Ultraman Orb (character)

1="I am Orb! I light the darkness and strike at evil!"

- Ultraman Orb introducing himself, The Sunset Wanderer

2="I am Orb! Ultraman Orb!"

- Ultraman Orb showing his true form as Orb Origin, The Holy Sword, Restored

Ultraman Orb (ウルトラマンオーブ) is the main hero of his series. Described as a 'wanderer', Orb continues the theme of Ultras powered by devices that was started three years earlier by Ginga's debut series. He is able to utilize the abilities of his fellow Ultras to transform and gain their powers. At the same time, the Spark Dolls trend of said series has also finally ended.

Design
Aesthetically, Ultraman Orb's motif is based on past Ultra Warriors, which is meant to coincide with Tsuburaya's 50th year anniversary of the Ultra Series. The most concrete evidence is his basic form, Spacium Zeperion, which is based on Ultraman and Ultraman Tiga. Of course, it is also meant as a milestone celebration for the two aforementioned Ultra Warriors' titular series, celebrating their 50th and 20th anniversary respectively. Originally, Ultraman Orb was first teased in a promotional video by Tsuburaya Productions which commemorates the aforementioned anniversary. At the end of the video, a black background with a pair of Ultraman eyes can be seen, with the English letters shown "What's next...?".

Background wise, according to one of Ultraman Orb's writers, Takao Nakano, Orb (and by extension his human form, Gai Kurenai) had his conception based on Ultraseven, whom, like Orb, uses human disguises and started their lives as wanderers on Earth sometime before the setting of their series. Aside from that, other motives and elements include Japanese novel Lone Samurai Monjiro, American actor Clint Eastwood (whose known for his role as wanderers) and singer Tsunehiko Kamijō's image song, Dareka ga Kaze no Naka de. All this is done under the purpose to "re-invoke the wanderer hero in the 21st century world".

Ultraman Orb THE ORIGIN SAGA
Orb's original powers were once appeared as a bright halo of light located at a mountain peak called Warrior's Top of the Planet O-50. Two elite warriors, Gai and Juggler try to harness the light but out of the two, only Gai was successful, transforming him into the current giant he is known for. Soon, their first mission started with protecting the royal planet Kanon and stop the threat of Alien Wraith Saiki and his army of Beelzebs, who planned an intergalactic genocide for his twisted ideal of peace.

Because Gai was chosen as the warrior of light, his new-found power sparked a rivalry between him and his comrade Jugglus Juggler, who was swayed by the darkness and jealousy of him not being chosen. Their symbolic conflict of light and darkness had become a legend amongst the alien races.

Ultraman Orb
At some point of unknown time, Gai arrived on Earth. There, he was presumed to have fought a King Demon Beast named Maga-Tanothor and obtained Ultraman Tiga's card in the aftermath of said battle.

He made a stop in Rusalka and met a woman named Natasha Romanová, who he befriended. During Maga-Zetton's awakening and rampage, Orb battled against the monster while his friend tried to look for Gai. Noticing Natasha, Orb tried to get her out but when the Ultra was hit by its attack, the blast injured Natasha as well. Seeing his dear friend injured, Orb decided to let out all of his anger, he drew his Orbcalibur and launched a full attack but as a result, the sword broke apart and the impact caused the whole forest to be engulfed with a huge explosion. Resuming his human form, Gai collected Ultraman's Ultra Fusion Card, and then cried out in remorse and despair, knowing that he hurt or possibly killed Natasha in the explosion, judging by the damage that he made and he sealed away his Orb Origin form. Having lost his original form, Gai was forced to rely upon the use of Ultraman and Ultraman Tiga's cards that allowed him to assume the form of Spacium Zeperion.

Present
108 years later in the present day, he finds his old enemy Juggler and fought against the King Demon Beasts, a group of ancient monsters that were sealed by the past Ultra Warriors and several other monsters. During his mission, he comes across the SSP and VTL Squad leader Ittettsu Shibukawa, saving them on numerous occasions and receives new Ultra Fusion Cards with every King Demon Beast he eliminated but unknowingly assisted Juggler, whose original motive was to collect their cards. After defeating Maga-Pandon, Orb seemingly believed that he had stopped Juggler's plan in reawakening Maga-Orochi and during that point faced frequent monster attacks, some of which were sent by the Planet Invasion Union. When Juggler revealed the King Demon Beast cards he had and awakened Maga-Orochi, Orb was quickly defeated by said monster and had his possessions of Ultra Fusion Cards confiscated by none other than Juggler himself.

Belial's Power
Princess Tamayura soon gives him the cards of Zoffy and Ultraman Belial, telling him that both light and darkness combined will give him great power, but at the same time he must control it. While Gai was having problems with Belial's card, it wasn't until Tamayura's sacrifice that caused Gai to release his anger and therefore bringing forth Thunder Breaster. Using this form, Orb brings out payback against Maga-Orochi by slamming the monster through various buildings and slicing off its own tail before destroying it via the Zedcium Ray. Returning to his human form, he regained his cards from Juggler, who admits defeat but warned him that both of them are not very different.

This power once more proven fatal when Gai had no choice but to use it against an inter-dimensional robot, Galactron. While winning against his opponent, he also had endangered two people at once, first is a Z-VTOL pilot whose ship crashed into the mountains and later on Naomi when she was kidnapped as Galactron's hostage. Thunder Breaster almost killed Naomi in his rampage against Galactron and although he eventually stopped thanks to Jetta's plea, the robot's activation of its grand finisher forced the Ultraman to fire his Zedcium Ray. This action made Gai unable to forgive himself (Orb), and doubted if he is worthy of Belial's power.

Regaining Orb Origin
As a result from his previous fight, Orb was branded as a public enemy number one. Still in doubt of himself, he returned to Rusalka and met Juggler again, who summoned Zeppandon, a King Demon Beast that is a fusion of Zetton, Pandon and Maga-Orochi's tail. Although being coerced by Juggler in their fight, Orb refused to utilize Belial's power again and instead use Burnmite's Stobium Dynamite as a cover to escape.

The next day, Juggler awakened Zeppandon again near the Forbidden Forest. Cleared of his own fear for darkness, Orb once more utilized Thunder Breaster while at the same time, maintaining his control over this form. While Zeppandon proved stronger and him being attacked by Z-VTOL planes, Orb shielded the SSP members and thanks to Jetta's filming, his public reputation has been restored. Under Gai's previous order, Naomi sings the melody that accompanies Gai's Orbnica song, Orb/Gai regains faith in his powers and regained/transformed into his original form, Orb Origin. In this form, he shrugged off incoming attacks and overpowered Zeppandon using the Orbcalibur before finishing the monster for good. This as well cause the Dark Ring to vanish, further infuriating Juggler. Despite regaining Orb Origin, the Ultraman still preferred to use his Fusion Up forms, utilizing his original powers when the situation calls for. He also dealt with remnants of Planet Invasion Union, such as a vengeful Tarude that attempted to hunt Juggler for killing his teammates and Maddock via his spare body.

Final battle against Magata no Orochi
As the final battle came closer, various aliens left the Earth after sensing a disturbance that would wipe the entire planet. Juggler, who trained himself to defeat Gai/Orb, detected the same disturbance and to settle his score once and for all. After harvesting the darkness from beneath the Earth, he made his presence known to the public and finally turned giant to face his rival. Orb fought his archenemy and managed to do so after struggling against his rival's new attack.

Soon, a new threat that was predicted by many had arrived in the form of Magata no Orochi, the adult form of Maga-Orochi which was thought to be killed by Orb himself. The Ultra Warrior faced it again but even the same form he used before (Thunder Breaster) and his original power can't deliver the slightest damage to the monster. Reverting to his human persona, an exhausted Gai was forced to deal with Juggler, who kidnapped Naomi in hopes of driving the former to despair. When Naomi confidently took responsibility of her own death, Juggler wasn't able to carry out the deed and instead rescued her from a crashed Z-VTOL. This event revealed that he was Natasha's rescuer in the past, causing Gai to embrace his rival.

Leaving Naomi in Juggler's care, Gai transformed into Orb and charged with all his might, using Spacium Zeperion, Burnmite and finally Orb Origin but neither of them can hurt the beast. Juggler assisted his rival after persuasions from Naomi and the rest of the SSP and VTL reveal the monster's weak spot. While Juggler was binded by Magata no Orochi, Orb useled the powers of his Ultra Fusion Cards and fired their signature beams at the monster, ending the prophesied destruction from the ancient past. He reverted to Gai, bidding farewell to Naomi (who actually knew his true identity from the start) and left to parts unknown after swearing to return someday.

Ultraman Orb The Movie: Lend Me The Power of Bonds!
Gai returned to the SSP after a long time travelling around the Earth and met Ultraman X in his X Devizer, who sought his help to search for his separated host Daichi Ozora. But doing that time, Mulnau and her forces appeared and captured X as part of her space jewel.

Statistics

 * Height: 50 m
 * Thunder Breaster: 55 m
 * Origin The First (Initial): 10m
 * Weight: 50,000 t
 * Hurricane Slash: 35,000 t
 * Thunder Breaster: 55,000 t
 * Weakness: Like all Ultras, Orb's Color Timer is subjected to the three-minute limit. Once his Timer blinks, the Fusion Up of the Ultra Warriors will start to break apart.

All forms

 * Color Timer: Orb possess an "O" shaped color timer.
 * Ultra Armor: Orb has the standard Ultra Armor, being resistant to fire and lasers.
 * Forehead Crystal: Orb has a crystal on his forehead that changes color according to his forms. In Ultraman Fusion Fight, it can be used to fire beams such as the Emerium Ray or the Knuckle Cross Beam.
 * Protector (プロテクター): Orb has 4 metallic piece of smaller protectors on his chest. In most of the game-exclusive forms, they are absent with the exception of Leo Zero Knuckle and Power Strong.

Fusion Up forms exclusive (In-series)

 * Protector (プロテクター): Orb has protectors in both Spacium Zeperion and Hurricane Slash forms, both of which are inherited from the Heisei Ultras, Ultraman Tiga and Ultraman Zero respectively. While following the similar marking and shape of the Protectors original Ultras, they do not cover the chest area due to Orb already having some from his Orb Origin form.
 * Ultra Horns (ウルトラホーン): In his Burnmite form, Orb has Ultra Horns similar to Taro's in shape and Father of Ultra's in size. It is unknown if these Ultra Horns can manipulate large amounts of energy like the horns of the former two.
 * Orb Sluggers (オーブスラッガー): In his Hurricane Slash form, Orb has a pair of Crest Weapons attached to his head. Unlike typical crest weapons, they do not detach from his head when in use.
 * Ultra Breaster (ウルトラブレスター): In his Thunder Breaster form, Orb inherits Zoffy's signature badges of honor on his shoulders.

Transformation
{{#tag:tabber| Fusion Up= Gai first scans a pair of Ultra Fusion Cards in the Orb Ring, creating a projection of its two corresponding Ultra Warriors. Afterwards, he performs a specific movement and raises the Orb Ring up which causes his body to transform into Ultraman Orb with his entire body being covered in a luminous silhouette. The Ultra projections shine and combine with Orb to create their corresponding form. During the rise transformation sequence, Orb delivers a specific pre-battle catchphrase just before descending into the fight. {{#tag:tabber| Spacium Zeperion= {{Quote|Ultraman! Tiga! I'm borrowing the power of your lights!|Activation announcement for Spacium Zeperion}}

After scanning both cards, Gai simply raises the Orb Ring up similar to both Ultraman's Beta Capsule and Tiga's Spark Lens. During the rise sequence, the background first appears to resemble that of the opening sequence from Ultraman's TV series (a green twisted spiral followed by a red explosion) before changing to Tiga's rise sequence for Orb to appear. Flashes of light occur in the background similar to Ultraman and Tiga's rise scenes. {{#tag:tabber| Standard=

{{-}} }}

Forms
{{#tag:tabber| Fusion Up= {{#tag:tabber| In-Series= After Ultraman Orb loses his original powers (and by extent, his Orb Origin form), he currently relies upon the use of Ultra Fusion Cards that he acquires where he combines the power of past two Ultra Warriors. Each combination results in different forms, but while assuming them Orb still has traces left from Orb Origin, such as his Ultra Armor (chest), red vector-shaped linings on his legs and a black-colored neck. {{#tag:tabber| Spacium Zeperion= Spacium Zeperion 1={{Quote|Fusion Up! Ultraman Orb: Spacium Zeperion!|Transformation announcement}} 2={{Quote|I light the darkness and strike at evil!|Spacium Zeperion's pre-battle catchphrase}}

{{nihongo|Spacium Zeperion|スペシウムゼペリオン|Supeshiumu Zeperion}} is Orb's default energy-based form with the most balanced fighting skills which uses assets of Ultraman and Ultraman Tiga. This form debuts in episode 1.

In this form, Orb utilizes various beam-oriented attacks. He is also capable of channeling the abilities of Tiga's Type Change forms, each signified by one of his markings glowing brightly.

This form's name is a portmanteau of Ultraman's Specium Ray and Tiga's Zepellion Ray.
 * Flight Speed: Mach 6.5
 * Running Speed: Mach 2.5
 * Jumping Distance: 1000 m

Special

 * Sperion Ray (スペリオン光線): A finishing attack performed in a similar manner to the original Ultraman's Specium Ray.
 * Sperion Slash (スペリオンスラッシュ)/Sperion Halo (スペリオン光輪)/Light Ring: Orb forms a purple buzzsaw-like projectile disc to slice his opponent, performed in a similar manner to the charge up of both Ultraman's Ultra Slash and Tiga's Zepellion Ray, and with a sound similar to that of the Ultra Slash. When using this attack, Orb emits Ultraman's grunt. Once thrown, it travels on a straight path, but if needed, it can be caught and redirected.
 * Giga Sperion Slash (ギガスペリオンスラッシュ): An enhanced version of the Sperion Slash. Similar to the aforementioned attack, Orb emits Ultraman's grunt when in use.
 * Sperion Shuriken (スペリオン手裏剣): A smaller variant of the Sperion Slash that can be released in clusters.
 * Double Specium Ray (ダブルスペシウム光線): He performs the Specium Ray with Ultraman. Only used in Ultraman Festival 2016 to finish off Zetton Alien Baltan in the first stageshow.
 * Superpowered Sperion Ray: An ability exclusive to Ultraman Festival 2016's second stageshow, Episode Z. Orb fires his Sperion Ray as usual, but it is charged up by the other rays of the present Ultras, which includes Ultraman's Specium Ray, X's Xanadium Ray, Zero's Wide Zero Shot, Mebius' Mebium Shoot, 80's Saxium Ray, Yullian's energy, Great's Burning Plasma, Tiga's Zepellion Ray, Taro's Storium Ray, Ginga's Ginga Cross Shoot and Victory's Victorium Shoot. It is powerful enough to destroy Z's Zetton Alien Baltan.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Specium Ray (スペシウム光線): Should the players choose to scan Ultraman's card number 1-001, 2-036, 3-034, 4-016 or T-001, Orb is capable of using Ultraman's famous beam as his finisher.
 * Ultra Slash (ウルトラスラッシュ): Should the players choose to scan Ultraman's card number 1-024 or P-005, Orb can utilize Ultraman's tearing halo attack.
 * Ultra Air Catch (ウルトラエアキャッチ): Should the players choose to scan Ultraman's card number 2-008 or 4-036, Orb can perform the original Ultraman's telekinetic attack.
 * Zepellion Ray (ゼペリオン光線): Should the players choose to scan Ultraman Tiga's card number 1-004, 2-039, 3-038, 4-018, T-002 or P-002, Orb can perform Tiga's signature beam.
 * Tiga Slicer (ティガスライサー): Should the players choose to scan Ultraman Tiga's card number 1-027 or 3-010, Orb can perform Tiga's ranged attack.
 * Timer Flash Special (タイマーフラッシュスペシャル): Should the players choose to scan Ultraman Tiga's card number 2-011 or 4-040, Orb can perform Glitter Tiga's finisher attack.

Physical

 * Orb Punch (オーブパンチ): A punch attack.
 * Orb Kick (オーブキック): A kick attack.
 * Orb Chop (オーブチョップ): A vertical chop attack.
 * Arm Power (アームパワー): An attack which involves Orb spinning the enemy before tossing them. This requires a lot of brute strength.

Other

 * Power Type's Strength: By tapping into Ultraman Tiga's power, Orb can manifest the brute strength of Power Type. While channeling this ability, the red markings on his body glows.
 * Sky Type's Speed: By tapping into Ultraman Tiga's power, Orb can manifest the super speed of Sky Type. While channeling this ability, the purple markings on his body glows.
 * Afterimages: By circling around the opponent, Orb is able to create several afterimages of himself that simultaneously attack the opponent with larger attacks.
 * Sperion Shield (スペリオンシールド): A barrier used to defend Orb from incoming attacks.
 * Orb Mirror (オーブミラー): A smaller variant used to reflect attacks rather then just block them. This shield can be also used to push objects away physically.
 * Orb Shower (オーブ水流): A high stream of water released from Orb's clasped hands, similar to Ultraman's Ultra Shower.
 * Shutdown Protect (シャットダウンプロテクト): Orb releases a stream of blue energy from his right hand at the enemy. He then spreads it to his left hand which encases the enemy inside of a bubble. This bubble is raised in a similar manner to Ultraman's Ultra Air Catch and Ultraman Tiga's Miracle Balloon Beam and can then be maneuvered.
 * X-Ray Vision (Name Unknown): Orb can use X-Ray vision to see through objects. This was first used to find Naomi Yumeno's location within Galactron.

Burnmite= Burnmite 1="Fusion Up! Ultraman Orb: Burnmite!"

- Transformation announcement

2="I'm burning in crimson red!"

- Burnmite's pre-battle catchphrase

Burnmite (バーンマイト) is Orb's fire-based form with the most strength and endurance which uses assets of Ultraman Taro and Ultraman Mebius. This form debuts in episode 3.

This form's name is a portmanteau of Taro's Ultra Dynamite and Mebius' Burning Mebium Dynamite.
 * Flight Speed: Mach 11
 * Running Speed: Mach 2.7
 * Jumping Distance: 900 m

Special

 * Stobium Burst (ストビュームバースト): A release of flaming energy performed in a similar manner to that of the Mebium Burst.

Physical

 * Stobium Dynamite (ストビュームダイナマイト): Orb's finishing attack in his Burnmite form. It is performed in a similar manner to that of the Ultra Dynamite and the Burning Mebium Dynamite.
 * Stobium Counter (ストビュームカウンター): A flaming punch attack.
 * Double Stobium Counter (ダブルストビュームカウンター): A double handed version of the Stobium Counter.
 * Stobium Foot (ストビュームフット): A flaming kick attack. He can also perform this attack while sliding on the ground, producing many sparks.
 * Super Power Kick (超パワーキック): A kick attack.
 * Swallow Kick (スワローキック): Orb has his own version of Taro's signature kick. He usually does multiple flips mid-air before landing on the opponent. If the attack is blocked, Orb can perform a backfip so that he can immediately get into his usual fighting stance.
 * Dynamite Kick (Name Unknown): Orb uses the power of the Stobium Dynamite and harnesses it into his Swallow Kick, empowering it with fiery and explosive power.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Storium Ray (ストリウム光線): Should the players choose to scan Ultraman Taro's card number 1-003, 2-038, 3-036 or T-003, Orb can perform Taro's regular beam finisher.
 * Ultra Dynamite (ウルトラダイナマイト): Should the players choose to scan Ultraman Taro's card number 1-026 or 3-008, Orb can perform Taro's suicidal attack.
 * Swallow Kick (スワローキック): Should the players choose to scan Ultraman Taro's card number 2-010, Orb can perform Taro's flying kick attack.
 * Mebium Shoot (メビュームシュート): Should the players choose to scan Ultraman Mebius's card number 1-009, 2-042, 3-040 or T-004, Orb can perform Mebius' finisher attack.
 * Mebium Blade (メビュームブレード): Should the players choose to scan Ultraman Mebius's card number 1-032 or 3-012, Orb can perform Mebius' blade attack.
 * Mebium Dynamite (メビュームダイナマイト): Should the players choose to scan Ultraman Mebius's card number 2-013, Orb can perform Mebius' suicidal attack.

Other

 * Absorption: Orb can absorb incoming flames into his hands to be able to activate the Stobium Counter without having to start his own fire.
 * Barrier: Orb can conjure a barrier to block enemy attacks in this form. It resembles Ultraman Mebius' Mebium Defense Arc.

Hurricane Slash= Hurricane Slash 1="Fusion Up! Ultraman Orb: Hurricane Slash!"

- Transformation announcement

2="I cut down darkness faster than the speed of light!"

- Hurricane Slash's pre-battle catchphrase

Hurricane Slash (ハリケーンスラッシュ) is Orb's wind-based form with the most speed and agility which uses assets of Ultraman Jack and Ultraman Zero. This form debuts in episode 5.

This form's name is a portmanteau of Jack's Ultra Hurricane and Zero's Emerium Slash.
 * Flight Speed: Mach 13
 * Running Speed: Mach 4
 * Jumping Distance: 1200 m

Weapons

 * Orb Sluggers (オーブスラッガー): A pair of energy boomerang knives utilized by Orb, based on Zero's Zero Sluggers. Unlike most Crest Weapons, the Orb Sluggers do not detach from Orb's head, as they are instead released from the blade-like protrusions on his head before returning there after usage.
 * Barrier: When summoning the Orb Sluggers and prior to forming the Orb Slugger Lance, Orb can create a shield of red and blue energy to block enemy attacks.
 * Orb Slugger Shot (オーブスラッガーショット)
 * Orb Slugger Lance (オーブスラッガーランス): A trident-like weapon themed after Jack's Ultra Lance and Zero's Zero Sluggers. Each of its attacks are performed by pulling the Gear Lever (ギアレバー) on its shaft from one to three times before hitting the button.
 * Orb Lancer Shoot (オーブランサーシュート): By pulling the Gear Lever once, Orb can perform a beam attack with the Orb Slugger Lance.
 * Big Bang Thrust (ビッグバングスラスト): By pulling the Gear Lever twice, Orb can stab his opponent with the Orb Slugger Lance. He then charges towards his opponent, causing an explosion.
 * Trident Slash (トライデントスラッシュ): By pulling the Gear Lever thrice, Orb can slash his opponent with the Orb Slugger Lance at a very quick pace.
 * Tornado: By spinning the Orb Slugger Lance at high speeds, a tornado can be generated that is able to push enemies away.
 * Reversal: By spinning the Orb Slugger Lance at high speeds, Orb is able to block incoming attacks and then send it back at the attacker.

Special

 * Ultra Slash Shot (ウルトラスラッシュショット): A beam attack performed in a similar manner to Jack's Ultra Shot.
 * Orb Hurricane Spin (オーブハリケーンスピン): A high-positioned giant swing in a similar manner to Zero's Ultra Hurricane.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Ultra Spark (ウルトラスパーク): Should the players choose to scan Ultraman Jack's card number 1-002, 2-037, 3-035, T-023 or W-004, Orb can perform Jack's signature Ultra Bracelet attack.
 * Meteor Kick (流星キック): Should the players choose to scan Ultraman Jack's card number 1-025, 3-007 or PC-005, Orb an perform Jack's flying kick attack.
 * Ultra Lance (ウルトラランス): Should the players choose to scan Ultraman Jack's card number 2-009, Orb can perform Jack's lance attack.
 * Wide Zero Shot (ワイドゼロショット): Should the players choose to scan Ultraman Zero's card number 1-010, 2-043, 4-009, T-026, PC-007 or W-005, Orb can perform Zero's original beam.
 * Zero Twin Shoot (ゼロツインシュート): Should the players choose to scan Ultraman Zero's card number 1-033, 3-013, 3-041, 4-009 or P-006, Orb can perform Zero's finisher attack.
 * Zero Sluggers (ゼロスラッガー): Should the players choose to scan Ultraman Zero's card number 2-014 or 4-044, Orb can utilize the Zero Sluggers.

Physical

 * Rotation Kick (回転キック): An upper kick attack.
 * Slash Spin Kick (スラッシュスピンキック): A spinning kick.
 * Ultra Kick: A flying kick attack.

Other

 * Teleportation: Orb is able to teleport in swirls of red and blue energy.

Thunder Breaster= Thunder Breaster 1="Fusion Up! Ultraman Orb: Thunder Breaster!"

- Transformation announcement

2="I embrace the darkness so I can become the light!"

- Thunder Breaster's pre-battle catchphrase

Thunder Breaster (サンダーブレスター), also named "Thunder Breastar" by some official sources, is Orb's darkness-based form with the most violent and deadly fighting skills which uses assets of Zoffy and Ultraman Belial. This form debuts in episode 12.

This form's name is a portmanteau of Zoffy's Ultra Breaster and Belial's Belial Geno Thunder.

Special

 * Zedcium Ray (ゼットシウム光線): A (+) style attack performed in a combination of Zoffy's Z-Ray and Belial's Deathcium Ray. It is powerful enough to destroy Maga-Orochi. It is a blueish-white beam surrounded by bolts of black and red electricity.
 * Zedcium Slash (ゼットシウムスラッシュ)/Zedcium Halo (ゼットシウム光輪): Orb forms a red buzzsaw-like disc to slice his opponent.
 * Slash Shield: In a similar manner to the original Ultraman, Orb can utilize the buzzsaw as a shield.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * M87 Ray (M87光線): Should the players choose to scan Zoffy's card number 3-033, 2-001, 4-017 or T-029, Orb can perform Zoffy's signature beam.
 * Z Ray (Z光線): Should the players choose to scan Zoffy's card number 2-029, Orb can perform Zoffy's eectrical beam attack.
 * Ultra Frost (ウルトラフロスト): Should the players choose to scan Zoffy's card number 3-005 or 4-037, Orb can perform Zoffy's freezing attack.
 * Deathcium Ray (デスシウム光線): Should the players choose to scan Ultraman Belial's card number 2-007, 3-042 or T-032, Orb can perform Belial's main finisher.
 * Belial Deathscythe (ベリアルデスサイズ): Should the players choose to scan Ultraman Belial's card number 2-035, Orb can utilize Belial's Giga Battle Nizer attack.
 * Belial Geno Thunder (ベリアルジェノサンダー): Should the players choose to scan Ultraman Belial's card number 3-014, Orb can utilize Belial's Giga Battle Nizer lightning attack.

Physical

 * Orb Chop (オーブチョップ): A vertical chop attack.
 * Orb Punch (オーブパンチ): Orb can charge his both hands with dark energy and releases a stronger punch attack.
 * Orb Kick (オーブキック): A kick attack.
 * Ultra Spin: Orb can spin around and punch his opponent rapidly. When doing this, dark energy discharges can be seen.

Other

 * Enhanced Strength: Orb is strong enough to stagger and even throw Maga-Orochi in this form purely with normal physical attacks, something his other forms couldn't do. During his second battle with Galactron, Orb utilizes a portion of dark energy to help him grabbing the robot's flying right arm and throw against it.
 * Durability: Orb can withstand Maga-Orochi's Maga Thunderclap ability without much trouble while his other forms were devastated by it.
 * Dark Energy Manipulation: Orb can channel dark energy to his both hands to empower himself or charge up attacks. He is able to restrain and pin down tougher enemies like Galactron with this ability.
 * Thunder Cross Guard (サンダークロスガード): Orb electrifies his hands and puts them in an 'X' position, blocking the enemy attack.
 * Energy Slicer (Name Unknown): Orb can fire an energy slicer out of his hand to cut his foes. Used cut the tentacles of Magata no Orochi.

}}

Game-Exclusive= These forms are only available in Ultraman Fusion Fight! arcade game. Unlike in-series Fusion Ups, game-exclusives lack a background theme music upon transformation and some of the traces of Orb Origin were almost completely erased. However, these forms are able to use past Ultra Warriors' techniques based on corresponding cards and said function is also applicable to in-series Fusion Ups when using the game. {{#tag:tabber| Version 1= {{#tag:tabber| Photon Victorium= Photon Victorium 1={{Quote|Fusion Up! Ultraman Orb: Photon Victorium!|Transformation announcement}} 2={{Quote|I smash the darkness and shine with the light!|Photon Victorium's pre-battle catchphrase}}

{{nihongo|Photon Victorium|フォトンビクトリウム|Foton Bikutoriumu}} is Orb's form which uses assets of Ultraman Gaia and Ultraman Victory.

This form's name is a portmanteau of Gaia's various Photon techniques and Victory's various Victorium techniques.

Body Features

 * Gaia Head: Orb has golden bands on his head, similar in design and usage to Gaia's.
 * Gaia Breaster (ガイアブレスター): The gold and black bands around his Color Timer, they are pieces of armor and sturdiest part of his body, being almost indestructible, and are similar if not exactly the same as Gaia (V2)'s.
 * V-Shaped Crystal: A yellow "V"-shaped crystal in his crest, similar to Victory's.
 * Body Armor: Orb's body in this form is covered by a sturdy and rocky-looking armor which increases his defensive capabilities.

Weapons

 * Gauntlets: Orb's hands are covered with giant gauntlets, both of which are analogous to Victory's frequently used UlTrans, EX Red King Knuckle.
 * Ground Vibration: By pounding both fists onto the ground, Orb can summon a series of ground pillars before a larger one appears and launches the opponent into the air. This attack in an analogous to Victory's Flame Road via the EX Red King Knuckle.
 * Photorium Knuckle (フォトリウムナックル): Orb charges himself with red energy before punching the opponent with his right gauntlet. This attack is an analogous to Gaia's Gaia (V2) Punch.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Photon Edge (フォトンエッジ): Should the players choose to scan Ultraman Gaia's card number 1-006, 4-034, T-037 or PC-002, Orb can perform Gaia's primary beam attack.
 * Quantum Stream (クァンタムストリーム): Should the players choose to scan Ultraman Gaia's card number 1-029, Orb can perform Gaia's alternative beam finisher.
 * Gaia Blizzard (ガイアブリザード): Should the players choose to scan Ultraman Gaia's card number 4-004, Orb can perform Gaia's freezing ability.
 * Victorium Shoot (ビクトリウムシュート): Should the players choose to scan Ultraman Victory's card number 1-012, T-018 or PC-003, Orb can perform Victory's signature beam finisher.
 * EX Red King Knuckle (Magma Shock) (EXレッドキングナックル(マグマショック)): Should the players choose to scan Ultraman Victory's card number 1-035, Orb can perform Victory's main attack via the EX Red King Knuckle, with his gauntlets in its replacements.

Sky Dash Max= Sky Dash Max 1="Fusion Up! Ultraman Orb: Sky Dash Max!"

- Transformation announcement

2="The shining light is like that of the wind!"

- Sky Dash Max's pre-battle catchphrase

Sky Dash Max (スカイダッシュマックス) is Orb's form which uses assets of Ultraman Tiga and Ultraman Max.

This form's name is a portmanteau of Tiga's Tiga Sky Dash and Max's own name of Ultraman Max.

Body Features

 * Maxtole (マックストール): Orb's scarf which he wears around his neck.
 * Protectors: Like Tiga and Max, Orb has gold and silver protectors on his chest and shoulders.

Weapons

 * Bracers: Orb dons a pair of bracers which resemble the Max Spark with Maxium Sword-like protrusions on his arms.
 * Macbalt Attack (マクバルトアタック): Orb charges his left bracer with lightning by raising his left hand before he launches it towards the enemy with his right hand. The attack's name and formation are analogous to both Tiga's Ranbalt Light Bullet and Max's Maxium Cannon.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Ranbalt Light Bullet (ランバルト光弾): Should the players choose to scan Ultraman Tiga (Sky Type)'s card number 1-005, 2-040 and T-005, Orb can perform Tiga Sky Type's original finisher.
 * Tiga Freezer (ティガフリーザー): Should the players choose to scan Ultraman Tiga (Sky Type)'s card number 1-028 or W-002, Orb can perform Tiga Sky Type's freezing attack.
 * Maxium Cannon (マクシウムカノン): Should the players choose to scan Ultraman Max's card number 1-008, 2-041, 4-020 or W-003, Orb can perform Max's signature attack.
 * Maxium Sword (マクシウムソード): Should the players choose to scan Ultraman Max's card number 1-031 or T-031, Orb can utilize Max's crest weapon.
 * Galaxy Cannon (ギャラクシーカノン): Should the players choose to scan Ultraman Max's card number 2-012 or 4-043, Orb can utilize Max's strongest attack.

Full Moon Xanadium= Full Moon Xanadium 1="Fusion Up! Ultraman Orb: Full Moon Xanadium!"

- Transformation announcement

2="The power to connect is with the light of the heart!"

- Full Moon Xanadium's pre-battle catchphrase

Full Moon Xanadium (フルムーンザナディウム) is Orb's form which uses assets of Ultraman Cosmos and Ultraman X.

This form's name is a portmanteau of Cosmos' Full Moon Rect and X's Xanadium Ray.

Techniques

 * Fulldium Ray (フルディウム光線): Orb charges a wave of light through both of his palms before launching a stream of energy with his left palm.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Full Moon Rect (フルムーンレクト): Should the players choose to scan Ultraman Cosmos's card number 1-007, 4-039-5 P-004 or PC-006, Orb can perform Cosmos' pacifying ability.
 * Luna Extract (ルナエキストラクト): Should the players choose to scan Ultraman Cosmos's card number 1-030 or T-025, Orb can perform Cosmos' purifying attack.
 * Moonlight Smash (ムーンライトスマッシュ): Should the players choose to scan Ultraman Cosmos's card number 4-005, Orb can perform Cosmos' offensive beam.
 * Xanadium Ray (ザナディウム光線): Should the players choose to scan Ultraman X's card number 1-013, P-003 or W-007, Orb can perform X's main finisher attack.
 * Attacker X (アタッカーＸ): Should the players choose to scan Ultraman X's card number 1-036, T-019, P-007 or PC-008, Orb can utilize X's flaming cross attack.

Lightning Attacker= Lightning Attacker 1="Fusion Up! Ultraman Orb: Lightning Attacker!"

- Transformation announcement

2="Lightning and thunder strike the darkness!"

- Lightning Attacker's pre-battle catchphrase

Lightning Attacker (ライトニングアタッカー) is Orb's form which uses assets of Ultraman Ginga and Ultraman X.

Although a game-exclusive form, it also appeared in the second stage show of 2016 Ultraman Festival, which Orb uses to fight against the biological weapon Z and his army of Zetton. However, said appearance was not in-suit, but rather in CGI. Like the TV appearances of Ultraman Orb's Fusion Up, this one also had its own dialogue: "Lend me the possibility of the future!" (未来への可能性お借りします！).

This form's name is a portmanteau of Ginga's Ginga Hyper Fly (ライ) and X's Attacker X.

Body Features

 * Cyber Mechanic (サイバーメカニック): Orb's Ultra Armor modeled after futuristic technology.

Techniques

 * Attacker Ginga X (アタッカーギンガエックス): Orb charges himself with electricity before he levitates in mid-air and forms an "X" formation to launch an energy stream.

Physical

 * Extraordinary Jumper: Orb can jump to great lengths in this form.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Ginga Thunderbolt (ギンガサンダーボルト): Should the players choose to scan Ultraman Ginga's card number 1-011 or W-006, Orb can perform Ginga's lightning-based finisher.
 * Ginga Cross Shoot (ギンガクロスシュート): Should the players choose to scan Ultraman Ginga's card number 1-034, T-017 or P-008, Orb can perform Ginga's main finisher attack.
 * Xanadium Ray (ザナディウム光線): Should the players choose to scan Ultraman X's card number 1-013, P-003 or W-007, Orb can perform X's main finisher attack.
 * Attacker X (アタッカーＸ): Should the players choose to scan Ultraman X's card number 1-036, T-019, P-007 or PC-008, Orb can utilize X's flaming cross attack.

}}

Version 2= {{#tag:tabber| Leo Zero Knuckle= Leo Zero Knuckle 1={{Quote|Fusion Up! Ultraman Orb: Leo Zero Knuckle!|Transformation announcement}} 2={{Quote|My space martial art style makes a big bang!|Leo Zero Knuckle's pre-battle catchphrase}}

{{nihongo|Leo Zero Knuckle|レオゼロナックル|Reo Zero Nakkuru}} is Orb's form which uses assets of Ultraman Leo and Ultraman Zero.

This form's name is a portmanteau of Leo's own name of Ultraman Leo and Zero's Zero Knuckle.

Body Features

 * Dōgi: Orb wears a martial arts uniform which is designed after martial arts game franchises, particularly Tekken.
 * Cloth Wraps: Orb's arms and legs are covered with cloth wrappings that are similarly used by martial arts practitioners to protect themselves from bleeding or skin scrapes.
 * Martial Arts Belt: Orb wears a martial arts belt around his waist. The belt's blue color indicates his rank as an intermediate martial arts practitioner. The circular patterns and its silver colour are a reference to Ultraman Leo's Protectors.

Techniques

 * Knuckle Cross Beam (ナックルクロスビーム): Orb first attacks the opponents with his bare fists before firing a beam from his forehead. This attack is an analogous to Leo's Leo Cross Beam and Zero's Emerium Slash.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Leo Kick (レオキック): Should the players choose to scan Ultraman Leo's card number 2-004, 3-037 or T-030, Orb can perform Leo's signature flying kick.
 * Leo Nunchaku (レオヌンチャク): Should the players choose to scan Ultraman Leo's card number 2-032, Orb can utilize Leo's weapon.
 * Hand Slicer (ハンドスライサー): Should the players choose to scan Ultraman Leo's card number 3-009, Orb can utilize Leo's chop attack.
 * Wide Zero Shot (ワイドゼロショット): Should the players choose to scan Ultraman Zero's card number 1-010, 2-043, 4-009, T-026, PC-007 or W-005, Orb can perform Zero's original beam.
 * Zero Twin Shoot (ゼロツインシュート): Should the players choose to scan Ultraman Zero's card number 1-033, 3-013, 3-041 or P-006, Orb can perform Zero's finisher attack.
 * Zero Sluggers (ゼロスラッガー): Should the players choose to scan Ultraman Zero's card number 2-014 or 4-044, Orb can utilize the Zero Sluggers.

Zeperion Solgent= Zeperion Solgent 1="Fusion Up! Ultraman Orb: Zeperion Solgent!"

- Transformation announcement

2="Together with the shining light!"

- Zeperion Solgent's pre-battle catchphrase

Zeperion Solgent (ゼペリオンソルジェント) is Orb's form which uses assets of Ultraman Tiga and Ultraman Dyna.

This form's name is a portmanteau of Tiga's Zepellion Ray and Dyna's Solgent Ray.

Body Features

 * Protectors: Like Tiga and Dyna, Orb has a golden protector on his chest.

Techniques

 * Multi Flash Slicer (マルチフラッシュスライサー): Orb flies into the air and spins. After spinning, he fires two energy arrows (one from each hand) at the enemy.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Zepellion Ray (ゼペリオン光線): Should the players choose to scan Ultraman Tiga's card number 1-004, 2-039, 3-038, 4-018, T-002 or P-002, Orb can perform Tiga's signature beam.
 * Tiga Slicer (ティガスライサー): Should the players choose to scan Ultraman Tiga's card number 1-027 or 3-010, Orb can perform Tiga's ranged attack.
 * Timer Flash Special (タイマーフラッシュスペシャル): Should the players choose to scan Ultraman Tiga's card number 2-011 or 4-040, Orb can perform Glitter Tiga's finisher attack.
 * Solgent Ray (ソルジェント光線): Should the players choose to scan Ultraman Dyna's card number 2-005, 3-039, 4-019 or T-024, Orb can perform Dyna's finisher attack.
 * Flash Cycler (フラッシュサイクラー): Should the players choose to scan Ultraman Dyna's card number 2-033, Orb can perform Dyna's ranged attack.
 * Dyna Slash (ダイナスラッシュ): Should the players choose to scan Ultraman Dyna's card number 3-011 or 4-041, Orb can perform Dyna's standard energy bolt attack.

Thunder Miracle= Thunder Miracle 1="Fusion Up! Ultraman Orb: Thunder Miracle!"

- Transformation announcement

2="I wield the power of darkness and the miraculous light!"

- Thunder Miracle's pre-battle catchphrase

Thunder Miracle (サンダーミラクル) is Orb's form which uses assets of Ultraman Dyna and Ultraman Belial.

In this form, Orb utilizes the ability to perform black hole-based attacks.

This form's name is a portmanteau of Dyna's Miracle Type and Belial's Belial Geno Thunder.

Techniques

 * Thunder Miracle Attack (サンダーミラクルアタック): A superman punch attack imbued with dark energies. This attack is an analogous to Dyna Miracle-Type's Miracle Rocket Attack.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Revolium Wave (レボリウムウェーブ): Should the players choose to scan Ultraman Dyna (Miracle Type)'s card number 2-006, Orb can perform Dyna's main finisher. Unlike the original attack, instead of permanently banishing opponents to another dimension, it only brings them to the top of the sky and drops them from a great height.
 * Ultra Psychic (ウルトラサイキック): Should the players choose to scan Ultraman Dyna (Miracle Type)'s card number 2-034, Orb can perform Dyna's ESP themed attack.
 * Deathcium Ray (デスシウム光線): Should the players choose to scan Ultraman Belial's card number 2-007, 3-042 or T-032, Orb can perform Belial's main finisher.
 * Belial Deathscythe (ベリアルデスサイズ): Should the players choose to scan Ultraman Belial's card number 2-035, Orb can utilize Belial's Giga Battle Nizer attack.
 * Belial Geno Thunder (ベリアルジェノサンダー): Should the players choose to scan Ultraman Belial's card number 3-014, Orb can utilize Belial's Giga Battle Nizer lightning attack.

Slugger Ace= Slugger Ace 1="Fusion Up! Ultraman Orb: Slugger Ace!"

- Transformation announcement

2="I slice and tear apart the darkness together with the light!"

- Slugger Ace's pre-battle catchphrase

Slugger Ace (スラッガーエース) is Orb's form which uses assets of Ultraseven and Ultraman Ace.

This form's name is a portmanteau of Seven's Eye Slugger and Ace's own name of Ultraman Ace.

Body Features

 * Ultra Hole (ウルトラホール): Orb sports a crest similar to Ace's. It is unkown if it can manipulate energy like Ace's.
 * Protectors: Protectors similar to Ultraseven's appear on Orb's arms.

Weapons

 * Vertical Slugger (バーチカルスラッガー): Orb's main weapon, which is a giant sword that resembles both Ultraman Zero's Zero Twin Sword and a guillotine blade. It is an analogous to Seven's Eye Slugger and the firing effect of Ace's Ultra Guillotine.
 * Slugger Ace Slicer (スラッガーエーススライサー): Orb spins at a crazy speed and quickly slices the opponent with his Vertical Slugger.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Emerium Ray (エメリウム光線): Should the players choose to scan Ultraseven's card number 2-002, 4-038 or T-035, Orb can perform Seven's signature beam attack.
 * Eye Slugger (アイスラッガー): Should the players choose to scan Ultraseven's card number 2-030, Orb can use Seven's main weapon.
 * Wide Shot: Should the players choose to scan Ultraseven's card number 4-006, Orb can use Seven's L-syle beam.
 * Metallium Ray (メタリウム光線): Should the players choose to scan Ultraman Ace's card number 2-003, 4-039 or T-036, Orb can perform Ace's signature finisher.
 * Guillotine Shot (ギロチンショット): Should the players choose to scan Ultraman Ace's card number 2-031, Orb can perform Ace's famous cutting attack.
 * Vertical Guillotine (バーチカルギロチン): Should the players choose to scan Ultraman Ace's card number 4-007, Orb can perform Ace's vertcal slicer attack.

}}

Version 3= {{#tag:tabber| Knight Liquidator= Knight Liquidator 1={{Quote|Fusion Up! Ultraman Orb: Knight Liquidator!|Transformation announcement}} 2={{Quote|The blades of light shall clear the darkness!|Knight Liquidator's pre-battle catchphrase}} {{nihongo|Knight Liquidator|ナイトリキデイター|Naito Rikideitā}} is Orb's form which uses assets of Ultraman Agul and Ultraman Hikari.

This form's name is a portmanteau of Agul's Liquidator and Hikari's various Knight techniques.

Body Features

 * Star Marks: Star Marks on Orb's chest, similar to Hikari's.

Weapons

 * Bracers: Orb is armed with a pair of bracers on both of his arms. These bracers are analogous to the Agulater, Knight Brace and Hikari's own shoulder armors.
 * Knight Agul Blade (ナイトアグルブレード): Orb can generate a pair of energy swords from both of the braces on his arms. These blades are analogous to both Agul Blade and Knight Blade.
 * Crusher Knight Liquidator (クラッシャーナイトリキデイター): After charging the attack similarly to the Photon Crusher, Orb releases a line of blue energy arrows from his Light Crystal.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Photon Crusher (フォトンクラッシャー): Should the players choose to scan Ultraman Agul's card number T-038 or 3-002, Orb can perform his main finisher attack.
 * Agul Slash (アグルスラッシュ): Should the players choose to scan Ultraman Agul's card number 3-030, Orb can perform Agul's standard energy bolt attack.
 * Knight Shoot (ナイトシュート): Should the players choose to scan Ultraman Hikari's card number T-016 or 3-004, Orb can perform his main finisher attack.
 * Knight Beam Blade (ナイトビームブレード): Should the players choose to scan Ultraman Hikari's card number 3-032, Orb can perform his main finisher attack.

Spacium Storm= Spacium Storm 1="Fusion Up! Ultraman Orb: Spacium Storm!"

- Transformation announcement

2="The bond of the soul passed along!"

- Spacium Storm's pre-battle catchphrase

Spacium Storm (スペシウムシュトローム) is Orb's form which uses assets of Ultraman and Ultraman Nexus.

This form's name is a portmanteau of Ultraman's Specium Ray and Nexus' various Storm techniques.

Body Features

 * Energy Core (エナジーコア): A feature from Nexus, Orb gains his "Y" shaped core on his chest, which combines with his Color Timer.

Techniques

 * Ultra Full Burst (ウルトラフルバースト): After flying up and doing a loop in mid air, Orb charges his hands and energy core and fires his Core Impulse along with Slash Ray projectiles at his opponent.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Specium Ray (スペシウム光線): Should the players choose to scan Ultraman's card number 1-001, 2-036, 3-034, 4-016 or T-001, Orb is capable of using Ultraman's famous beam as his finisher.
 * Ultra Slash (ウルトラスラッシュ): Should the players choose to scan Ultraman's card number 1-024, 3-006 or P-005, Orb can utilize Ultraman's tearing halo attack.
 * Ultra Air Catch (ウルトラエアキャッチ): Should the players choose to scan Ultraman's card number 2-008 or 4-036, Orb can perform the original Ultraman's telekinetic attack.
 * Over Ray Storm (オーバーレイ・シュトローム): Should the players choose to scan Ultraman Nexus' card number 3-003 or 4-042, Orb can perform Nexus Junis' signature ray.
 * Core Impulse (コアインパルス): Should the players choose to scan Ultraman Nexus' card number 3-031, Orb can perform Nexus Junis' strongest attack.
 * Broad Ray Feather (ボードレイフェザー): Should the players choose to scan Ultraman Nexus' card number 4-008, Orb can perform Nexus Junis' barrage attack.

}}

Version 4= {{#tag:tabber| Power Strong= Power Strong 1={{Quote|Fusion Up! Ultraman Orb: Power Strong!|Transformation announcement}} 2={{Quote|The Herculean light has no enemies!|Power Strong's pre-battle catchphrase}} {{nihongo|Power Strong|パワーストロング|Pawā Sutorongu}} is Orb's form that uses another asset of Ultraman Tiga and Ultraman Dyna. This form is based on the aforementioned two's strength-oriented forms.

This form's name is a portmanteau of Tiga's Power Type and Dyna's Strong Type.

Body Features

 * Armor: Orb's hands and feet are covered in armor. It is unknown what they do.

Techniques

 * Garlacium Bomber (ガルラシウムボンバー): Orb charges up a ball of fire and launches it towards the opponent. Some sources name it as Garlacium Hammer (ガルラシウムハンマー) instead.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Delacium Light Stream (デラシウム光流): Should the players choose to scan Ultraman Tiga (Power Type)'s card number 4-002, Orb is capable of using Ultraman Tiga Power Type's beam finisher.
 * Zepellion Ray (ゼペリオン光線): Should the players choose to scan Ultraman Tiga's card number 4-032, Orb can perform Tiga's signature beam.
 * Garnate Bomber Shooting Version (ガルネイトボンバー シューティングバージョン): Should the players choose to scan Ultraman Dyna (Strong Type)'s card number 4-003, Orb is capable of using Ultraman Dyna Strong Type's signature finisher.
 * Die Knuckle (ダイナックル): Should the players choose to scan Ultraman Dyna (Strong Type)'s card number 4-033, Orb is capable of using Ultraman Dyna Strong Type's straight punch attack.

Emerium Slugger= Emerium Slugger 1="Fusion Up! Ultraman Orb: Emerium Slugger!"

- Transformation announcement

2="Becoming the light with both wisdom and courage!"

- Emerium Slugger's pre-battle catchphrase

Emerium Slugger (エメリウムスラッガー) is Orb's form which uses the asset of Ultraseven and Ultraman Zero.

This form's name is a portmanteau of Seven's Eye Slugger and Zero's Emerium Slash.

Body Features

 * Protectors: Orb gains protectors on his arms and hands, similar to those of Seven and Zero. The protector on his chest changes to appear similar to when Zero places the Zero Sluggers on his Color Timer for performing the Zero Twin Shoot.
 * Triple Sluggers: Orb sports 3 crest weapons on his head. In the middle is the Eye Slugger, inherited from Seven, and beside it are the Zero Sluggers, inherited from Zero.

Techniques

 * Wide Slugger Shot (ワイドスラッガーショット): Orb fires a yellowish beam after performing some hand movements similar to the ones made by Seven and Zero.

Past Ultra Warrior Finishers
As part of the game's original function, players can also gain access to regular finishers used by the Ultra Warrior's components. This however must be set beforehand based on the card chosen.
 * Emerium Ray (エメリウム光線): Should the players choose to scan Ultraseven's card number 2-002, 4-038 or T-035, Orb can perform Seven's signature beam attack.
 * Eye Slugger (アイスラッガー): Should the players choose to scan Ultraseven's card number 2-030, Orb can use Seven's main weapon.
 * Wide Shot: Should the players choose to scan Ultraseven's card number 4-006, Orb can use Seven's L-syle beam.
 * Wide Zero Shot (ワイドゼロショット): Should the players choose to scan Ultraman Zero's card number 1-010, 2-043, 4-009, T-026, PC-007 or W-005, Orb can perform Zero's original beam.
 * Zero Twin Shoot (ゼロツインシュート): Should the players choose to scan Ultraman Zero's card number 1-033, 3-013, 3-041, 4-009 or P-006, Orb can perform Zero's finisher attack.
 * Zero Sluggers (ゼロスラッガー): Should the players choose to scan Ultraman Zero's card number 2-014 or 4-044, Orb can utilize the Zero Sluggers.

Thunder Stream= <font color=Red">Thunder Stream 1="Fusion Up! Ultraman Orb: Thunder Stream!"

- Transformation announcement

2="TBA"

- Thunder Stream's pre-battle catchphrase

Thunder Stream (サンダーストリーム) is Orb's form which uses the asset of Ultraman Agul and Ultraman Belial.

This form's name is a portmanteau of Agul's Agul Stream and Belial's Belial Geno Thunder.

}}

}}

}} Origin= {{#tag:tabber| Orb Origin= <font color="Black">Orb Origin {{#tag:tabber| Silhouetted= {{Quote|Fusion Up!|Transformation announcement w/ Ultra Fusion Cards}} Normal= 1={{Quote|Awaken! Orb Origin!|Transformation announcement w/ Orb Origin Card}} 2={{Quote|The light of the galaxy is calling me!|Orb Origin's pre-battle catchphrase}} }} {{nihongo|Orb Origin|オーブオリジン|Ōbu Orijin}} is Orb's original form, which was first seen in a flashback of him covered in a luminous silhouette and fighting against Maga-Zetton. This form makes its proper debut in episode 17.

Combination

 * Ultimate Supreme Calibur (ウルティメイトスプリームカリバー): Orb uses the power of his 8 Ultra Fusion Cards in conjunction with the Orb Supreme Calibur, but instead of a beam he flings the Orbcalibur at the opponent while the 8 Ultras fire their signature beams. He then fires his Origium ray, resulting in an extremely powerful attack that can even kill Magata no Orochi and cause a massive explosion, similar to when he defeated Maga-Zetton. For some reason the Orbcalibur doesn't disappear and Orb can retain Orb Origin.

Special

 * Origium Ray (オリジウム光線): Orb Origin's beam finisher, firstly done by charging energies on his hands before performing the standard "+" sign and firing an energy beam. So far, it has only been used in the Ultimate Supreme Calibur.
 * Orb Slash (Name Unknown): Orb can fire white buzzsaw discs at his target.

Physical

 * Arm Power (アームパワー): An attack which involves Orb spinning the enemy before tossing them. This requires a lot of brute strength.
 * Orb Punch: A punch coated with light energy.
 * Orb Kick: A powerful kick attack.
 * Mid-Air Kick(Name unknown): Orb kicks the enemy multiple times mid-air with rapid succession.

Weapons

 * Orbcalibur (オーブカリバー): Orb's main weapon, which is a luminous sword. It appears to grant him access to the 4 elements of nature (Fire, Water, Earth, and Wind).
 * Energy Conversion: Orb can use the Orbcalibur to absorb attacks and use them to counterattack.
 * Energy Slash: Orb performs an energy slash by striking the opponent.
 * Crescent Energy Wave: Orb slashes the Orbcalibur towards the enemy, unleashing a crescent-shaped wave of energy and damages them.
 * Shield: The Orbcalibur can act as a shield to block attacks.
 * Barrier: The Orbcalibur is capable of erecting a circular barrier. It can be launched at the enemy to stun them.
 * Orb Supreme Calibur (オーブスプリームカリバー): Orb unleashes an energy stream from his sword, which is capable of destroying even the strongest of opponents. Should he use it in full anger, the resulting blast will be powerful enough to create a city-wide explosion and it slowly disintegrates the weapon before breaking apart once it reaches the "roulette" part.
 * Energy Slicer: The roulette of the Orbcalibur can act as a slicer to slash foes. When doing so, it glows white.
 * Elemental Attacks: Based on the roulette selections on the Orbcalibur, Orb Origin can perform attacks based on four elements.
 * Orb Flame Calibur (オーブフレイムカリバー): When the roulette is set to the fire symbol, Orb creates a ring of fire by making a circular motion with his sword. He then thrusts his sword, throwing it towards the enemy where he traps them in an orb of fire before slicing both the flame construct and the target as well, causing an explosion.
 * Orb Water Calibur (オーブウォーター): When the roulette is set to the water symbol, Orb brings both him and the target into a pocket dimension of water. Next, he traps the opponent in a whirlpool and slices them.
 * Orb Ground Calibur (オーブグランドカリバー): When the roulette is set to the earth symbol, Orb stabs his sword into the ground to release electrical currents in a circular formation that would strike the opponent. This attack is strong enough to penetrate the Zeppandon Shield.
 * Orb Wind Calibur (オーブウインドカリバー): When the roulette is set to the wind symbol, Orb creates a powerful tornado by swinging his sword in a circular motion. This attack is capable of sending an enemy flying.

Other

 * Barrier: Orb can erect a barrier to block enemy attacks. Although it was never seen throughout the series, it can be assumed that this ability was brought over from Origin The First.

Origin The First= <font color="Red">Origin The First Origin The First (オリジン・ザ・ファースト) is Orb's original form when Gai only used the Orbcalibur without the Orb Ring to transform. This form is exclusive to Ultraman Orb THE ORIGIN SAGA. It is presumably Orb's base form, and is based on the basic red and silver colours that the Showa Ultras have.

Special

 * Origium Ray (オリジウム光線): Origin The First's beam finisher, firstly done by charging energies on his hands before performing the standard "+" sign and firing an energy beam.
 * Energy Arrows: Orb can fire multiple energy arrows from his hand. They are powerful enough to destroy smaller Bezelbs in one hit.
 * Crescent Energy Wave: A blue arc of energy.
 * Orb Crescent Smash (Name Unknown): Orb first fires the cresent energy wave, then flies far back and performs a flying kick towards it. It has enough power to obliterate a massive asteroid.

Physical

 * Orb Breaker (Name Unknown): Orb rushes at the enemy at high speed, going right through them. Since it was only used against Kugutsu Bemstar from the inside, and small Bezelbs in space, it is unknown if this ability has the same effect other enemies. This attack is similar to Ultraman Zero's Particle Namiracle.
 * Orb Chop: A powerful chop attack that releases blue energy.

Other

 * Size Change: Orb can grow from his default 10m size to 50 metres tall.
 * Barrier: Orb can erect a barrier to block enemy attacks.

}}



Orb Trinity= <font color="Red">Orb Trinity 1="Trinity Fusion!"

- Transformation announcement

2="The three lights have bonded, now, stand up!"

- Orb Trinity's pre-battle catchphrase

Orb Trinity (オーブトリニティー) is an upcoming form which uses aspects of Ultraman Ginga, Ultraman Victory, and Ultraman X in a process known as Trinity Fusion (トリニティーフュージョン). Unlike Fusion Up which requires two Ultra Warriors to access, this form utilizes three.

Weapons

 * Orb Slasher (オーブスラッシャー): Orb Trinity's main weapon, which is based on the Xlugger mold and comet design. This weapon bears the insignia of Ultraman Orb and the three Ultra Warrior components that make up this form.
 * Trinitium Shoot (トリニティウムシュート): Orb Trinity's signature attack via the Orb Slasher.
 * Trinitium Break (トリニティウムブレイク): Orb Trinity's melee attack via the Orb Slasher.

Past Ultraman Techniques

 * EX Red King Knuckle (EXレッドキングナックル): By tapping into Ultraman Victory's Ultrans ability, Orb can summon a copy of EX Red King's right arm.
 * Gomora Armor (ゴモラアーマー): By tapping into Ultraman X's MonsArmor ability, Orb can summon the left claw gauntlet of Gomora Armor.

}}

Combinations
The combination of Ultra Warriors Orb uses in his forms seem to share something in common.


 * Fusion Up
 * Ultraman + Ultraman Tiga = Spacium Zeperion: They both serve as the main representative of their eras (Showa for the former and Heisei for the latter) in most Ultraman stage shows, press conferences, and promotions. Their fighting skills are also notably well balanced and had also encountered bird monsters in their series, whose motive is to avenge the death of their child and was spared by their respective Ultra Warriors. In real life, Orb's series is a milestone celebration of the 50th and 20th anniversaries of Ultraman and Ultraman Tiga respectively.
 * Ultraman Taro + Ultraman Mebius = Burnmite: They are both members of the Ultra Brothers, with the latter being a student to the former. They were also notably rookies of the Space Garrison during their first arrival on Earth, where they received character development as their respective series progressed. Additionally, both of them fused with the other Ultra Brothers during their movies in order to defeat an enemy that was too powerful for them to defeat individually.
 * Taro: Super Ultraman Taro vs. Grand King in Ultraman Story.
 * Mebius: Ultraman Mebius Infinity vs. U-Killersaurus in Ultraman Mebius & the Ultra Brothers.
 * Ultraman Jack + Ultraman Zero = Hurricane Slash: They are both related in some manner to Ultraseven (the former is his brother-in-arms, while the latter is his son), whom they received their respective Ultra Bracelets from. They have also each fought against an Alien Bat who both revived and enhanced a past monster under their control.
 * Jack: Zetton II in the final episode of The Return of Ultraman.
 * Zero: EX Red King in the Ultra Zero Fight mini-series.
 * Zoffy + Ultraman Belial = Thunder Breaster: This combination is ironic, as it not only represents good and evil but Zoffy notably has an incorruptible will and more self-control compared to Belial. However, they are both known for being members of the Space Garrison in their past, and have even fought alongside Ken and Marie. They are also one of the strongest Ultra Warriors to date (Zoffy for his M87 Ray and Belial for his strength), as well as leaders of a group consisted of six (the former leads the Ultra Brothers, while the latter leads the Darkness Five). Predating Belial from his debut in the 2009 movie, Zoffy had twice been turned evil within game publications for the Ultra Series.
 * Gaia Saver (1994): After being brainwashed into becoming Ultra Killer.
 * Ultraman Fighting Evolution 0 (2006): After being possessed by Yapool.
 * Ultraman Gaia + Ultraman Victory = Photon Victorium: They are both Earth-born Ultra Warriors with their powers being drawn from Earth-like energies (Gaia Energy and Victorium respectively). They have also both received their upgrades from blue-colored secondary Ultra Warriors, with said upgrade forms being indirectly considered combinations.
 * Gaia: Ultraman Gaia Version 2 via Ultraman Agul's human host, Hiroya Fujimiya, giving him his light.
 * Victory: Ultraman Victory Knight via Ultraman Hikari creating the Knight Timbre for him to utilize.
 * Ultraman Tiga + Ultraman Max = Sky Dash Max: They are both connected to ancient human civilizations (the former is part of the Ancient Giants of Light, while the latter had banished Alien Tarla's brethren away from Earth). Their fighting styles are also primarily based on speed, strength, and aerial combat. During the final episodes of their respective series, they were petrified after losing to gigantic opponents before they were revived and able to fight on the same level. After their job on Earth had ended, their human hosts married the female protagonist of their series in later life.
 * Ultraman Cosmos + Ultraman X = Full Moon Xanadium: They both have human hosts (Musashi Haruno and Daichi Ozora respectively) who are known for being pacifists, with their true power lying in how they cease conflicts without needing to kill the monsters. Their human hosts as well were notorious for hardly taking drastic countermeasures during monster attacks and comparably the weakest in martial arts practice. Interestingly enough, in episode 14 of Ultraman X, Cosmos is one of the inspirations for Daichi to realize his dream of befriending monsters, as both Ultra Warriors have fought against brainwashed monsters during their series' course. In real life, Cosmos, X and their human hosts are the main representatives of Ultraman Foundation, visiting the victims of Kumamoto Earthquake during April 26, 2016.
 * Ultraman Ginga + Ultraman X = Lightning Attacker: They are production-wise the first to appear in their respective universes until later media revealed that there are actually other Ultra Warriors that preceded them (Ultraman Victory and Ultraman Tiga respectively) in ancient times. Coincidentally, both of their predecessors are also Earth-born Ultras as well as the two original narrators of Shin Ultraman Retsuden. In real life, their voice actors are known for being close friends and hosts of the late night show Tokyo Encounter, so much so that their friendship is often joked about by their fellow co-workers.
 * Ultraman Leo + Ultraman Zero = Leo Zero Knuckle: They were both known for being hot blooded and short tempered individuals who originally only wanted to become stronger for their own motives until the experiences they received in their lives gave them character development, allowing them to mature. In real life, their designs are based on Ultraseven archetypes. They are also Judo practitioners, with the latter learning from the former, and were even instructors at one point in their lives where they provided their students with harsh and handicapped training.
 * Leo: Trained Zero by having him imprisoned in a Techtor Gear armor.
 * Zero: Trained Ginga and Victory's human hosts, Hikaru Raido and Shou respectively, by having them handcuffed to each others' arms.
 * Ultraman Tiga + Ultraman Dyna = Zeperion Solgent/Power Strong: They originate from the same universe and were the first two Ultra Warriors to demonstrate the ability to change not only their colors, but their combat performances as well. Dyna is in fact Tiga's spiritual successor, which is heavily acknowledged both in-series and by the fans. At one point in their respective series, their powers were exploited by individuals in the hopes of reanimating an Ultra Warrior for their own evil purposes. In several of their battles, they were defeated by gigantic opponents while bearing their strength-oriented forms (Power Type and Strong Type respectively). In real life, the actors of their human hosts (Daigo Madoka and Shin Asuka respectively) are fans of Ultraman 80. It is also notable that one of their Type Change forms has several homage to the original Ultraman.
 * Tiga: Power Type is an all-red form which possess brute strength and raw firepower. Ultraman is known for being able to bench-press with the load of 200,000 t and having multiple ranged attacks.
 * Dyna: Miracle Type is an all-blue form which has aspects of both ranged and ESP-based attacks. Similar to how Ultraman is immune to electricity-based attacks, Dyna Miracle Type can manipulate electricities, to the point of having used it once to self-recharge his own Color Timer.
 * Ultraman Dyna + Ultraman Belial = Thunder Miracle: They both have electricity and black hole-based attacks (Revolium Wave and Belial Black Hole Thunder respectively) and are related to Ultraman Zero in several ways (the former is his close friend, while the latter is his archenemy). Their voice actors are also close friends with his. They have also both united with said Ultra Warrior, resulting in him gaining access to several powers.
 * Dyna: Fused with Zero alongside Cosmos to become Ultraman Saga, which in turn provided him with access to his StrongCorona and LunaMiracle mode changes as a side effect.
 * Belial: Possessed Zero to assassinate the Ultimate Force Zero, but at the same time gave him access to Shining Zero which helped to expel Belial and undo the damages caused by him.
 * Ultraseven + Ultraman Ace = Slugger Ace: They are both members of the Ultra Brothers who were infamously known for attacks that dismember their opponents (Ultra Knock Tactic and Ultra Guillotine respectively). They are also the first two forward crest Ultra Warriors in the franchise's history and their finishing attacks are performed as L-style beams. They also uses ESP in conjunction to their weapons and were killed in episode 39 of their series before being revived. It is also known that they lost their family members in their past and was taken care by someone else:
 * Seven: Lost his mother at a young age and subsequently taken care by his older sister during his childhood.
 * Ace: His parents died in the Great Ultra War and was adopted by Ken and Marie, the former being an old friend of Ace's father.
 * Ultraman Agul + Ultraman Hikari = Knight Liquidator: They are both blue secondary Ultra Warriors with a transformation item on their right wrist (Agulater and Knight Brace respectively) who were known for their ability to conjure energy swords from their arms, as well as being initially portrayed as the anti-heroes of their series until eventually allying themselves with the titular Ultra Warriors. During their respective debut, both used their signature moves to save their main Ultras. Agul's human host, Hiroya Fujimiya, and Hikari are also scientists and were once driven mad from the deaths of a certain person. They are also both responsible for giving the titular Ultra Warriors an upgraded form.
 * Agul: Gives Gaia his light to become Gaia V2 and Gaia Supreme.
 * Hikari: Lent Mebius his Knight Brace, allowing the former to become Mebius Brave.
 * He also created the Knight Timbre for Victory to become Victory Knight.
 * Ultraman + Ultraman Nexus = Spacium Storm: The latter, as well as his lesser form Ultraman the Next, had his design themed after the former and his series was meant to be a reboot of the original series. Ultraman and Nexus' first appearance in their respective series/movie was when they encountered a pilot and merged with them to save their lives while fighting against the monster they had chased to Earth. Predating Ultraman's first arrival to Earth, Nexus arrived first in his original form, rescuing an ancient civilization from a monster. Similar to Ultraman's host Shin Hayata, Nexus' female human hosts (Nagi and Sayuri) are sub-captains of their respective attack teams. They have also both received evolution as their series progressed.
 * Ultraman: Type A, Type B, and Type C.
 * Nexus: The Next (Anphans & Junis), Nexus (Anphans, Junis, & Junis Blue), and Noa.
 * Ultraseven + Ultraman Zero = Emerium Slugger: Aside from their father-son relationship, Seven and Zero have faced off against mechanical doppelgangers of themselves that served an evil faction. Both have also fought alongside their non-Ultra companions (Seven's Capsule Monsters and Ultimate Force Zero), as well as traveled to an alternate universe to stop an alien invasion that plagued the Earth. During their dimensional travel, they acquired new forms (Seven into Seven X and Zero with Mode Changes). Finally, their powers were once exploited by an evil force, resulting in their appearances being greatly altered.
 * Seven: Utilized by Seiichiro Isurugi into Ultraseven Dark.
 * Zero: Possessed by Ultraman Belial into Zero Darkness.
 * Ultraman Agul + Ultraman Belial = Thunder Stream:


 * Trinity Fusion
 * Ultraman Ginga + Ultraman Victory + Ultraman X = Orb Trinity: All three Ultra Warriors made their serial debut within Shin Ultraman Retsuden. They are the first Ultramen whose devices and powers were derived from collectible devices (particularly Spark Dolls) and shared the common ability to defeat their targets with non-lethal abilities (transforming them into Spark Dolls in the former two's case and pacifying them in the latter's case). Their theatrical appearances as well involve them receiving assistance from a large number of Ultra Warriors and faced against an opponent who is either capable of summoning past villain copies (Etelgar's Eteldummies and Zaigorg's Devil Clone Beasts) or rather being copies themselves (Bug Rays of Evil Tiga, Chaos Ultraman, and Chaosroids).

Trivia

 * Orb is the third Ultra whose Color Timer is modeled after an English letter. The first was Victory whose timer is in the shape of a V and the second was X whose timer is in the shape of a X.
 * Orb is the second Ultra to have a host who is not native to Earth. The first is Ultraman Justice. However as time passed, Gai eventually addressed both him and Ultraman Orb as a singular being and in early information provided by Tsuburaya Productions, Gai is stated to be Ultraman Orb's human form, thus hinting that his situation alluded that of the Residents of the Land of Light.
 * Orb is the fourth Ultra who has bright blue eyes. The first was Powered, the second was Evil Tiga, and the third was Zero in his Shining Zero form.
 * Orb is the seventh good Ultra to feature black markings on his body. The first was Tiga in Tiga Dark, the second was Agul, the third was Gaia in both Version 2 and Supreme Version, the fourth was Justice, the fifth was Nexus in Junis Form, and the sixth was Victory.
 * Orb's Color Timer's sound is a high pitch version of Zero's Color Timer.
 * In terms of Orb's Fusion Up forms, 10 Ultra Warriors (Ultraman, Seven, Tiga, Dyna, Agul, Zero, Belial, Ginga, Victory, and X) have been used in more than one combination.
 * Of these Ultra Warriors, Tiga has the most combinations with 4. Dyna, Zero, Belial and X follow second with 3 each, while the others have 2 each.
 * One of the game-exclusive Fusion Up forms, Lightning Attacker, is rather interesting as technologies (X) are known for their constant evolution as time passes on to the future (Ginga).
 * Of all game-exclusive Fusion Up forms, Lightning Attacker is the first one to be shown in both stage-show and mannequin appearance. However, its mannequin appearance had normal shoe-style feet instead of pointed feet.
 * Hurricane Slash's teleportation ability comes from Ultraman Saga rather than either Jack or Zero, with the latter being one of the main components used to make up this fusion. Orb used this ability to keep up with and counter Hyper Zetton Deathscythe in a similar manner to Saga with the original Imago Hyper Zetton.
 * When Belial's card was scanned, his laughter can be heard while the Orb Ring toy only emits his grunt. This is due to Belial consciously doing it out of amusement when Gai/Orb prepared to use his power out of hatred towards Maga-Orochi for destroying Princess Tamayura.
 * Thunder Breaster's brutish fighting skills are ironic since both Zoffy and even Belial are mostly level headed in terms of combat, to the point where the latter is also an evil genius, such as being able to construct his own empire and create his own army. However, this trait is a reference to Reimon in his Burst Mode, a being who is similarly a Reionyx like Belial.
 * Predating Orb's usage of Thunder Breaster, Belial had once noted in episode 103 of Ultraman Retsuden that his rival Zero's strength comes from his desire to protect the weak. This led to the conclusion that he needed to find something he can protect, resulting in his disappearance from Shin Ultraman Retsuden until its 49th episode as the Darkness Five had debuted earlier than him.
 * Unlike other Form-changing Ultras, Orb has a unique rise for each of his forms.
 * The only game exclusive Fusion Up so far to have made a real life appearance is Lightning Attacker, which has had a statue/mannequin on display at the Ultraman New Generation event.
 * A reason for Tsuburaya choosing this form may be because it is a fusion of the past 2 Main Ultras, Ginga and X, who were featured along with Orb at the event.
 * Because of how Thunder Breaster's ironic combination, a lot of fans (mostly from Japan) tend to create illustrations featuring Belial having an internal conflict with Zoffy in various ways.
 * This joke is acknowledged and taken further in the Ultraman New Generation Event where Thunder Breaster is portrayed as such in front of the viewers. Examples include struggling to either shake hands or attack the visitors and attacking a fan who wears a cap with a resemblance to Ultraman Zero (Belial's archenemy).
 * Orb Origin's marking resembles that of the original Ultraman, thus making him one of the Ultra Warriors themed after the latter. In particular, his markings (some of which were retained in his In-Series Fusion Ups) were used to represent Ultraman-Type Ultras when performing a Fusion Up during the series.
 * Despite said form being his original form, the official website of Tsuburaya Productions listed Orb Spacium Zeperion as his default form.
 * Orb Origin's elemental powers seem to stem from or at least parallel the King Demon Beasts, minus Maga-Zetton, Maga-Tanothor and Maga-Orochi.
 * Wind = Maga-Basser
 * Ground = Maga-Grand King
 * Water = Maga-Jappa
 * Flame = Maga-Pandon
 * In early photographs of Orb Trinity, the suit lacked coloration on its shoulder armor and Orb Slasher's serrated blades.
 * Since this form's movie debut pays homage to the 50th anniversary of Ultraseven, Orb Trinity possess several traits that is identical to the titular character himself:
 * His shoulder armors portrayed designs that is identical to Seven's Protectors.
 * His legs and hands are colored red, giving them the appearance of gloves and boots. Seven and other Showa Ultra Warriors had the excess parts of their gloves and boots exposed outside the suit as opposed to Heisei Ultras, hiding them beneath their main suit.
 * Both possess handheld weapons that stored on their anatomies (head and right shoulder).
 * Both utilize an Ultra Kaiju's power in certain ways (Seven used his Capsule Monsters for contingency purpose while Orb taps into Victory's Ultrans and X's MonsArmor.).
 * Of all of Orb's game-exclusive Fusion Up forms so far, only Leo Zero Knuckle and Power Strong retain Orb's normal protectors.
 * Orb set a new record for the highest number of crest weapons on a single Ultra, having 3 in Emerium Slugger form.
 * In an official video showcasing Power Strong, its signature finisher is named as Garlacium Hammer, while the Ultraman Fusion Fight official website names it as Garlacium Bomber. Thus, the correct name for the finisher is unknown.