breastar also used his normal eyes instead of Belial's.[12]
- In Ultraman Fusion Fight!, the Orb Supreme Calibur is misspelled as Orb Suprium Calibur . It has been rectified as of the release of Capsule Fusion.
- According to designer Masayuki Gotoh:
- Spacium Zeperion was the most difficult to design out of Orb's four Fusion Up forms, due to the original Ultraman's design being incorporated into every other Ultraman.[13]
- He also found it challenging to place the design aspects of four Ultras on Orb Trinity.[14]
- When he was designing Lightning Attacker, he never thought it would be made into a suit, hence its much more different design.[15][16]
- Origin The First had colors such as gold and blue at the time of his concept presentation, and its color was changed many times until he was told by Kazuya Konaka, the series director, to go with red because he wanted a simple design.[17]
- Orb Origin's base body color is black so that the Fusion Up forms would be more easy to design.[18]
- Despite being the first of the O-50 Ultras, Orb is an odd one out since he is the only one of them who has their own name, and was not to be named after the user's original humanoid form (Gai).
- The blue gem located below Orb's Color Timer was originally designed as his Color Timer. [19]
References
- ↑ http://www.animenewsnetwork.com/news/2016-01-24/tsuburaya-posts-teaser-video-for-upcoming-ultraman-project/.97910
- ↑ http://blog.livedoor.jp/n_tko/archives/52060388.html
- ↑ http://m-78.jp/news/n-4348/
- ↑ https://twitter.com/TsuburayaGlobal/status/1388297121070190594
- ↑ https://twitter.com/DCD_ULTRAMAN/status/1305383224529489921
- ↑ http://www.b-boys.jp/ultraman/orb/products/cat2_1/
- ↑ http://ameblo.jp/xzxzowooo/entry-12189248552.html
- ↑ http://echo.2ch.net/test/read.cgi/sfx/1467281663/500-n
- ↑ https://www.youtube.com/watch?v=muAtS1_vcAw
- ↑ https://twitter.com/m78_prism/status/781172853437820928
- ↑ 11.0 11.1 File:FusionFightKeyrings.jpeg
- ↑ http://ultra.wikia.com/wiki/File:OrbCA.jpg
- ↑ File:SpaciumZeperionWasHardToDesign.png
- ↑ https://twitter.com/aws49T8EvYnPX7U/status/1233970752350646273
- ↑ https://twitter.com/aws49T8EvYnPX7U/status/1233960293102833670
- ↑ https://twitter.com/aws49T8EvYnPX7U/status/1233922259418370049
- ↑ https://twitter.com/aws49T8EvYnPX7U/status/1234317127718359040
- ↑ https://twitter.com/aws49T8EvYnPX7U/status/1234321986030956546
- ↑ https://twitter.com/aHFUY6lENroaaVU/status/1233230131054800896