Ultraman Wiki
Ultraman Wiki

Ultraman Fighting Evolution (ウルトラマン ファイティングエボリューション Urutoraman Faitingu Eboryūjyon) is a fighting video game. It was developed and published by Banpresto. It was the first Ultraman Fighting Evolution series game, spawning many sequels.

Game Modes

  • Arcade Mode
  • Versus Mode
  • Survival Mode
  • Training Mode
  • Gallery
  • Option Mode





  • Power plant (day)
  • Snowlands
  • Flooded city
  • City (night)
  • Lake bridge
  • Power plant (sunset)
  • Ground base
  • Kobe Harbor
  • Osaka Tower
  • Mars
  • Volcanic ruins
  • Science Patrol base



  • This is the only Ultraman Fighting Evolution game in which Alien Metron is a playable character. However, he later appeared in Mega Monster Battle: Ultra Colisseum DX for Wii.
  • Even though Ultraman Taro appears as a playable character in this game, none of the monsters from the following series were featured.
    • Same goes for Ace Killer and Alien Magma.
  • Every monster except for Gomora has a unique special attack. Gomora just has a special sub-attack.
  • Zetton and Metron have two additional sub-attacks.
  • Even though Dada can use his ray-gun weapon, this is one of the only games where it doesn't actually shrink opponents.
  • If both players pick the same monster, the second player will appear in a blue-hue.
  • Found within sound-test, various sounds for attacks never actually seen in-game can be heard. They include Ultraseven's Wide Shot, Magma's second beam, and Zetton's barrier.
  • If a player knocks out Dada from behind and waits, he will actually change masks. He goes from Dada B, Dada C, back to Dada A in order.
  • This is the only game in the series of Fighting Evolution not to strictly enforce the rule of KO by finisher, albeit there's chances in game the opponent will enter a finisher/stunned state after being lowered of all health in a match.