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Ultraman Fusion Fight! (ウルトラマンフュージョンファイト! Urutoraman Fyūjon Faito!) is a Data Cardass game that was released in 2016, in conjunction with Ultraman Orb.
In 2017, the game was updated to Ultraman Fusion Fight! Capsule Fusion (ウルトラマンフュージョンファイト! カプセルユーゴー Urutoraman Fyūjon Faito! Kapuseru Yūgo).
In 2018, the game was updated again to Ultraman Fusion Fight! R/B's Bond (ウルトラマンフュージョンファイト!ルーブノキズナ Urutoraman Fyūjon Faito! Rūbu no Kizuna).
In 2019, the game was once again updated to Ultraman Fusion Fight! Buddy Change (ウルトラマンフュージョンファイト!バディチェンジ Urutoraman Fyūjon Faito! Badi Chenji).
The game costs ¥100 to play.
The game is available to play in Indonesian arcades in late April 2019. It is also available in Malaysia starting early July 2019.
Gameplay
The game will begin once the player enters ¥100, and they will receive a random card from the machine. The player can scan two cards. These cards will be the Ultraman or Kaiju the player will play as. If the two Ultramen can make up a fusion, (eg. Ultraman and Ultraman Tiga) then the player will be asked if they would like to play as those Ultraman separately or fuse them. A fusion will change their attributes and stats, as well as letting the player scan another card to be the support character. After that, a screen will appear, prompting the player to scan their Ultra/Kaiju Capsules if they have any. If the two Capsules are compatible, (eg. Gomora and Red King) during battle, the player will have the ability to Fusion Rise to do the fusion's finisher after their turn.
The player will be able to select one of 3 selections of scenarios. One of them consists of scenarios featuring Kaiju from the current running Ultra Series that the player can battle. Another features options of scenarios that change, depending on the cards the user has scanned. The other is unlocked once at least one card that has been scanned has leveled up once and features a different selection of scenarios.
As of 2018's newest version of the game, the player now takes control of two battle characters, and a support character will be available for each.
In 2019's update, the player is able to swap out their character for another while in battle.
Battle Phase
The battle will then begin against the monster chosen in the scenario. The player has 11 chances to either punch, kick or shoot a beam, by pressing the Red, Green and Yellow buttons respectively. Using these will damage the enemy, decreasing their HP. One of these attacks will be highlighted on screen, and if used, will allow the player to use the same attack 3 times without using up another chance. If the player chooses a different attack, it will use up a chance and just attack once. Sometimes, one of the options is labeled as an X, and if used, will waste a chance and have the enemy dodge the attack. In more difficult battles, none of the options are highlighted and a combo can't be used.
After the player has used up their chances, the enemy will attack. Shields will move in from the left and right, and if the player presses any button while these shields line up they will deflect some of the damage, depending on how accurately they were lined up.
When the support meter fills up, the support Ultraman/Kaiju will either intervene before the enemy attacks and take the damage for the main Ultraman/Kaiju, help the main Ultraman/Kaiju and do lots of damage in a combo attack, or do a finisher together with the main Ultraman/Kaiju.
After the player has defeated the enemy by decreasing all of its HP, they will mash the buttons to power up a final move, which will defeat the enemy and end the battle.
The Ultraman/Kaiju used in that battle will gain XP and a rank depending on how much damage they took, how much time the battle took and how well they did and use the correct attacks. If the support Ultraman/Kaiju did not do anything in the battle, they will not receive any XP. Both Ultramen/Kaiju used in a fusion will gain the same amount of XP.
If the player loses that battle, the game will end and no Ultraman/Kaiju will receive any XP.
Collection Mode
Alternatively, the player may select a different mode which, after receiving the first card, will let the player enter more ¥100 coins to receive more cards one after another without playing the battle part of the game.
Attributes
Each character has their own attributes that make them more, or less, effective against certain enemies.
Though there are many attributes, they can essentially be simplified down to their corresponding color.
The general rule of effectiveness is as follows:
- Red->Green->Yellow->Light blue->Red
- White and Blue attributes are effective against Purple attributes and vice versa.
To see the list of attributes and their corresponding colors and character roster, open the collapsible tab below.
Attribute | Users |
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Light (ヒカリ (光) Hikari) Color: Blue |
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Darkness (ヤミ (闇) Yami) Color: Purple |
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Wind (カゼ (風) Kaze) Color: Green |
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Earth (ツチ (土) Tsuchi) Color: Yellow |
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Water (ミズ (水) Mizu) Color: Light Blue |
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Fire (ヒ (火) Hi) Color: Red |
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Shield (タテ (盾) Tate) Color: Green |
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Ancient (イニシエ (古) Inishie) Color: Yellow |
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Sword (ツルギ (剣) Tsurugi) Color: White |
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Slash (ザン (斬) Zan) Color: Light Blue |
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Armor (ヨロイ (鎧) Yoroi) Color: Yellow |
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Merits (クン (勲) Kun) Color: Yellow |
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Healing (イヤシ (癒) Iyashi) Color: Light Blue |
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Fist (コブシ (拳) Kobushi) Color: Red |
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Power (チカラ (力) Chikara) Color: Red |
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Speed (ソク (速) Soku) Color: Blue |
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Holy (セイ (聖) Sei) Color: White |
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All (ゼン (全) Zen) Color: White |
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Bright (キラメキ (煌) Kirameki) Color: Purple |
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Flame (ホノオ (炎) Honō) Color: Yellow |
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Spear (ヤリ (槍) Yari) Color: Blue |
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Violence (ボウ (暴) Bou) Color: Red |
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Ground (チ (地) Chi) Color: Yellow |
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Fast (ジン (迅) Jin) Color: Green |
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Benevolence (ジ (慈) Ji) Color: Light Blue |
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Warrior (ブ (武) Bu) Color: Purple |
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Fight (トウ (闘) Tou) Color: Red |
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Shining (カガヤキ (輝) Kagayaki) Color: White |
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Super (チョウ (超) Chou) Color: Purple |
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Rend (レツ (裂) Retsu) Color: Green |
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Twin (リョウ (両) Ryou) Color: Red |
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Bond (キズナ (絆) Kizuna) Color: White |
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Strong (ゴウ (剛) Gou) Color: Red |
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Guidance (ドウ (導) Dou) Color: Light Blue |
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Assault (コウ (攻) Kou) Color: Light Blue |
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Blade (ヤイバ (刃) Yaiba) Color: White |
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Glory (エイ (栄) Ei) Color: White |
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Fierce (モウ (猛) Mou) Color: Purple |
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Machine (キ (機) Ki) Color: Purple |
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Wear (ソウ (装) Sou) Color: Green |
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Characters
Ultras
- Ultraman
- Zoffy
- Ultraseven
- Ultraman Jack
- Ultraman Ace
- Father of Ultra (Capsule Fusion)
- Ultraman Taro
- Ultraman Leo
- Astra (Capsule Fusion)
- Ultraman King (Capsule Fusion)
- Ultraman 80
- Ultraman Tiga
- Multi Type
- Sky Type
- Power Type
- Ultraman Dyna
- Flash Type
- Miracle Type
- Strong Type
- Ultraman Gaia (V2)
- Ultraman Agul
- Version 1
- Version 2
- Ultraman Cosmos (Luna Mode)
- Ultraman Justice (Crusher Mode)
- Ultraman Legend (Ultraman Cosmos + Ultraman Justice)
- Ultraman Nexus (Junis)
- Ultraman Max
- Ultraman Mebius
- Mebius Phoenix Brave (Ultraman Mebius + Ultraman Hikari)
- Ultraman Hikari
- Ultraman Zero
- Ultimate Zero
- Zero Beyond
- Strong-Corona Zero
- Luna-Miracle Zero
- Shining Ultraman Zero
- Ultraman Belial
- Chimeraberos
- Belial Atrocious
- Ultraman Saga
- Ultraman Ginga
- Ultraman Victory
- Victory Knight (Ultraman Victory + Ultraman Hikari)
- Ultraman Ginga Victory (Ultraman Ginga + Ultraman Victory)
- Ultraman X
- Ultraman X [Ultraman Zero Armor] (Ultraman X + Ultimate Zero)
- Exceed X
- Ultraman Orb
- Fusion Fight Vol. 1
- Spacium Zeperion (Ultraman + Ultraman Tiga)
- Burnmite (Ultraman Taro + Ultraman Mebius)
- Hurricane Slash (Ultraman Jack + Ultraman Zero)
- Photon Victorium (Ultraman Gaia + Ultraman Victory)
- Full Moon Xanadium (Ultraman Cosmos + Ultraman X)
- Lightning Attacker (Ultraman Ginga + Ultraman X)
- Sky Dash Max (Ultraman Tiga [Sky Type] + Ultraman Max)
- Fusion Fight Vol. 2
- Thunder Breastar (Zoffy + Ultraman Belial)
- Zeperion Solgent (Ultraman Tiga + Ultraman Dyna)
- Leo Zero Knuckle (Ultraman Leo + Ultraman Zero)
- Slugger Ace (Ultraseven + Ultraman Ace)
- Thunder Miracle (Ultraman Dyna [Miracle Type] + Ultraman Belial)
- Fusion Fight Vol. 3
- Orb Origin
- Knight Rikidater (Ultraman Agul [V1/V2] + Ultraman Hikari)
- Spacium Schtrom (Ultraman + Ultraman Nexus)
- Fusion Fight Vol. 4
- Orb Origin The First
- Power Strong (Ultraman Tiga [Power Type] + Ultraman Dyna [Strong Type])
- Emerium Slugger (Ultraseven + Ultraman Zero)
- Fusion Fight Vol. 5
- Orb Trinity (Ultraman Ginga + Ultraman Victory + Ultraman X)
- Thunder Stream (Ultraman Agul [V1/V2] + Ultraman Belial)
- Mebium Especially (Ultraman Mebius + Ultraman Ginga)
- Fusion Fight Vol. 6
- Breastar Knight (Zoffy + Ultraman Hikari)
- Strium Galaxy (Ultraman Taro + Ultraman Max)
- Fusion Fight Vol. 1
- Ultraman Geed
- Capsule Fusion Vol. 1
- Primitive (Ultraman Capsule + Belial Capsule)
- Solid Burning (Seven Capsule + Leo Capsule)
- Acro Smasher (Hikari Capsule + Cosmos Capsule)
- Shining Mystic (Ultraman Capsule + Shining Ultraman Zero Capsule)
- Tri-Slugger (Orb Emerium Slugger Capsule + Belial Capsule)
- Capsule Fusion Vol. 2
- Magnificent (Zero Capsule + Father of Ultra Capsule)
- Mugen Crosser (Tiga Capsule + Luna-Miracle Zero Capsule)
- Brave Challenger (Orb Spacium Zeperion Capsule + Mebius Capsule)
- Capsule Fusion Vol. 3
- Royal Mega-Master (Belial Capsule + King Capsule)
- Fire Leader (Mebius Capsule + Zoffy Capsule)
- Le-Over Fist (Leo Capsule + Astra Capsule)
- Capsule Fusion Vol. 4
- Mighty Trekker (Dyna Capsule + Cosmos Capsule)
- Photon Knight (Gaia Capsule + Hikari Capsule)
- Capsule Fusion Vol. 5
- Dandit Truth (Father of Ultra Capsule + Belial Capsule)
- Capsule Fusion Vol. 6
- Noactive Succeed (Nexus Junis Capsule + Ultimate Zero Capsule)
- Capsule Fusion Vol. 1
- Ultraman Rosso
- Flame
- Aqua
- Wind
- Ground
- Ultraman Blu
- Aqua
- Flame
- Wind
- Ground
- Ultraman Taiga
- Photon Earth
- Tri-Strium
- Ultraman Titas
- Ultraman Fuma
- Ultraman Tregear
Kaiju and Seijin
- Ultraman
- Ultraseven
- Return of Ultraman
- Ultraman Ace
- Ultraman Taro
- Birdon
- Alien Temperor (Heisei)
- Ultraman Leo
- Ultraman 80
- Ultraman Tiga
- Ultraman Dyna
- Ultraman Gaia
- Ultraman Cosmos
- Ultraman Nexus
- Ultraman Max
- Ultraman Mebius
- Ultraman Zero
- Beryudora (Capsule Fusion)
- Darklops Zero
- Kaiser Belial
- EX Red King
- Ultraman Orb
- Magatanothor
- Maga-Zetton
- Maga-Basser
- Maga-Grand King
- Maga-Jappa
- Maga-Pandon
- Hyper Zetton Deathscythe
- Jugglus Juggler
- Early Style
- Maga-Orochi
- Magata no Orochi
- Galactron
- Zeppandon (Zetton + Pandon)
- Bemular (Empowered)
- Renki (Gurenki)
- Alien Metron (Round Launcher)
- Sadeath
- Deavorick
- Ultraman Geed
- Skull Gomora (Gomora Capsule + Red King Capsule)
- Thunder Killer (Eleking Capsule + Ace Killer Capsule)
- Pedanium Zetton (King Joe Capsule + Zetton Capsule)
- Magamaga Arch Belial (Maga-Orochi Capsule + Arch Belial Capsule)
- King Galactron (King Joe Capsule + Galactron Capsule)
- Strong Gomorant (Tyrant Capsule + Gomora Capsule)
- Bemzeed (Bemstar Capsule + Zetton Capsule)
- Burning Bemstra (Bemular Capsule + Arstron Capsule)
- Zegan
- Ultraman R/B
Cards
- Main article: Ultra Fusion Cards
- Main article: Kaiju Cards
- Main article: Ultraman Fusion Fight!/List of Cards
The Ultra Fusion/Kaiju Cards are the cards players will receive before starting the game and are similar to the ones that appear in the Ultraman Orb series. On the back of the cards are that Ultraman's/Kaiju's stats, with different amounts of Attack, Speed, Power and Special. These statistics increase when that Ultraman/Kaiju levels up once used in battle. The data is stored in a chip inside the card.
Each card also has different attributes which match up in different ways, with some deal more damage against others while dealing less against others.
As of Fusion Fight! Version 6, there are a total of 336 unique cards of different rarity obtainable from a Fusion Fight arcade machine, with each update adding 56 more cards.
Starting from Capsule Fusion, the machines no longer dispense Ultra Fusion Cards or Kaiju Cards, switching over to more conventional cards, though they are fundamentally the same in all aspects barring their design.
Note
- All character textures and systems (All Ultramen and Kaiju until Zero's era) are a reused textures from older games.
- Hurricane Slash's transformation theme uses a different tone sound than the original one.
- Strangely enough, even when playing as Ultraman Orb with any kind of game-exclusive Fusion Up forms, it will still play the Ultraman Fusion Fight! theme during the last attack moment, whereas, in Geed's case, it plays the GEED No Akashi theme regardless of which of his Fusion Rise forms the player uses.