User blog:SolZen321/Why is there no Ultraman Minecraft mod

Hey guys, recently I've discovered a game called Minecraft (not literally discovered but it had peaked my interest) and besides all the incredible structures people have built using there are a ton of mods (User generated content for those not familiar with the term). There is an Avatar (Cat people and TV show), and AVP mod, even a GODZILLA mod! But alas, I have not found an Ultraman Mod, that seems a bit wrong for me.

I have programming experience, but I am not fluent in Java, nor can my computer hope to run something like Minecraft until I get a new one, or fix it, which may be a while. So until then this blog is me writting down some ideas for an Ultraman Mod. Now the basic idea of minecraft is two mode, Survival: Mine/gather materials and survive and creator mode: Unlimited resources, invincible build something incredible. Also I will be naming some mods I think will help with the experience.

So anyone who knows Java (the programming language Minecraft runs on), loves Ultraman and plays Minecraft, this is for you guys. I know this may be alot but that's why mods come out in versions.

Other Mods
Mods I think this one should work with.
 * Galacticraft: Space explorer mod, lets you go to other planets in the solar system like Mars, which we know is rich in specium.
 * Voltz: Electrical systems and defenses, you can build a more authentic base. Also some items are from this mod.
 * Warp Drive Mod: Galacticraft lets you go to other planets but this one can have spaceships with space battles, though it can be a bit difficult to use there are tutorials on youtube.
 * Metaworld Mode/ Archimedes mod: Ship creators one is better than the other but I'm not sure which. Metaworld lets you create airships without needing a balloon but it has some bugs I'm not sure have been fixed.
 * Godzilla Mod: Guess why... At the time of this post Godzilla, Mechagodzilla and King Ghidorah were on and the creators were talking about adding Mothra (Larva and Imago) and Anguirus
 * Tents Mod: Not sure if this is the right name. For blueprints.

Materials

 * Specium Ore: Specium as it is naturally found
 * Specium: Its usuable form.
 * Monsters Cells: Make capsule monsters

Items
For this I will explain the formulas. Note that things are crafted from a 3x3 block Top Row: Specium, iron ingot, iron ingot.
 * Various Transformation items: Requires Specium.
 * Blaster: Your standard blaster.

Second Row: Iron Ingot, Iron Ingot

Third Row: Iron Ingot. Top Row: Stone/Steel, Stone/Steel, Stone/Steel
 * Instant Base: Your Earth Defense Force Base, a block that when you jump on then off force a massive stucture for you. Some of the features like turrets and a force field generator would be part of the Voltz mod. The reason for this is because it can be hard keep track of all the stuff in a base and/or building things like opening doors

Second Row: Stone/Steel, Blueprint (from Tent Mod), Stone/Steel

Third Row: Stone/Steel, Stone/Steel, Stone/Steel

Stone gives a normal stone base, Steel gives a base made from reinforced steel from Volts which is next to impossible to destroy. Top Row: Glass, Advance Circuit (From Voltz) Glass
 * Base Control terminals: Terminals for the user or personnel to use the bases technology.
 * Flight Craft: What's Ultraman without his trustee human allies blasting the monster with him. For this to make everything customizable, planes woudl be constructed out of blocks
 * Engine: For power
 * CockPit: For where the user or allies would pilot.
 * Body: These block determine the shape.
 * Wings: For obvious reasons
 * Weapons: These will allow the placement of weapons, the turrets and missiles from Voltz or the laser stands from Warp Drive.
 * Capsule Monsters: Friend monster made using fallen monster parts.

Second Row: Iron, Monster Cell, Iron

Third Row: Glass, Advance Circuit, Iron. Top Row: Nothing, Radar Gun (Voltz), Nothing.
 * Cities: Minecraft has villages but those are small, cities are more worth fighting for. Of course the buildings would not be massive, few computers could handle that. They should have working infrastructures like power and vehicles.
 * An Army: To defend until you can set up your base.
 * Multiple Teams: You can set up other bases to defend other regions/cities. You can move members between each.
 * Team Garments: Wool (different dyes) in normal recipes but with circuits. Helmets are made of metal, the more advance the circuit the better the protection.
 * Space Stations: Bases in space
 * Space: An over map of the overworld and the various other planets the user can visit.
 * Size Change: The Ultras and some aliens should have this power. At human size the Ultra spirte would just be a skin, but at larger heights, it should become more detailed if possible.
 * Flying Saucers: Using Warp Drive Mod and the Ship mod.
 * Monster Scanner: For find monsters and revealing aliens. A portable and one for the base.

Second Row: Circuit, Monster Cell (Any), Circuit

Third Row: Iron, Iron, Iron.

Mobs
A term for NPCs that spawn
 * Allies: Others who would work in your base, can be recruited from civilians in cites and tasked for various jobs such as pilot, combatant, analyst, medic, personnel for running the base.
 * Civilians: Normal people in cities, come as
 * Builders: Repair and build buildings.
 * Engineers: Build structure such as power and bluming, works with engineers.
 * Doctors/Nurses: Heals player and other friendly NPCs.
 * Scientists: In research labs, build materials and run power stations.
 * Miner: Gathers materials for cities.
 * Firefighters: Puts out fires
 * Mayor: Coordinate others, talk to them so the city will send resources for the base or call during a monster attack.
 * Other Ultras: Because why not...?

Bases
One base can be determined as HQ which coordinates the other bases. Each base/ team should get a name. Bases should be able to trade resources.

Base Types:
 * Standard:
 * Aquatic: Underwater, made of stone/metal and a reinforced glass dome

Base Features
Top Row: Circuit, Computer, Circuit
 * Base Terminal: This block denotes a building as being a base. It also connects to all other technology and the computers which control the machinery in the base. Comes with instant base or can be built.

Second Row: Iron, Blueprint, Iron

Third Row: Iron, Iron, Iron. *Main Control room: With computers for each base feature
 * Monster Scanner Terminal: A computer connected to the monster scanner, scanner (incoming attacks) and radar (detecting ships)
 * Attack Terminal: Controls bases defenses
 * Analyst Terminal: The personnel relays information on monster/alien attacks.
 * Power Room: A room with a fusion reactor.
 * Armory: For storing weapons
 * Hangar: Where ships are stored.
 * Doctor's/Nurses Office: Where medicine is made/store and NPCs go to be healed.
 * Morgue: To commerate your fallen comrades.
 * Farm: So base is self sustaining, important for bases far from civilization.

Ship Types

 * Fighters: Standard attack planes.
 * Mobile Base: A massive flying ship that serves as base.
 * Space Station: A base in space, first defense and warns of invaders that get past them.
 * Sea Fighter: Underwater ships
 * Tunneler: For moving underground.
 * Carrier: Carries teams and/or other vehicles like the tunneler.

Peronnel Types
Not all personnel should be able to fight.
 * Combatant: Self explantory, go out on patrols.
 * Analyst: At the base they search for monsters/ aliens, in the field they normally carry the scanner.
 * Medic: Heals the team, carries healing items.
 * Scientist: They run the base's power room and craft/upgrade weapons.
 * Commander: An NPC put in charge of a base.

Enemies
Alien Invaders and rampaging monsters. They can come in giant size or human or even both.

Monsters​
Now some monsters would randomly spawn, others would be more likely to spawn if there is nuclear radiation from nuclear fallout, Voltz lets you build a nuclear reactor/missile/explosive which causes this. The monster would naturally be attracted to electricity, the more electricity the more likely they will attack.
 * Bemular: Aqautic monster, shoot energy beam, flash travel.
 * Ragon: Aquatic monster, shoots energy beams
 * Pandon: Can tunnel and breath fire
 * Gomora: Tunneler
 * Antlar: Tunneler
 * Neronga: Tunneler Electric attack.
 * Eleking: Aquatic, Electric attack
 * Red King: Brute Strength
 * Zetton:
 * Pending: What do you guys want to fight...?

Aliens
Aliens have basically different behavorial patterns than normal creatures, they move in certain phases of behavior. They are controlled by a commander unit which is the one that turns giant, if there is only one alien, the commander he will go straight to stage Five. Common Powers: Aliens:
 * Phase One: Land, either as a travel sphere or spaceship, which will most likely try to conceal itself.
 * Phase Two: Make a base, an underground base once a certain amount of space has been clear then next phase.
 * Phase Three: Build up the base with defenses and try to disguise the top.
 * Phase Four: Scout, they will search for target to attack, villages, cities, your base, when that is done...
 * Phase Five: Attack they will either reveal themselves and turn giant or release a capsule monster.
 * Energy Blasts:
 * Size Change: For commander units.
 * Flight: For commander Units
 * Disguise: Appear as a friendly NPC
 * Alien Baltan: Standard, Holograms
 * Alien Raybeak: Fights with saucer.
 * Gigi:
 * Dada: Size Change, flight and disguise.
 * Alien Mefilas:
 * Alien Magma:
 * Alien Icarus:
 * Who would you like to fight?

Planets
If there is space there should be planets. They should appear as avatars or cubes, like the Doctor who Client mod, upon approach the user should immediately be entering the world. One these world there should be Alien NPCs that don't attack
 * Overworld:
 * The moon.
 * Other planets in the solar system.
 * Planet Baltan: Nuclear Waste land
 * Planet Raybeak: Mountianous
 * Dada homeworld: Alot of black and white.
 * Planet Mefilas: A barren wastelad, think the moon.
 * Planet Magma: Alot of towers and polutions.
 * Planet Icarus: A Weird place.
 * Land of Light: Because why not, it should be the farthest planet in space.
 * Stars: Each sun on each planet should be a star.

Ultramen
Now to what I'm sure everyone wanted to talk about, the Ultras. You Ultra would be determined by which transformation item you construct for yourself.

Ultra Features

 * Size Change and appearance: At human size the Ultra would be just a skin on the player, but they still have their powers, pressing the size button would make the go to intermediate height, where they are the size of a tree and more articulare and the full size where there is enough size for more details modeling. When in giant form, other blocks should be destroy on contact.
 * Time Limit: The time limit should be a meter that should last at least three minutes, after which the player should be forced to human form. However it should only exist at the full size and on planets with atmospheres, also size change should be destructive. Contact with numerous luminous objects or sources refills this meter. On alien worlds/space this is not problem.
 * Flight: Hold Space Bar to fly.

Powers/Buttons.
These powers would be stored in transformation item and moved around from there.
 * Slot 1: Ultra Beam, does a great deal of damage to anything.
 * Slot 2: Basic attack such as a hand slash.
 * Slot 3: Shield
 * Slot 4: Cutter Attack: Not as strong as the beam but stronger than slot 2
 * Slot 5: Special Attack/Power.
 * Slot 6: Second attack

Transformation Items
Top Row: Glass, Specium, Glass
 * Beta Capsule:

Second Row: Iron, Circuit, Iron

Third Row: Iron, Iron, Iron Top Row: Red Stone, Red Stone, Red Stone
 * Ultra Eye:

Second Row: Specium, Circuit, Specium

Third Row: Red Stone, Red Stone, Red Stone Top Row: Gold, Red Stone, Gold
 * Leo Ring:

Second Row: Gold, Specium, Gold

Third Row: Gold, Gold Gold Top Row: Silver, diamond, silver
 * Ultra Rings

Second Row: Silver, Specium, Silver

Third Row: Silver, Silver, Silver Top Row: Red Stone, Gold, Red stone
 * Ultra Badge

Second Row: Gold, Specium, Gold

Third Row:  Gold, Redstone, Gold Top Row: Marble, Specium, Marble
 * Evolthruster

Second Row: Marble, Specium, Marble

Third Row: Marble, Red Stone, Marble Top Row: Bronze, Specium, Bronze
 * Spark Lens

Second Row: Marble, Marble, Marble

Third Row: Gold, Gold, Gold Top Row: Glass, Lapis, Glass,
 * Cosmo Pluck

Second Row: Iron, Circuit, Iron

Third Row: Iron, Specium, Iron