Ultraman Fusion Fight! (ウルトラマンフュージョンファイト! Urutoraman Fyūjon Faito!) is a Data Cardass game that was released in 2016, in conjunction with Ultraman Orb.

In 2017, the game was updated to Ultraman Fusion Fight! Capsule Fusion (ウルトラマンフュージョンファイト! カプセルユーゴー Urutoraman Fyūjon Faito! Kapuseru Yūgo).

In 2018, the game was updated again to Ultraman Fusion Fight! R/B's Bond (ウルトラマンフュージョンファイト!ルーブノキズナ Urutoraman Fyūjon Faito! Rūbu no Kizuna).

In 2019, the game was once again updated to Ultraman Fusion Fight! Buddy Change (ウルトラマンフュージョンファイト!バディチェンジ Urutoraman Fyūjon Faito! Badi Chenji).

The game costs ¥100 to play.

The game is available to play in Indonesian arcades in late April 2019. In late March 2020, the game was updated to Ultraman Fusion Fight! R/B. It is also available in Malaysia starting early July 2019.


The game will begin once the player enters ¥100, and they will receive a random card from the machine.
The player will be presented with five game modes to choose from. In order of difficulty, they are:

  • Rookie Mission (Easy - 1 Star)
  • Chronicle Mission (Normal - 2 Stars)
  • Score Attack (Normal - 2 Stars)
  • All Generation (Difficult - 3 Stars)
  • Challenge Mission (Strong Enemy Appears)

Once the player has picked a game mode and chosen a mission, the game will start with the appearance of the first (if there are two, otherwise the only) enemy. The player can then scan two Battle Cards. These cards will be the Ultraman or Kaiju the player will play as. If the two Ultramen can make up a fusion, (eg. Ultraman and Ultraman Tiga) then the player will be asked if they would like to play as those Ultramen separately or fuse them. A fusion will change their attributes and stats, as well as letting the player scan another card to be the support character. After that, a screen will appear, prompting the player to scan their Ultra/Kaiju Capsules if they have any. If the two Capsules are compatible, (eg. Gomora and Red King) during battle, the player will have the ability to Fusion Rise to do the fusion's finisher after their turn.

  • The screen that prompts the scanning of Ultra/Kaiju Capsules have been removed as of the R/B's Bond update.

Instead of two Battle Cards, the player can also scan either a Kizuna Card (as of R/B's Bond) or a Change Card (as of Buddy Change).

  • Scanning a Kizuna Card is the equivalent of scanning two Battle Cards, meaning the player can play as the two battle characters featured on the Kizuna Card.
    • The player has to then scan two Assist Cards.
  • Scanning a Change Card is the equivalent of scanning one Battle Card and two Assist Cards, meaning the player can play as the Battle Character featured on the card, while the other two characters would become the assist characters.
    • These three characters will interact with one another during the Change Rush sequence.
    • The player has to then scan another Battle Card.

The player will be able to select one of 3 selections of scenarios. One of them consists of scenarios featuring Kaiju from the current running Ultra Series that the player can battle. Another features options of scenarios that change, depending on the cards the user has scanned. The other is unlocked once at least one card that has been scanned has leveled up once and features a different selection of scenarios.

As of the R/B's Bond update of the game, the player now takes control of two battle characters, alongside two assist characters.

In the Buddy Change update, the player is able to swap out their character for another while in battle.

Battle Phase

The battle will then begin against the monster chosen in the scenario. The player has 11 chances to either punch, kick or shoot a beam, by pressing the Red, Green and Yellow buttons respectively. Using these will damage the enemy, decreasing their HP. One of these attacks will be highlighted on screen, and if used, will allow the player to use the same attack 3 times without using up another chance. If the player chooses a different attack, it will use up a chance and just attack once. Sometimes, one of the options is labeled as an X, and if used, will waste a chance and have the enemy dodge the attack. In more difficult battles, none of the options are highlighted and a combo can't be used.

After the player has used up their chances, the enemy will attack. Shields will move in from the left and right, and if the player presses any button while these shields line up they will deflect some of the damage, depending on how accurately they were lined up.

When the support meter fills up, the support Ultraman/Kaiju will either intervene before the enemy attacks and take the damage for the main Ultraman/Kaiju, help the main Ultraman/Kaiju and do lots of damage in a combo attack, or do a finisher together with the main Ultraman/Kaiju.

After the player has defeated the enemy by decreasing all of its HP, they will mash the buttons to power up a final move, which will defeat the enemy and end the battle.

The Ultraman/Kaiju used in that battle will gain XP and a rank depending on how much damage they took, how much time the battle took and how well they did and use the correct attacks. If the support Ultraman/Kaiju did not do anything in the battle, they will not receive any XP. Both Ultramen/Kaiju used in a fusion will gain the same amount of XP.

If the player loses that battle, the game will end and no Ultraman/Kaiju will receive any XP.

Collection Mode

Alternatively, the player may select a different mode which, after receiving the first card, will let the player enter more ¥100 coins to receive more cards one after another without playing the battle part of the game.


Each character has their own attributes that make them more, or less, effective against certain enemies.

Though there are many attributes, they can essentially be simplified down to their corresponding color.

The general rule of effectiveness is as follows:

  • Red (あか Aka) → Green (みどり Midori) → Yellow (き Ki) → Light Blue (みずいろ Mizuiro) → Red (あか Aka)
  • White (しろ Shiro) and Blue (あお Ao) attributes are effective against Purple (むらさき Murasaki) attributes and vice versa.

To see the list of attributes and their corresponding colors and character roster, open the collapsible tab below.

Attribute Users
Ico hikari
Light (ヒカリ (光) Hikari)
Color: Blue
  • Ultraman
  • Father of Ultra
  • Glitter Tiga
  • Ultraman Dyna
  • Ultraman Nexus Junis
  • Shining Ultraman Zero
  • Ultraman Ginga
  • Ultraman Orb (Orb Origin, Origin The First, Orb Trinity)
  • Ultraman Geed (Royal Mega-Master, Ultimate Final)
  • Ultraman Taiga (Normal, Tri-Strium)

  • Bullton
  • Zetton (Normal, Maga, Deathscythe)
  • Zandrias
  • Mizunoeno Dragon
  • Super C.O.V.
  • Jugglus Juggler (Early Style)
Ico yami
Darkness (ヤミ (闇) Yami)
Color: Purple
  • Ultraman Belial

  • Alien Mefilas
  • Alien Nackle
  • Ace Killer
  • Alien Babarue
  • Hoe
  • Deathfacer
  • Gan Q
  • Dark Zagi
  • Inpelaizer
  • Super Alien Hipporito
  • Kaiser Belial
  • Darklops Zero
  • Jugglus Juggler
  • Magatanothor
  • Renki (Gurenki)
  • Pedanium Zetton (Normal, Evolved)
  • MagaMaga-Arch Belial
  • Ultraman Orb Dark
  • Ultraman Tregear
Ico kaze
Wind (カゼ (風) Kaze)
Color: Green
  • Ultraman Ginga Victory
  • Ultraman Rosso (Wind)
  • Ultraman Blu (Wind)
  • Ultraman Fuma

  • Alien Baltan
  • King Joe
  • Bemstar
  • Alien Temperor
  • Nova
  • Melba
  • Gigi
  • Zamsher
  • Maga-Basser
  • Galactron
  • Bemular (Empowered)
  • Alien Metron (Round Launcer)
  • Skull Gomora
Ico tuti
Earth (ツチ (土) Tsuchi)
Color: Yellow
  • Ultraman Gaia V2
  • Ultraman Victory
  • Ultraman Geed (Tri-Slugger)
  • Ultraman Rosso (Ground)
  • Ultraman Blu (Ground)

  • Antlar
  • Red King
  • Gomora
  • Twin Tail
  • Gudon
  • Golza
  • Maga-Grand King
  • Thunder Killer
  • Strong Gomorant
  • Burning Bemstra
Ico mizu
Water (ミズ (水) Mizu)
Color: Light Blue
  • Ultraman Agul (V1, V2)
  • Ultraman Rosso (Aqua)
  • Ultraman Blu (Aqua)

  • Gubila
  • Eleking
  • Reigubas
  • Maga-Jappa
  • Zegan
Ico hi
Fire (ヒ (火) Hi)
Color: Red
  • Ultraman Taro
  • Ultraman Mebius (Mebius Phoenix Brave)
  • Ultraman Geed (Fire Leader)
  • Ultraman Rosso (Flame)
  • Ultraman Blu (Flame)

  • Pandon (Normal, Maga)
  • Black King
  • Verokron
  • Vakishim
  • Birdon
  • Alien Magma
  • Kyrieloid
  • Cherubim
  • Zeppandon
  • Chimeraberus
  • King Galactron
  • Bemzeed
  • Grigio Bone
Ico tate
Shield (タテ (盾) Tate)
Color: Green
  • Ultraman Jack
Ico inishie
Ancient (イニシエ (古) Inishie)
Color: Yellow
  • Ultraman Tiga
Ico tsurugi
Sword (ツルギ (剣) Tsurugi)
Color: White
  • Ultraman Mebius
  • Ultraman Victory Knight
  • Ulttraman Exceed X
  • Ultraman Geed (Photon Knight)
Ico zan
Slash (ザン (斬) Zan)
Color: Light Blue
  • Ultraseven
  • Ultraman Ace
  • Ultraman Zero
  • Ultraman X (Ultraman Zero Armor)
  • Ultraman Geed (Acro Smasher)
Ico yoroi
Armor (ヨロイ (鎧) Yoroi)
Color: Yellow
  • Ultraman X
  • Ultimate Zero
Ico kun
Merits (クン (勲) Kun)
Color: Yellow
  • Zoffy
  • Ultraman Hikari
Ico iyashi
Healing (イヤシ (癒) Iyashi)
Color: Light Blue
  • Ultraman 80
  • Ultraman Cosmos
  • Ultrawoman Grigio
Ico kobushi
Fist (コブシ (拳) Kobushi)
Color: Red
  • Ultraman Leo
  • Astra
  • Ultraman Geed (Dandit Truth)
Ico chikara
Power (チカラ (力) Chikara)
Color: Red
  • Ultraman Tiga (Power Type)
  • Ultraman Dyna (Strong Type)
  • Ultraman Justice (Crusher Mode)
  • Ultraman Zero (Strong-Corona Zero)
  • Ultraman Geed (Primitive)
  • Ultraman Titas
Ico soku
Speed (ソク (速) Soku)
Color: Blue
  • Ultraman Tiga (Sky Type)
  • Ultraman Dyna (Miracle Type)
  • Ultraman Max
  • Ultraman Zero (Luna-Miracle Zero)
Ico sei
Holy (セイ (聖) Sei)
Color: White
  • Ultraman King
  • Ultraman Legend
  • Ultraman Noa
  • Ultraman Saga
  • Ultraman Geed (Shining Mystic, Noactive Succeed)
Ico zen
All (ゼン (全) Zen)
Color: White
  • Ultraman Ruebe
  • Ultraman Groob

  • Ultraman Belial Atrocious
  • Maga-Orochi (Normal, Magata no Orochi)
  • Reugosite
Ico kirameki
Bright (キラメキ (煌) Kirameki)
Color: Purple
  • Ultraman Zero Beyond
  • Ultraman Orb (Spacium Zeperion)
  • Ultraman Geed (Magnificent)
Ico honoo
Flame (ホノオ (炎) Honō)
Color: Yellow
  • Ultraman Orb (Burnmite)
  • Ultraman Geed (Solid Burning, Mighty Trekker)
Ico yari
Spear (ヤリ (槍) Yari)
Color: Blue
  • Ultraman Orb (Hurricane Slash)
Ico bou
Violence (ボウ (暴) Bou)
Color: Red
  • Ultraman Orb (Thunder Breastar)
Ico ti
Ground (チ (地) Chi)
Color: Yellow
  • Ultraman Gaia Supreme Version
  • Ultraman Orb (Photon Victorium)
  • Ultraman Taiga Photon-Earth
Ico jin
Fast (ジン (迅) Jin)
Color: Green
  • Ultraman Orb (Sky Dash Max)
Ico ji
Benevolence (ジ (慈) Ji)
Color: Light Blue
  • Ultraman Orb (Full Moon Xanadium)
Ico bu
Warrior (ブ (武) Bu)
Color: Purple
  • Ultraman Orb (Lightning Attacker)
Ico tou
Fight (トウ (闘) Tou)
Color: Red
  • Ultraman Orb (Leo Zero Knuckle)
Ico kagayaki
Shining (カガヤキ (輝) Kagayaki)
Color: White
  • Ultraman Orb (Zeperion Solgent)
Ico tyou
Super (チョウ (超) Chou)
Color: Purple
  • Ultraman Orb (Thunder Miracle)
Ico retsu
Rend (レツ (裂) Retsu)
Color: Green
  • Ultraman Orb (Slugger Ace)
Ico ryo
Twin (リョウ (両) Ryou)
Color: Red
  • Ultraman Orb (Knight Rikidater)
Ico kizuna
Bond (キズナ (絆) Kizuna)
Color: White
  • Ultraman Orb (Spacium Schtrom)
Ico gou
Strong (ゴウ (剛) Gou)
Color: Red
  • Ultraman Orb (Power Strong)
Ico dou
Guidance (ドウ (導) Dou)
Color: Light Blue
  • Ultraman Orb (Emerium Slugger)
Ico kou
Assault (コウ (攻) Kou)
Color: Light Blue
  • Ultraman Orb (Thunder Stream)
Ico yaiba
Blade (ヤイバ (刃) Yaiba)
Color: White
  • Ultraman Orb (Mebium Especially)
Ico ei
Glory (エイ (栄) Ei)
Color: White
  • Ultraman Orb (Breastar Knight)
Ico mou
Fierce (モウ (猛) Mou)
Color: Purple
  • Ultraman Orb (Strium Galaxy)
Ico ki
Machine (キ (機) Ki)
Color: Purple
  • Ultraman Geed (Mugen Crosser, Le-Over Fist)
Ico sou
Wear (ソウ (装) Sou)
Color: Green
  • Ultraman Geed (Brave Challenger)



  • Ultraman
  • Zoffy
  • Ultraseven
  • Ultraman Jack
  • Ultraman Ace
  • Father of Ultra
  • Ultraman Taro
  • Ultraman Leo
  • Astra
  • Ultraman King
  • Ultraman 80
  • Ultraman Tiga
    • Multi Type
    • Sky Type
    • Power Type
    • Glitter Tiga
    • Tiga Dark
    • Tiga Tornado
    • Tiga Blast
  • Ultraman Dyna
    • Flash Type
    • Miracle Type
    • Strong Type
  • Ultraman Gaia
    • V2
    • Supreme Version
  • Ultraman Agul
    • V1
    • V2
  • Ultraman Cosmos (Luna Mode)
  • Ultraman Justice (Crusher Mode)
  • Ultraman Legend (Ultraman Cosmos + Ultraman Justice)
  • Ultraman Nexus (Junis)
  • Ultraman Max
  • Ultraman Mebius
    • Mebius Phoenix Brave (Ultraman Mebius + Ultraman Hikari)
  • Ultraman Hikari
  • Ultraman Zero
    • Ultimate Zero
    • Zero Beyond
    • Strong-Corona Zero
    • Luna-Miracle Zero
    • Shining Ultraman Zero
  • Ultraman Belial
    • Chimeraberus
    • Belial Atrocious
  • Ultraman Saga
  • Ultraman Ginga
  • Ultraman Victory
    • Victory Knight (Ultraman Victory + Ultraman Hikari)
  • Ultraman Ginga Victory (Ultraman Ginga + Ultraman Victory)
  • Ultraman X
    • Ultraman X [Ultraman Zero Armor] (Ultraman X + Ultimate Zero)
    • Exceed X
  • Ultraman Orb
    • Spacium Zeperion (Ultraman + Ultraman Tiga)
    • Burnmite (Ultraman Taro + Ultraman Mebius)
    • Hurricane Slash (Ultraman Jack + Ultraman Zero)
    • Thunder Breastar (Zoffy + Ultraman Belial)
    • Orb Origin
    • Orb Origin The First
    • Orb Trinity (Ultraman Ginga + Ultraman Victory + Ultraman X)
    • Lightning Attacker (Ultraman Ginga + Ultraman X)
    • Emerium Slugger (Ultraseven + Ultraman Zero)
    • Photon Victorium (Ultraman Gaia + Ultraman Victory)
    • Full Moon Xanadium (Ultraman Cosmos + Ultraman X)
    • Sky Dash Max (Ultraman Tiga [Sky Type] + Ultraman Max)
    • Zeperion Solgent (Ultraman Tiga + Ultraman Dyna)
    • Leo Zero Knuckle (Ultraman Leo + Ultraman Zero)
    • Slugger Ace (Ultraseven + Ultraman Ace)
    • Thunder Miracle (Ultraman Dyna [Miracle Type] + Ultraman Belial)
    • Knight Rikidater (Ultraman Agul [V1/V2] + Ultraman Hikari)
    • Spacium Schtrom (Ultraman + Ultraman Nexus)
    • Power Strong (Ultraman Tiga [Power Type] + Ultraman Dyna [Strong Type])
    • Thunder Stream (Ultraman Agul [V1/V2] + Ultraman Belial)
    • Mebium Especially (Ultraman Mebius + Ultraman Ginga)
    • Breastar Knight (Zoffy + Ultraman Hikari)
    • Strium Galaxy (Ultraman Taro + Ultraman Max)
  • Ultraman Geed
    • Primitive (Ultraman Capsule + Belial Capsule)
    • Solid Burning (Seven Capsule +  Leo Capsule)
    • Acro Smasher (Hikari Capsule + Cosmos Capsule)
    • Magnificent (Zero Capsule + Father of Ultra Capsule)
    • Royal Mega-Master (Belial Capsule + King Capsule)
    • Ultimate Final
    • Shining Mystic (Ultraman Capsule + Shining Ultraman Zero Capsule)
    • Tri-Slugger (Orb Emerium Slugger Capsule + Belial Capsule)
    • Mugen Crosser (Tiga Capsule + Luna-Miracle Zero Capsule)
    • Brave Challenger (Orb Spacium Zeperion Capsule + Mebius Capsule)
    • Fire Leader (Mebius Capsule + Zoffy Capsule)
    • Le-Over Fist (Leo Capsule + Astra Capsule)
    • Mighty Trekker (Dyna Capsule + Cosmos Capsule)
    • Photon Knight (Gaia Capsule + Hikari Capsule)
    • Dandit Truth (Father of Ultra Capsule + Belial Capsule)
    • Noactive Succeed (Nexus Junis Capsule + Ultimate Zero Capsule)
  • Ultraman Rosso
    • Flame
    • Aqua
    • Wind
    • Ground
  • Ultraman Blu
    • Aqua
    • Flame
    • Wind
    • Ground
  • Ultraman Taiga
    • Photon-Earth
    • Tri-Strium
  • Ultraman Titas
  • Ultraman Fuma
  • Ultraman Tregear

Kaiju and Seijin


Main article: Ultra Fusion Cards
Main article: Kaiju Cards
Main article: Ultraman Fusion Fight!/List of Cards

The Ultra Fusion/Kaiju Cards are the cards players will receive before starting the game and are similar to the ones that appear in the Ultraman Orb series. On the back of the cards are that Ultraman's/Kaiju's stats, with different amounts of Attack, Speed, Power and Special. These statistics increase when that Ultraman/Kaiju levels up once used in battle. The data is stored in a chip inside the card.

Each card also has different attributes which match up in different ways, with some deal more damage against others while dealing less against others.

As of Fusion Fight! Version 6, there are a total of 336 unique cards of different rarity obtainable from a Fusion Fight arcade machine, with each update adding 56 more cards.

Starting from Capsule Fusion, the machines no longer dispense Ultra Fusion Cards or Kaiju Cards, switching over to more conventional cards, though they are fundamentally the same in all aspects barring their design.


  • All character textures and systems (All Ultramen and Kaiju until Zero's era) are reused textures from older games.
  • Hurricane Slash's transformation theme uses a different tone sound than the original one.
  • Strangely enough, when playing as Ultraman Orb with any of his game-exclusive Fusion Up forms, the game would still play the Ultraman Fusion Fight! theme during the Last Attack sequence, whereas, in Geed's case, it would play GEED No Akashi regardless of which Fusion Rise form the player uses.
    • This appears to have been fixed in the R/B's Bond update of the game.
  • Some of the name translations in the English version conflict with other official sources.

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