Ultraman Wiki

Ultraman Fusion Fight! (ウルトラマンフュージョンファイト! Urutoraman Fyūjon Faito!) is a Data Cardass video game that was released in 2016, in conjunction with Ultraman Orb. The game costs ¥100 to play.

The latest version of the game is Ultraman Fusion Fight! Beyond Generations (ウルトラマンフュージョンファイト! BEYOND GENERATIONS Urutoraman Fyūjon Faito! Biyondo Jenerēshonzu), updated in 2021 coinciding with the premiere of Ultraman Trigger: New Generation Tiga.

The game was made available in China in 2018 and Southeast Asia in 2019.


The game will begin once the player enters ¥100, and they will receive one random card from the machine.
In the 1P (One Player) Mode, the player will be presented with five game modes to choose from. In order of difficulty, as of Z Heat Vol. 1, they are:

  • Rookie Mission (Easy - 1 Star)
  • Chronicle Mission (Normal - 2 Stars)
  • Score Attack (Normal - 2 Stars)
  • All Generation (Difficult - 3 Stars)
  • Challenge Mission (Strong Enemy Appears)

Once the player has picked a game mode and chosen a mission, the game will start with the appearance of the first (if there are two, otherwise the only) enemy.

Fusion Fight Logo 1.png

Character Selection, Pre-battle

The player will be allowed to scan two cards. The player may choose to use them separately, or fuse the characters if they are compatible (eg. Ultraman + Ultraman Tiga = Ultraman Orb Spacium Zeperion). The result of the fusion will have different stats and finishers. The player will be able to select one of 3 selections of scenarios. One of them consists of scenarios featuring Kaiju from the current running Ultraman Series that the player can battle. Another features options of scenarios that change, depending on the cards the user has scanned. The other is unlocked once at least one card that has been scanned has leveled up once and features a different selection of scenarios.

Battle Phase

The battle will begin against the Ultra or Kaiju chosen in the scenario. The player is in control of their Battle character, and has 8 to 11 seconds (depending on the difficulty of the mission) to either punch, kick or shoot a beam at the enemy, by pressing the Red, Green or Yellow button respectively. Using these will damage the enemy, decreasing their HP.

One of the three attacks will be highlighted on screen and if used, will allow the player to enter Attack Rush and use the same attack 3 times in a row without the timer counting down. In more difficult battles, none of the options will be highlighted, and the player is unable to enter Attack Rush. If the player chooses a different attack, the player's Battle character will only attack once, with the timer counting down as normal.

Sometimes, one of the options will be labeled as an X, and if used, will have the enemy dodge the attack and prevent the player from attacking for a moment.

Occasionally, the enemy will block the player's attack and attempt a counter-attack, and the player will enter Ultrush (ウルトラッシュ Urutorasshu). The player must then press the two buttons in order from the left shown on screen to perform a counter-attack against the enemy. There are three stages of the Ultrush counter-attack (punch, kick and beam shot), and the player has two chances to perform their counter-attacks successfully. After a successful counter-attack, the enemy will be stunned, and the player will receive a chance to perform whichever of the three attacks and stack damage towards the enemy within a short period of time. After Ultrush is over, the game resumes the player's turn.

Once the timer has counted down to 0, if the Support (サポート Sapōto) Gauge is full, the player will have the choice to summon their Support character to perform a Combination Attack with the Battle character. To summon the Support character, the player has to press all three buttons at the same time. If the player chooses to skip the combination attack, the player simply has to ignore the prompt.

Next, if the player's Special Move (ヒッサツワザ Hissatsu-waza) Gauge is full, the player's Battle character will perform the Special Move. If the Battle character has more than one Special Move, the player will be prompted to pick one to be performed. Then, the player will have to mash the Red button to charge up the Special Move.

If the Battle character was not scanned in and was instead obtained through the fusion (Ultra Fusion or Fusion Up) of two characters scanned by the player, the Special Move belonging to the constituents of that fusion will also be available as a choice for the Battle character to perform.

If the Support Gauge is full, the player has the choice of summoning their Support character to perform a Continuous Special Move, where the Support character will perform their Special Move, closely followed by the Battle character's. To summon the Support character, the player has to press all three buttons at the same time. If the player chooses to skip the continuous Special Move, the player simply has to ignore the prompt.

Finally, the enemy will attack. Shields will come in from the left and right side of the screen, and if the player presses the Red button while these shields are lined up at the center of the screen, they will deflect some of the oncoming damage. The enemy will attack at least once, up to three times, depending on the difficulty of the mission.

  • If the Support Gauge is full, the player has the choice of summoning their Support character to shield against the enemy's attack (which will decrease the damage taken by the Battle character). To summon the Support character, the player has to press all three buttons at the same time. If the player chooses to skip the attack deflection, the player simply has to ignore the prompt.

If the enemy's Special Move Gauge is full, the enemy will perform their Special Move, and the player has to defend against the attack by pressing the Yellow, Green and Red buttons, in that order, when the shield of the each respective colour lines up in the middle of the screen. Each successfully-timed button press lets the player take less damage from the enemy's Special Move.

When the player has successfully brought the enemy's HP down to 0, their Battle Character will perform a Last Attack, where the character will perform their Special Move to defeat the enemy and end the battle.

  • If the player's turn had ended mid-battle and the enemy still has remaining HP, if the player's Special Move Gauge is full, and the Special Move can deal enough damage to bring the enemy's Stamina down to 0, the Battle character will automatically perform a Last Attack.
Endgame, Battle Results

At the end of battle, the player will be presented with the Battle Results (バトル成績 Batoru Seiseki) screen, where the player will be awarded Fight Points, which is broken down to:

  • Beam (コウセン Kōsen);
  • Punch (パンチ Panchi);
  • Kick (キック Kikku), and;
  • Defense (ボウギョ Bōgyo).

The player will also be awarded Battle Points, which is the total of the Fight Points they had received, plus some more, depending on the difficulty of the mission and the player's performance in-battle. If the player had just completed an Event mission, the player will then be awarded an Event Bonus, which, depending on the mission, will either:

  • double the player's Fight Points and leaving their Battle Points unchanged, or:
  • double both the player's Fight Points and Battle Points.

The game may award the player a Battle Point Bonus, which grants the player more Battle Points. Based on their performance in-battle, the player will be given a Fight Rank, ranging from C, B, A and S.

The Fight Points will then each be converted into a separate form of Skill XP and awarded to the Battle character's Skill Level (ジュクレンド Jukuren-do), corresponding to their categories (the maximum level for each Skill Level category is 20). If the Support character was summoned in-battle, it will also gain Skill XP. Meanwhile, the Battle Points will be converted into Level XP and awarded to the Battle character and -- if it had been summoned in-battle -- the Support character. If a character gains enough Level XP, it will level up and unlock certain perks once they reach specific level milestones (a new Special Move at Level 6, and two Orb Skills (オーブスキル Ōbu Sukiru) at Levels 5 and 10 respectively).

If the Battle character is a fusion character obtained by scanning its constituents before the battle, both of the characters used in the fusion will gain the same amount of XP, while the Support character will not receive any XP, regardless of whether or not it was summoned in-battle.

If the player's Stamina is brought down to 0 mid-battle, they are defeated and will fail the mission. The player will be given a D Fight Rank, and no characters will gain any XP.

Fusion Fight Logo Geed.png
Ultraman Fusion Fight! Capsule Fusion (ウルトラマンフュージョンファイト! カプセルユーゴー Urutoraman Fyūjon Faito! Kapuseru Yūgo) was introduced in 2017 during Ultraman Geed's original airing period.

The machines were updated to be able to scan Ultra Capsules or Kaiju Capsules, having a new screen prompt come up after character cards are scanned. Orb Skills have been renamed to Card Skills.

Battle Phase

The addition of Capsules has changed gameplay slightly:

  • If the two Capsules are compatible, (eg. Gomora and Red King) during battle, the player will have the ability to Fusion Rise to do the fusion's finisher after their turn, instead of using the Battle or Support character's own special move.
  • Certain special Capsules (eg. Evolution Capsule or Belyudra) can be used even if it is the only Capsule scanned.
    • the Evolution Capsule allows the player to summon Ultraman Geed Ultimate Final via Ultimate Evolution, after their turn ended, to perform Crescent Final Geed.
    • the Belyudra Capsule allows the player to summon Belyudra, after their turn ended, to perform Belyudra Inferno.
  • The player is given the option to summon Ultraman Geed, Ultraman Zero Beyond or a Belial Fusion Monster (corresponding to the Ultra/Kaiju Capsules used by the player) to perform their own Special Move.
    • If the player so chooses this, their own Battle character's opportunity to perform a Special Move will be skipped, regardless of whether the Special Move Gauge is full or not. However, the gauge itself will not be affected whatsoever.
Endgame, Battle Results

A leveling system for the Capsules was implemented into the game. The Capsules also gain Level XP converted from the player's Battle Points, and certain perks will also be unlocked when the player's Capsules reach specific level milestones (two Capsule Skills (カプセルスキル Kapuseru Sukiru) at Levels 6 and 11 respectively, and a Special Move Unlock (ヒッサツカイホウ Hissatsu Kaihou) at Level 21, where the player's Battle character, regardless of who it is, is granted a brand new Special Move selection, for the duration of the battle, which the player can pick for the Battle character to perform).

Fusion Fight Logo RB.png
Ultraman Fusion Fight! R/B's Bond (ウルトラマンフュージョンファイト!ルーブノキズナ Urutoraman Fyūjon Faito! Rūbu no Kizuna) was introduced in 2018 during Ultraman R/B's original airing period. Gameplay has been greatly overhauled from previous versions.

Character Selection, Pre-battle

Geed Mission (ジードミッション Jīdo Misshon) has been renamed to R/B Mission (ルーブミッション Rūbu Misshon).
Following the removal of the Support Gauge, the player is now in control of two Battle characters and two Assist characters (previously known as Support characters). Each Battle character will have their own Attack, Speed and Special Move stats, though the Stamina stat is a total of the two. The Capsule scanning screen prompt no longer appears, and is instead replaced by an Affinity Bonus (キズナボーナス Kizuna Bōnasu) screen. Compatible characters will have an "affinity" that will further boost their stats.
Kizuna Cards were introduced in this version. Scanning a Kizuna Card is the equivalent of scanning two Battle Cards, meaning the player can play as the two battle characters featured on the Kizuna Card. The Kizuna Card grants the player either a unique Affinity Special Move (キズナヒッサツワザ Kizuna Hissatsu Waza) which combines the two Battle characters in one Special Move sequence, or an S-grade Affinity Bonus.

  • Scanning specific pairs of Battle characters can also grant them their unique Affinity Special Move.

Capsules can still be scanned, though the Capsule leveling system has been removed. They can, however, provide a C-grade Affinity Bonus, regardless of the pairing of the Capsules.

Battle Phase

The player's Assist Skills will activate before as the battle begins. The player controls their Battle characters with Yellow and Green buttons respectively. The player has 4 turns to attack, where the enemy will rush towards either one of the two Battle characters. The player has to then press the correct button corresponding to the Battle character targeted by the enemy (indicated with an O symbol) to counter the enemy, after which the player has to continue pressing the same button to have the Battle character continuously attack the enemy. The number of attacks the Battle character can perform is based on its Speed stat. The enemy will become progressively angrier (the rate of which depends on the difficulty of the mission and the amount of damage the player can deal towards the enemy), up to a point where they are enraged, during which the indicators for the correct button to press will be blocked, meaning the player has to focus on which direction the enemy is charging towards to determine which button to press. Pressing the wrong button will cause all of the player's remaining turns to be skipped.
Each successful counterattack charges the player's Affinity Gauge (キズナゲージ Kizuna Gēji). The number of bars charged by each counterattack varies from 2 to 5, depending on the Battle character and the presence of the Assist Skill, Affinity Charge (キズナチャージ Kizuna Chāji). When the Affinity Gauge is fully charged to 10 bars, the player may press the red button to perform an Affinity Combo (キズナコンビネーション Kizuna Konbinēshon), where the player's Battle characters will perform a series of punch/slash and kick attacks, and the player has to press the Yellow and Green buttons in the sequence as they appear to build up the characters' Affinity Power (キズナパワー Kizuna Pawā), up to 200%, until which the player has to press the Red button to have the characters perform a simultaneous beam attack, granting the player the highest-possible Affinity Power of 250%. A successful Affinity Combo will charge up the player's Special Move Gauge significantly.

Affinity Special Moves are performed automatically upon fully charging the Special Move Gauge. Regardless of whether or not the two Battle characters are compatible, they will still perform an Affinity Special Move, the difference being compatible Battle character pairs will perform their unique Affinity Special Move together, while incompatible ones will perform their individual Special Moves. During the player's Last Attack sequence, both Battle characters will also perform an Affinity Special Move.

Compatible Assist characters can allow certain Battle characters to change forms when the player is choosing the Special Move to be performed.

Other Fusions/Fusion Ups can also be achieved by if the player has the constituent Assist characters alongside a compatible base Battle character.

Scanned Capsules can still come into play by allowing Fusion Rise users to change forms before they perform their Special Moves, while The Belyudra Capsule still allows the player to summon Belyudra. The Belyudra Capsule now depletes the Special Move Gauge upon use, and can be used more than once, as long as the Special Move Gauge is fully charged.

Endgame, Battle Results

The Battle Point, Orb Skills and Capsule leveling systems were removed, and battle criteria have been changed.

Players are ranked by:

  • Battle (バトル Batoru);
  • Finisher (ヒッサツ Hissatsu), and;
  • Affinity (キズナ Kizuna).

Fusion Fight Logo Taiga.png
Ultraman Fusion Fight! Buddy Change (ウルトラマンフュージョンファイト!バディチェンジ Urutoraman Fyūjon Faito! Badi Chenji) was introduced in 2017 during Ultraman Taiga's original airing period.

Character Selection, Pre-battle

In this version:

  • R/B Mission (ルーブミッション Rūbu Misshon) has been renamed to Rookie Mission (ルーキーミッション Rūkī Misshon).
  • The Card Mission (ルーブミッション Kādo Misshon) game mode has been removed from the game.
  • Two new game modes, Score Attack (スコアアタック Sukoa Atakku) and All Generation (オールジェネレーション Ōru Jenerēshon), were introduced.
  • Change Cards were introduced, which grants the player one Battle Character and two Assist Characters when scanned.

In Buddy Change Vol. 4, a new variant of the Kizuna Card, named the Rival Card, was released, where the two Battle characters featured are in rivalry (eg. Ultraman Taiga and Ultraman Tregear).

Battle phase

All characters are now divided into three categories:

  • Technique Type (テクニックタイプ Tekunikku Taipu)
  • Power Type (パワータイプ Pawā Taipu)
  • Speed Type (スピードタイプ Supīdo Taipu)

Instead of executing an Affinity Combo attack, the player now executes a Change Rush (チェンジラッシュ Chenji Rasshu) using all their scanned characters (specifically, Battle Char. 1 → Assist Char. 1 → Assist Char. 2 → Battle Char. 1 & 2) , with differing styles and bonuses depending on the character.

  • Technique Types perform a Technique Rush (テクニックラッシュ Tekunikku Rasshu), where the player must press the correct buttons as they appear, much like in an Affinity Combo;
  • Power Types require the player to mash the Red button as many times as possible;
  • Speed Types have the player pressing either the the button when the icon falls into place, as many times as possible; the attack as a whole is finished.

After the player's second Assist character After a Change Rush, the player will receive stackable Rush Success Bonuses (ラッシュ成功ボーナス Rasshu Seikō Bōnasu), depending on how much of the Change Rush was successfully executed:

  • A successful Technique Rush will grant the player a Special Move Boost (ヒッサツブースト Hissatsu Būsuto), which increases the damage of the player's next Affinity Special Move.
  • A successful Power Rush will grant the player an Attack Boost (アタックブースト Atakku Būsuto), which increases the damage that the player's Battle characters can deal for every normal attack, until the enemy's next turn begins.
  • A successful Speed Rush will grant the player a Damage Cut (ダメージカット Damēji Katto), which decreases the damage taken by the player throughout the enemy's next turn.

In this version, during the Affinity Special Move sequence, the player is given the option to choose whether their two compatible Battle characters will perform their unique Affinity Special Move or perform their individual Special Moves.

  • In the event that the player's Battle characters were initially not compatible for a unique Affinity Special Move, if the player's second Battle character has just changed into a form that is compatible with the first Battle character, they will perform their unique Affinity Special Move automatically.

Score Attack mechanics to be added.

Fusion Fight Logo Z.png
Ultraman Fusion Fight! Z Heat (ウルトラマンフュージョンファイト!ゼットヒート Urutoraman Fyūjon Faito! Zetto Hīto) was introduced in 2020 during Ultraman Z's original airing period.

Character Selection, Pre-battle

Ultra Capsules and Kaiju Capsules can no longer be scanned on machines. Instead, the option of scanning up to three Ultra Medals and/or Kaiju Medals is available, which gives small stat bonuses and allows for Ultra Fusion (where applicable). If an Ultra Access Card is scanned, the player's Ultra Charge (ウルトラチャージ Urutora Chāji) gauge will be instantly maxed out.

This version introduces:

  • a brand new game mode, which accommodates two players using up to a total of four Battle cards to battle against a Super Giant Kaiju (超巨大怪獣 Chō Kyodai Kaijū) with.
  • a brand new Card Skill type, called the Battle Skill (バトルスキル Batoru Sukiru). A Battle Skill influences the Attack and Assist characters, while an Assist Skill only influences the Battle characters.
  • a new variant of the Battle card, named the Switch Card (スイッチカード Suitchi Kādo), which features a character with two of its forms, and the Battle Skill, Switch Form (スイッチカード Suitchi Fomu), that allows the Battle character to switch between the two forms featured on the card periodically under certain conditions.
  • a Climax (クライマックス Kuraimakkusu) Move sequence, plus a select few Battle cards of UR rarity that allows the Battle character to perform a Climax Move.
Battle Phase

Attacking the enemy consecutively without missing will charge the Combo Gauge (コンボゲージ Konbo Gēji), and once the combo reaches a certain number (determined by the difficulty of the mission), the player will obtain a Z Heat Chance (ゼットヒートチャンス Zetto Hīto Chansu), which is closely followed by a free turn, regardless of whether or not the player's chain of turns have ended, for the player to activate Z Heat and grant their Battle characters a Heat Up (ヒートアップ Hīto Appu) effect, which increases attack power and triggers the player's Battle Skills, thus:

  • causing Battle characters with the Switch Form Battle Skill to switch forms.
  • causing Battle characters with the Accel Heat (アクセルヒート Akuseru Hīto) Battle Skill to further boost their Heat Up effect.

The Heat Up effect lasts for as long as the player maintains their combo chain of hits. When the player's Combo Gauge reaches 30 and 50, the Battle characters' Heat Up effect is further boosted.

If the player's Ultra Charge gauge is maxed out, the player has the option to summon a random Ultra Hero during the Affinity Special Move phase to execute their Climax Move, or if they do not have a Climax Move, one of their Special Moves.

  • If the player had scanned in Skull Gomora through Celebro's Ultra Access Card, the player can also choose to let Skull Gomora transform into a random Belial Fusion Monster.

All Ultra Fusions performed using Ultra Medals, and Celebro's Belial Fusion Monster transformations, can only be done once and will only last for the duration of the character's solo Special Move, after which the Battle character will revert to their previous form.

2P (Two Player) Mode

In 2P Mode, players fight Five King, using two Battle characters each. Every day, Five King has a different Attribute (Light, Darkness, Wind, Earth, Water or Fire) and King Level (キング度 Kingu-do), ranging from 1 to 3. Highlighting the Two Player (ふたりであそぶ Futari de Asobu) Mode on the Mode Select screen will show the player this information.

Upon selecting 2P Mode, the game will first dispense a card for 1P (Player 1, the player on the left), before confirming if the player(s) want to play 2P Mode. Upon confirming, 2P (Player 2, the player on the right) has to insert a coin into the machine, otherwise the game will switch back to 1P Mode. After the machine dispenses another card for 2P, 1P and 2P are both given the option to purchase more cards from the machine, up to 3 times each.

Character Selection, Pre-battle

1P has to first scan in two Battle characters, followed by 2P.

  • 2P Mode allows players to only play using Ultra Heroes. Thus, if a player scans a Kaiju Card, the game presents the player with Hero Roulette (ヒーロールーレット Hīrō Rūretto), which allows the player to choose one of three Ultra Heroes with the same attribute color as the Kaiju Card scanned, but each are of a different category (Speed, Power or Technique Type).

Ultra Medals and Kaiju Medals cannot be scanned, while Ultra Access Cards and Change Cards will be treated as a normal Battle Card.

Battle Phase Players are given 5 Countdowns, each lasting 20 seconds, to defeat Five King. Once the countdown reaches 0, Five King will immediately defeat both players, causing a game over.
Each player has their own Point Gauge and Combo Gauge while sharing a Rush Gauge consisting of 20 bars, a Stamina Gauge and a Special Move Gauge.

At the beginning of each player turn, both players have 3 seconds to first press the Green or Yellow button (each assigned to one Battle character), as prompted by the game, to attack Five King with an energy slash attack, after which they can perform continuous punching and kicking attacks by mashing both Green and Yellow buttons.

  • Occasionally, players are prompted to press both Green and Yellow buttons to have all four Battle characters perform an energy slash attack.
  • If only one player performs an energy slash attack, the other player can still perform the closely following continuous physical attacks.

More mechanics TBA.

Collection Mode

Alternatively, the player may select a different mode which, after receiving the first card, will let the player enter more ¥100 coins to receive more cards one after another without playing the battle part of the game.


Each character has their own attributes that make them more, or less, effective against certain enemies.

Though there are many attributes, they can essentially be simplified down to their corresponding color.

The general rule of effectiveness is as follows:

  • Red (あか Aka) → Green (みどり Midori) → Yellow (き Ki) → Light Blue (みずいろ Mizuiro) → Red (あか Aka)
  • White (しろ Shiro) and Blue (あお Ao) attributes are effective against Purple (むらさき Murasaki) attributes and vice versa.

To see the list of attributes and their corresponding colors and character roster, open the collapsible tab below.

Attribute Users
Ico hikari.png
Light (ヒカリ (光) Hikari)
Color: Blue
  • Ultraman
  • Father of Ultra
  • Glitter Tiga
  • Ultraman Dyna
  • Ultraman Nexus Junis
  • Shining Ultraman Zero
  • Ultraman Ginga (Normal, Strium)
  • Ultraman Orb (Orb Origin, Origin The First, Orb Trinity)
  • Ultraman Geed (Royal Megamaster, Ultimate Final)
  • Ultraman Taiga (Normal, Tri-Strium)
  • Ultraman Z (Original)

  • Bullton
  • Zetton (Normal, Maga, Deathscythe)
  • Zandrias
  • Mizunoeno Dragon
  • Super C.O.V.
  • Jugglus Juggler (Early Style)
Ico yami.png
Darkness (ヤミ (闇) Yami)
Color: Purple
  • Ultraman Belial

  • Alien Mefilas
  • Alien Nackle
  • Ace Killer
  • Alien Babarue
  • Hoe
  • Deathfacer
  • Gan-Q
  • Dark Zagi
  • Inpelaizer
  • Alien Super Hipporit
  • Kaiser Belial
  • Darklops Zero
  • Five King
  • Jugglus Juggler
  • Magatanothor
  • Renki (Gurenki)
  • Pedanium Zetton (Normal, Evolved)
  • MagaMaga-Arch Belial
  • Ultraman Orb Dark
  • Ultraman Tregear
  • Ultraman X Darkness
  • Ultraman Geed Darkness
  • Ultraman Orb Darkness
  • Ultraman Zero Darkness
  • Ultra Dark-killer
  • Carmearra
  • Trigger Dark
  • Megalothor (Second Form)
  • Evil Trigger
Ico kaze.png
Wind (カゼ (風) Kaze)
Color: Green
  • Ultraman Ginga Victory
  • Ultraman Rosso (Wind)
  • Ultraman Blu (Wind)
  • Ultraman Fuma

  • Alien Baltan
  • King Joe
  • Bemstar
  • Alien Temperor
  • Nova
  • Melba
  • Ghighi
  • Zamsher
  • Maga-Basser
  • Galactron
  • Bemular (Empowered)
  • Alien Metron (Round Launcher)
  • Skull Gomora
  • Hudram
Ico tuti.png
Earth (ツチ (土) Tsuchi)
Color: Yellow
  • Ultraman Gaia (V1, V2)
  • Ultraman Victory
  • Ultraman Geed (Tri-Slugger)
  • Ultraman Rosso (Ground)
  • Ultraman Blu (Ground)

  • Antlar
  • Red King
  • Gomora
  • Twin Tail
  • Gudon
  • Golza
  • Maga-Grand King
  • Thunder Killer
  • Strong Gomorant
  • Burning Bemstra
Ico mizu.png
Water (ミズ (水) Mizu)
Color: Light Blue
  • Ultraman Agul (V1, V2)
  • Ultraman Rosso (Aqua)
  • Ultraman Blu (Aqua)

  • Gubila
  • Eleking
  • Reicubas
  • Maga-Jappa
  • Zegun
Ico hi.png
Fire (ヒ (火) Hi)
Color: Red
  • Ultraman Taro
  • Ultraman Mebius (Mebius Phoenix Brave)
  • Ultraman Geed (Fire Leader)
  • Ultraman Rosso (Flame)
  • Ultraman Blu (Flame)

  • Pandon (Normal, Maga)
  • Black King
  • Verokron
  • Vakishim
  • Birdon
  • Alien Magma
  • Kyrieloid
  • Cherubim
  • Zeppandon
  • Chimeraberus
  • King Galactron
  • Bemzeed
  • Grigio Bone
  • Darrgon
Ico tate.png
Shield (タテ (盾) Tate)
Color: Green
  • Ultraman Jack
  • Ultraman Geed (Tetrite Cross)
  • Ultraman Ribut
Ico inishie.png
Ancient (イニシエ (古) Inishie)
Color: Yellow
  • Ultraman Tiga
  • Ultraman Trigger
Ico tsurugi.png
Sword (ツルギ (剣) Tsurugi)
Color: White
  • Ultraman Mebius
  • Ultraman Victory Knight
  • Ulttraman Exceed X
  • Ultraman Geed (Photon Knight)
  • Ultraman Z (Delta Rise Claw)
Ico zan.png
Slash (ザン (斬) Zan)
Color: Light Blue
  • Ultraseven
  • Ultraman Ace
  • Ultraman Zero
  • Ultraman X (Ultraman Zero Armor)
  • Ultraman Geed (Acro Smasher)
Ico yoroi.png
Armor (ヨロイ (鎧) Yoroi)
Color: Yellow
  • Ultraman X
  • Ultimate Zero
Ico kun.png
Merits (クン (勲) Kun)
Color: Yellow
  • Zoffy
  • Ultraman Hikari
Ico iyashi.png
Healing (イヤシ (癒) Iyashi)
Color: Light Blue
  • Ultraman 80
  • Ultraman Cosmos
  • Ultrawoman Grigio
Ico kobushi.png
Fist (コブシ (拳) Kobushi)
Color: Red
  • Ultraman Leo
  • Astra
  • Ultraman Geed (Dandit Truth)
Ico chikara.png
Power (チカラ (力) Chikara)
Color: Red
  • Ultraman Tiga (Power Type)
  • Ultraman Dyna (Strong Type)
  • Ultraman Justice (Crusher Mode)
  • Ultraman Zero (Strong-Corona Zero)
  • Ultraman Geed (Primitive)
  • Ultraman Titas
  • Ultraman Trigger (Power Type)
Ico soku.png
Speed (ソク (速) Soku)
Color: Blue
  • Ultraman Tiga (Sky Type)
  • Ultraman Dyna (Miracle Type)
  • Ultraman Max
  • Ultraman Zero (Luna-Miracle Zero)
  • Ultraman Trigger (Sky Type)
Ico sei.png
Holy (セイ (聖) Sei)
Color: White
  • Ultraman King
  • Ultraman Legend
  • Ultraman Noa
  • Ultraman Saga
  • Ultraman Geed (Shining Mystic, Noactive Succeed)
Ico zen.png
All (ゼン (全) Zen)
Color: White
  • Ultraman Ruebe
  • Ultraman Gruebe
  • Ultraman Reiga
  • Trigger Truth

  • Ultraman Belial Atrocious
  • Maga-Orochi (Normal, Magatano-Orochi)
  • Leugocyte
Ico kirameki.png
Bright (キラメキ (煌) Kirameki)
Color: Purple
  • Ultraman Zero Beyond
  • Ultraman Orb (Spacium Zeperion)
  • Ultraman Geed (Magnificent, Galaxy Rising)
Ico honoo.png
Flame (ホノオ (炎) Honō)
Color: Yellow
  • Ultraman Orb (Burnmite)
  • Ultraman Geed (Solid Burning, Mighty Trekker)
  • Ultraman Z (Sigma Breastar)
Ico yari.png
Spear (ヤリ (槍) Yari)
Color: Blue
  • Ultraman Orb (Hurricane Slash)
Ico bou.png
Violence (ボウ (暴) Bou)
Color: Red
  • Ultraman Orb (Thunder Breastar)
Ico ti.png
Ground (チ (地) Chi)
Color: Yellow
  • Ultraman Gaia Supreme Version
  • Ultraman Orb (Photon Victorium)
  • Ultraman Taiga Photon-Earth
Ico jin.png
Fast (ジン (迅) Jin)
Color: Green
  • Ultraman Orb (Sky Dash Max)
Ico ji.png
Benevolence (ジ (慈) Ji)
Color: Light Blue
  • Ultraman Orb (Full Moon Xanadium)
Ico bu.png
Warrior (ブ (武) Bu)
Color: Purple
  • Ultraman Orb (Lightning Attacker)
  • Ultraman Z (Alpha Edge)
Ico tou.png
Fight (トウ (闘) Tou)
Color: Red
  • Ultraman Orb (Leo Zero Knuckle)
  • Ultraman Z (Beta Smash)
Ico kagayaki.png
Shining (カガヤキ (輝) Kagayaki)
Color: White
  • Ultraman Orb (Zeperion Solgent)
  • Glitter Trigger Eternity
  • Ultimate Shining Ultraman Zero
Ico tyou.png
Super (チョウ (超) Chou)
Color: Purple
  • Ultraman Orb (Thunder Miracle)
  • Ultraman Z (Gamma Future)
Ico retsu.png
Rend (レツ (裂) Retsu)
Color: Green
  • Ultraman Orb (Slugger Ace)
  • Gransaberd Zero
Ico ryo.png
Twin (リョウ (両) Ryou)
Color: Red
  • Ultraman Orb (Knight Rikidater)
Ico kizuna.png
Bond (キズナ (絆) Kizuna)
Color: White
  • Ultraman Orb (Spacium Schtrom)
Ico gou.png
Strong (ゴウ (剛) Gou)
Color: Red
  • Ultraman Orb (Power Strong)
Ico dou.png
Guidance (ドウ (導) Dou)
Color: Light Blue
  • Ultraman Orb (Emerium Slugger)
Ico kou.png
Assault (コウ (攻) Kou)
Color: Light Blue
  • Ultraman Orb (Thunder Stream)
  • Absolute Tartarus
Ico yaiba.png
Blade (ヤイバ (刃) Yaiba)
Color: White
  • Ultraman Orb (Mebium Especially)
Ico ei.png
Glory (エイ (栄) Ei)
Color: White
  • Ultraman Orb (Breastar Knight)
Ico mou.png
Fierce (モウ (猛) Mou)
Color: Purple
  • Ultraman Orb (Strium Galaxy)
Ico ki.png
Machine (キ (機) Ki)
Color: Purple
  • Ultraman Geed (Mugen Crosser, Le-Over Fist)
Ico sou.png
Wear (ソウ (装) Sou)
Color: Green
  • Ultraman Geed (Brave Challenger)



  • Ultraman
  • Zoffy
  • Ultraseven
  • Ultraman Jack
  • Ultraman Ace
  • Father of Ultra
  • Ultraman Taro
  • Ultraman Leo
  • Astra
  • Ultraman King
  • Ultraman 80
  • Ultraman Tiga
    • Multi Type
    • Sky Type
    • Power Type
    • Glitter Tiga
    • Tiga Dark
    • Tiga Tornado
    • Tiga Blast
  • Ultraman Dyna
    • Flash Type
    • Miracle Type
    • Strong Type
  • Ultraman Gaia
    • V2
    • Supreme Version
  • Ultraman Agul
    • V1
    • V2
  • Ultraman Cosmos (Luna Mode)
  • Ultraman Justice (Crusher Mode)
  • Ultraman Legend (Ultraman Cosmos + Ultraman Justice)
  • Ultraman Nexus (Junis)
  • Ultraman Max
  • Ultraman Mebius
    • Mebius Phoenix Brave (Ultraman Mebius + Ultraman Hikari)
  • Ultraman Hikari
  • Ultraman Zero
    • Ultimate Zero
    • Zero Beyond
    • Strong-Corona Zero
    • Luna-Miracle Zero
    • Shining Ultraman Zero
    • Gransaberd Zero
    • Ultimate Shining Ultraman Zero
  • Ultraman Belial
    • Chimeraberus
    • Belial Atrocious
  • Ultraman Saga
  • Ultraman Ginga
    • Ginga Strium
  • Ultraman Victory
    • Victory Knight (Ultraman Victory + Ultraman Hikari)
  • Ultraman Ginga Victory (Ultraman Ginga + Ultraman Victory)
  • Ultraman X
    • Ultraman X [Ultraman Zero Armor] (Ultraman X + Ultimate Zero)
    • Exceed X
  • Ultraman Orb
    • Spacium Zeperion (Ultraman + Ultraman Tiga)
    • Burnmite (Ultraman Taro + Ultraman Mebius)
    • Hurricane Slash (Ultraman Jack + Ultraman Zero)
    • Thunder Breastar (Zoffy + Ultraman Belial)
    • Orb Origin
    • Orb Origin The First
    • Orb Trinity (Ultraman Ginga + Ultraman Victory + Ultraman X)
    • Lightning Attacker (Ultraman Ginga + Ultraman X)
    • Emerium Slugger (Ultraseven + Ultraman Zero)
    • Photon Victorium (Ultraman Gaia + Ultraman Victory)
    • Full Moon Xanadium (Ultraman Cosmos + Ultraman X)
    • Sky Dash Max (Ultraman Tiga [Sky Type] + Ultraman Max)
    • Zeperion Solgent (Ultraman Tiga + Ultraman Dyna)
    • Leo Zero Knuckle (Ultraman Leo + Ultraman Zero)
    • Slugger Ace (Ultraseven + Ultraman Ace)
    • Thunder Miracle (Ultraman Dyna [Miracle Type] + Ultraman Belial)
    • Knight Rikidater (Ultraman Agul [V1/V2] + Ultraman Hikari)
    • Spacium Schtrom (Ultraman + Ultraman Nexus)
    • Power Strong (Ultraman Tiga [Power Type] + Ultraman Dyna [Strong Type])
    • Thunder Stream (Ultraman Agul [V1/V2] + Ultraman Belial)
    • Mebium Especially (Ultraman Mebius + Ultraman Ginga)
    • Breastar Knight (Zoffy + Ultraman Hikari)
    • Strium Galaxy (Ultraman Taro + Ultraman Max)
  • Ultraman Geed
    • Primitive (Ultraman + Belial)
    • Solid Burning (Seven + Leo)
    • Acro Smasher (Hikari + Cosmos)
    • Magnificent (Zero + Father of Ultra)
    • Royal Megamaster (Belial + King)
    • Ultimate Final
    • Shining Mystic (Ultraman + Shining Ultraman Zero)
    • Tri-Slugger (Orb Emerium Slugger + Belial)
    • Mugen Crosser (Tiga + Luna-Miracle Zero)
    • Brave Challenger (Orb Spacium Zeperion + Mebius)
    • Fire Leader (Mebius + Zoffy)
    • Le-Over Fist (Leo + Astra)
    • Mighty Trekker (Dyna + Cosmos)
    • Photon Knight (Gaia + Hikari)
    • Dandit Truth (Father of Ultra + Belial)
    • Noactive Succeed (Nexus Junis + Ultimate Zero)
    • Galaxy Rising (Ginga + X + Orb)
    • Tetrite Cross (Jack + Cosmos + Nexus)
  • Ultraman Rosso
    • Flame
    • Aqua
    • Wind
    • Ground
  • Ultraman Blu
    • Aqua
    • Flame
    • Wind
    • Ground
  • Ultraman Ruebe (Ultraman Rosso + Ultraman Blu)
  • Ultrawoman Grigio
  • Ultraman Gruebe (Ultraman Rosso + Ultraman Blu + Ultrawoman Grigio)
  • Ultraman Taiga
    • Photon-Earth
    • Tri-Strium (Ultraman Taiga + Ultraman Titas + Ultraman Fuma)
  • Ultraman Titas
  • Ultraman Fuma
  • Ultraman Tregear
  • Ultraman Reiga
  • Ultraman Z
    • Alpha Edge
    • Beta Smash
    • Gamma Future
    • Sigma Breastar
    • Delta Rise Claw
  • Ultraman Trigger
    • Multi Type
    • Power Type
    • Sky Type
    • Glitter Trigger Eternity
    • Trigger Truth
  • Ultraman Ribut



Main article: Ultra Fusion Cards
Main article: Kaiju Cards
Main article: Ultraman Fusion Fight!/List of Cards

The Ultra Fusion/Kaiju Cards are the cards players will receive before starting the game and are similar to the ones that appear in the Ultraman Orb series. On the back of the cards are that Ultraman's/Kaiju's stats, with different amounts of Attack, Speed, Power and Special. These statistics increase when that Ultraman/Kaiju levels up once used in battle. The data is stored in a chip inside the card.

Each card also has different attributes which match up in different ways, with some deal more damage against others while dealing less against others.

As of Fusion Fight! Version 6, there are a total of 336 unique cards of different rarity obtainable from a Fusion Fight arcade machine, with each update adding 56 more cards.

Starting from Capsule Fusion, the machines no longer dispense Ultra Fusion Cards or Kaiju Cards, switching over to more conventional cards, though they are fundamentally the same in all aspects barring their design.


  • All character textures and systems (All Ultramen and Kaiju until Zero's era) are reused textures from older games.
  • Hurricane Slash's transformation theme uses a different tone sound than the original one.
  • Strangely enough, when playing as Ultraman Orb with any of his game-exclusive Fusion Up forms, the game would still play the Ultraman Fusion Fight! theme during the Last Attack sequence, whereas, in Geed's case, it would play GEED No Akashi regardless of which Fusion Rise form the player uses.
    • This appears to have been fixed in the R/B's Bond update of the game.
  • Some of the name translations in the English version conflict with other official sources.

External Links

Video Games
Nintendo Nari Kids Park: Ultraman R/B
PlayStation Ultraman Fighting Evolution | Ultraman Fighting Evolution 2 | Ultraman Fighting Evolution 3 | Ultraman Fighting Evolution Rebirth | Ultraman Fighting Evolution 0
Arcade Ultraman Fusion Fight!
Pachinko/Pachislot Pachinko Ultraman Taro Fight!! Ultra 6 Brothers | Pachinko Ultraman Taro Darkness Strikes Back | Pachinko Ultra Battle Retsuden - Fight Zero! Young Strongest Warrior | Pachinko Ultraseven | Pachinko Ultraseven 2 | Pachinko Ultra 6 Brothers | Pachinko Ultraseven Chou Ranbu | Pachinko Ultraman Taro 2 | Pachislot Ultraman Taro
Outlaw Games